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Rebornbuddy64 beta

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Anyone know why the bot tried to update over and over?

This usually indicates that rebornbuddy.exe is in use, either another process is preventing it from updating, or RB is running.
 
This usually indicates that rebornbuddy.exe is in use, either another process is preventing it from updating, or RB is running.

It goes through the whole update process and then another popup comes up saying there's an update.
 
I had that problem also and it wasn't updating --I just went here and got the new update
maybe when we get out of the beta it will be better
also I'm having problems --it doesn't want to go thru the barriers --blue dotted lines--- I have to stop the bot then go thru and then restart

note cant upload a file --too big
 
I had that problem also and it wasn't updating --I just went here and got the new update
maybe when we get out of the beta it will be better
also I'm having problems --it doesn't want to go thru the barriers --blue dotted lines--- I have to stop the bot then go thru and then restart

note cant upload a file --too big
Zip it
 
It goes through the whole update process and then another popup comes up saying there's an update.

Yes... this is caused by the file RebornBuddy.exe being in use. Check your task manager make sure RebornBuddy.exe isn't in there when the updater is running.

if that fails try restarting your computer.
 
[23:09:40.388 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\BotBases\fish assist\FishAssist.cs(320,8) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:40.388 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\BotBases\Lisbeth\Crafting\MacroLogic.cs(43,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:53.178 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Plugins\Agil\Actions\RepairActions.cs(76,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Lancer.cs(107,54) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Lancer.cs(130,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Lancer.cs(144,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Rogue.cs(32,17) : error CS0103: The name 'Actionmanager' does not exist in the current context

always the same problem what that "actionmanager"??? a lot of my pluggin don't work because of that help pls ^^
 
Actionmanager was renamed to ActionManager and profiles and plugins need to be updated by their authors to reflect this change.
 
ist in the current context
[23:09:40.388 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\BotBases\Lisbeth\Crafting\MacroLogic.cs(43,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:53.178 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Plugins\Agil\Actions\RepairActions.cs(76,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Lancer.cs(107,54) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Lancer.cs(130,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop\Rebornbuddy64BETA 1.0.126.0\Routines\UltimaCR\Rotations\Methods\Lancer.cs(144,17) : error CS0103: The name 'Actionmanager' does not exist in the current context
[23:09:56.654 N] Compiler Error: C:\Users\adrien\Desktop

Check the ultima threads. other developers have links to updated versions.
 
After the patch today, when I run the bot, it crashes FFXIV

[12:21:38.250 N] RebornBuddy64 Beta 1.0.126.0
[12:21:41.633 N] Logging in...
[12:21:41.751 N] T: 5248033695443836390 H: 61040348
[12:21:41.841 D] Microsoft Windows NT 6.2.9200.0
[12:21:42.082 N] Invalid byte 196 detected at requested jump point
[12:21:42.191 D] Loading data from database
[12:21:49.516 D] FFXIV closed,shutting down.

Captureffxiv.webp

We will have to wait for an update, it was just to prevent;)
 
Beta uses hardcoded offsets and will need to be updated for the new version.
 
With the beta, if I cap fps in game client to 15 or 30 fps and use rb64, the game client becomes choppy, locking up for a second every 5s or so. The problem goes away if I uncap fps or cap it to 60.
 
Running the bot at super low frame rates isn't supported. If your not running any 3rd party stuff it should run fine at 30fps.
 
Whenever I try to do anything with a codechunk that uses the Actionmanager, RebornBuddy claims it can't be used the way I'm using it. Did something change between this and the x64 version? I used to use codechunks for ToT, Maker's Mark, and for Collectible accept but now none of it works and I'm unsure how to fix it. For reference, here's the codechunk I tried to use and failed to get working, it does a Careful Synthesis II and accepts collect at the end of the synth:

Code:
            <![CDATA[
                if (await Buddy.Coroutines.Coroutine.Wait(5000, () => ff14bot.Managers.Actionmanager.CanCast(100069, null))) {
                    ff14bot.Managers.Actionmanager.DoAction(100069, null);
                    await Buddy.Coroutines.Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
                    await Buddy.Coroutines.Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked || ff14bot.RemoteWindows.SelectYesNoItem.IsOpen);
                    if (ff14bot.RemoteWindows.SelectYesNoItem.IsOpen) {
                        ff14bot.RemoteWindows.SelectYesNoItem.Yes();
                        await Buddy.Coroutines.Coroutine.Wait(10000, () => !ff14bot.RemoteWindows.SelectYesNoItem.IsOpen);
                        await Buddy.Coroutines.Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
                    }
                }
            ]]>
 
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