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Rebornbuddy64 beta

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Whenever I try to do anything with a codechunk that uses the Actionmanager, RebornBuddy claims it can't be used the way I'm using it. Did something change between this and the x64 version? I used to use codechunks for ToT, Maker's Mark, and for Collectible accept but now none of it works and I'm unsure how to fix it. For reference, here's the codechunk I tried to use and failed to get working, it does a Careful Synthesis II and accepts collect at the end of the synth:

Code:
            <![CDATA[
                if (await Buddy.Coroutines.Coroutine.Wait(5000, () => ff14bot.Managers.Actionmanager.CanCast(100069, null))) {
                    ff14bot.Managers.Actionmanager.DoAction(100069, null);
                    await Buddy.Coroutines.Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
                    await Buddy.Coroutines.Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked || ff14bot.RemoteWindows.SelectYesNoItem.IsOpen);
                    if (ff14bot.RemoteWindows.SelectYesNoItem.IsOpen) {
                        ff14bot.RemoteWindows.SelectYesNoItem.Yes();
                        await Buddy.Coroutines.Coroutine.Wait(10000, () => !ff14bot.RemoteWindows.SelectYesNoItem.IsOpen);
                        await Buddy.Coroutines.Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
                    }
                }
            ]]>





Code:
            <![CDATA[
                if (await Coroutine.Wait(5000, () => ActionManager.CanCast(100069, null))) {
                    ActionManager.DoAction(100069, null);
                    await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
                    await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked || SelectYesNoItem.IsOpen);
                    if (SelectYesNoItem.IsOpen) {
                        SelectYesNoItem.Yes();
                        await Coroutine.Wait(10000, () => !SelectYesNoItem.IsOpen);
                        await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
                    }
                }
            ]]>

Actionmanager has been renamed ActionManager.

Also, you don't need the full namespaces.
 
Code:
            <![CDATA[
                if (await Coroutine.Wait(5000, () => ActionManager.CanCast(100069, null))) {
                    ActionManager.DoAction(100069, null);
                    await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
                    await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked || SelectYesNoItem.IsOpen);
                    if (SelectYesNoItem.IsOpen) {
                        SelectYesNoItem.Yes();
                        await Coroutine.Wait(10000, () => !SelectYesNoItem.IsOpen);
                        await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
                    }
                }
            ]]>

Actionmanager has been renamed ActionManager.

Also, you don't need the full namespaces.

Awesome, that did the trick! Thanks!
 
Ok so I got the 64 bit DX11 version to finally work. Now Im wondering if I can just copy and paste all of my sub folders from the original DX9 non 64 bit RebornBuddy into the 64 bit one (all the plugins and combat routines) to have them up and running.. or will that break stuff?

How can I transfer most of my stuff into the new version?
 
Ok so I got the 64 bit DX11 version to finally work. Now Im wondering if I can just copy and paste all of my sub folders from the original DX9 non 64 bit RebornBuddy into the 64 bit one (all the plugins and combat routines) to have them up and running.. or will that break stuff?

How can I transfer most of my stuff into the new version?
Please look up whether each profile, plugin, botbase, combat routine or quest behavior has been updated. Do not blindly copy and paste from the previous version, this will absolutely break your installation to a point where it is easier to delete the entire bot and start from scratch.

Out of the box you can assume the following:
  • None of your old combat routines will work.
  • Your old plugins that orchestrate movement, control the chocobo/pets or use the ActionManager will probably not work.
  • Old profiles with codeblocks or custom quest behaviors will have a fair chance that they require an update to work.

In short: Please check every developer's resources to ensure they have updated their stuff and grab the latest versions instead of migrating the old components.

Also do not ignore compile errors.

Copy and paste just like you said
That is terrible advise.
 
Last edited:
[12:19:46.175 N] RebornBuddy64 1.0.145.0
[12:19:50.468 N] Logging in...
[12:19:51.288 N] T: 5248038014332149863 H: 3597633634
[12:19:51.485 N] Error during login procedure
[12:19:51.498 N] System.Exception: Could not find pattern Search 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 8D 0D ? ? ? ? E8 ? ? ? ? EB AB Add 3 TraceRelative DontRebase
위치: GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
위치: GreyMagic.PatternFinder.Find(String pattern)
위치: ff14bot.Core.get_SupportedBuildNumber()
위치: ff14bot.Core.(AuthService )
위치: ff14bot.Core.<>c.(AuthService )
[12:19:52.282 N] Authentication failed!
[12:25:10.702 N] Logging in...
[12:25:11.894 N] T: 5248038017543613549 H: 1139648746
[12:25:12.017 N] Error during login procedure
[12:25:12.017 N] System.Exception: Could not find pattern Search 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 8D 0D ? ? ? ? E8 ? ? ? ? EB AB Add 3 TraceRelative DontRebase
위치: GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
위치: GreyMagic.PatternFinder.Find(String pattern)
위치: ff14bot.Core.get_SupportedBuildNumber()
위치: ff14bot.Core.(AuthService )
위치: ff14bot.Core.<>c.(AuthService )
 
Last edited:
[12:19:46.175 N] RebornBuddy64 1.0.145.0
[12:19:50.468 N] Logging in...
[12:19:51.288 N] T: 5248038014332149863 H: 3597633634
[12:19:51.485 N] Error during login procedure
[12:19:51.498 N] System.Exception: Could not find pattern Search 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 8D 0D ? ? ? ? E8 ? ? ? ? EB AB Add 3 TraceRelative DontRebase
위치: GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
위치: GreyMagic.PatternFinder.Find(String pattern)
위치: ff14bot.Core.get_SupportedBuildNumber()
위치: ff14bot.Core.(AuthService )
위치: ff14bot.Core.<>c.(AuthService )
[12:19:52.282 N] Authentication failed!
[12:25:10.702 N] Logging in...
[12:25:11.894 N] T: 5248038017543613549 H: 1139648746
[12:25:12.017 N] Error during login procedure
[12:25:12.017 N] System.Exception: Could not find pattern Search 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 8D 0D ? ? ? ? E8 ? ? ? ? EB AB Add 3 TraceRelative DontRebase
위치: GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
위치: GreyMagic.PatternFinder.Find(String pattern)
위치: ff14bot.Core.get_SupportedBuildNumber()
위치: ff14bot.Core.(AuthService )
위치: ff14bot.Core.<>c.(AuthService )
Korean version is not supported.
 
Please look up whether each profile, plugin, botbase, combat routine or quest behavior has been updated. Do not blindly copy and paste from the previous version, this will absolutely break your installation to a point where it is easier to delete the entire bot and start from scratch.

Out of the box you can assume the following:
  • None of your old combat routines will work.
  • Your old plugins that orchestrate movement, control the chocobo/pets or use the ActionManager will probably not work.
  • Old profiles with codeblocks or custom quest behaviors will have a fair chance that they require an update to work.

In short: Please check every developer's resources to ensure they have updated their stuff and grab the latest versions instead of migrating the old components.

Also do not ignore compile errors.


That is terrible advise.
Indeed. I copy and pasted and broke the BOT =D. wiped it clean and reinstalled it. And added them one by one. So far the only thing that is broken is Triple Trihard.
Also for some reason the BOT doesnt do half the FATES out there.. even tho Ive selected all types of FATES.
 
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