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[Release] Demonbuddy Release Thread

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I can't imagine that it's the profile making D3 crash.
I allso got a crash like 5 seconds after starting DB.

The error was frome Diablo 3 tho, but didn't wrote down the error code.
 
how u set ur skills to work? mine looks some 2 year old brainless dude pushing the red button^^


and crash around 4 time in 5 min~

MagicMissile (Seeker) : NOC
ArcaneOrb (Obliteration) : NOC
WaveOfForce (Forceful wave) : XMNY >= 1
Familiar (Sparkflint) : ENS = 300
DiamondSkin (Crystal Shell) : ENS = 15 (Might be changed)
MagicWeapon (Force Weapon) : ENS = 180
 
Well, the changelog looks sweet... hope you guys fix the crashes.
BTW did the FPS issues @ Core of Arreat ever get fixed?
 
i bet they are already working on a solution to the crashing problem
 
Wow, just updated to .99 and farming sarkoth with my barb has gotten 100% better.. TY!
 
Well, I thought the pathing issue was fixed.. But now we get crashing + stuck trying to figure a path forever. I let it sit for a few minutes trying to generate a path, when I realized it wasn't going to I clicked Stop, and immediately clicked Start and it figured the path immediately and resumed what it was doing. Don't understand how it can not get the path one minute, get stuck trying to figure it out, and then when restarted it just goes along its way like nothing happened. Diagnostic log included.
 

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Pathing is the same it seems and just like others I'm experiencing crashes.

Stopped the bot manually after D3 crashed.
 

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Pathing didnt get fixed, and now the bot crashes the game every few runs. Just going to stop trying for now.
 
Awwwww :'(
If this didn't get fixed with the server move... /shrug

No ... not fixed unfortunately. It's bizarre ... if server side load were the problem, I would not expect a stop/start of the bot to fix it ... or just moving it further along manually to fix it either. It seems more like you end up standing in a particular location from which the navigation engine cannot produce a valid path. It's very strange, but surely doesn't seem load related.

Who knows ... I'm sure they will get it resolved soon enough.
 
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