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[Release] Demonbuddy - Almost midnight build (#160)

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Just to point out this is why they don't post tentative release dates.

No news is good news. The more they need to stop and post the less time they are working. If something stops them from working, they can then post.
 
Just to point out this is why they don't post tentative release dates.

No news is good news. The more they need to stop and post the less time they are working. If something stops them from working, they can then post.

Just a small FYI. we are working a new version with alot of yummy bug fixes.
Should be ready friday or sooner :)

Seems like a tentative release date to me.
 
When i said friday i ofc meant late sunday or monday ;)

Got some final stuff but it's looking good
improved townportal, stops to pickup loot and kills monsters.
Stuck handler kicks in if it stands still too long when generating paths
 
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When i said friday i ofc meant late sunday or monday ;)
Got some final stuff but it's looking good
improved townportal, stops to pickup loot and kills monsters.
Stuck handler kicks in if it stands still too long when generating paths

And items now always have correct data so no more missing items or doing the wrong things with items...

AND we can now make plugins that override zeta.commonbot.itemmanager.RuleType functions of "ShouldPickUpItem(ACDItem, return bool)", "ShouldSalvageItem(ACDItem, return bool)", "ShouldSellitem(ACDItem, return bool)", and "ShouldStashItem(ACDItem, return bool)" so I can easily make a wtf zomg kickass loot plugin instead of using loot rules with a thousand different entries in...


right, right, right!?!?!? PLEASE!? :P
 
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When i said friday i ofc meant late sunday or monday ;)
Nesox, my fellow swede. Any information at all about navigating the random generated maps? Just want to know if things are getting done, hah.
 
And items now always have correct data so no more missing items or doing the wrong things with items...

AND we can now make plugins that override zeta.commonbot.itemmanager.RuleType functions of "ShouldPickUpItem(ACDItem, return bool)", "ShouldSalvageItem(ACDItem, return bool)", "ShouldSellitem(ACDItem, return bool)", and "ShouldStashItem(ACDItem, return bool)" so I can easily make a wtf zomg kickass loot plugin instead of using loot rules with a thousand different entries in...


right, right, right!?!?!? PLEASE!? :P

Nope :)

Stats display is fixed tho (Shows the right GPH etc. )
 
When i said friday i ofc meant late sunday or monday ;)

Got some final stuff but it's looking good
improved townportal, stops to pickup loot and kills monsters.
Stuck handler kicks in if it stands still too long when generating paths

haha i like that :)
oh and please dont disconnect the bot when update is avaib. only for security updates..
cause when we bot hours afk or the night we cant update the bot to run again :S
 
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haha i like that :)
oh and please disconnect the bot when update is avaib. only for security updates..
cause when we bot hours afk or the night we cant update the bot to run again :S

no. please don't do this.... you know how many times ive stuck with an older version because the new one fucked shit up?
 
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