// If player not moving and we not behind, lets get behind
if ((Target.MovementInfo.CurrentSpeed == 0) && (!Target.MeIsSafelyBehind))
{
WoWPoint BehindLocation = WoWMathHelper.CalculatePointBehind(Target.Location, Target.Rotation, 1.5f);
ClickToMove.MoveTo(BehindLocation);
}
// If where behind them and not facing them, Face them
if ((Target.MeIsSafelyBehind) && (!Me.IsSafelyFacing(Target)))
{
[B]Target.Face();[/B]
}
I've noticed a ton of back-and-forth in Deepholm as well. It seems like (and I'm guessing here, as I don't know how HB works in this regard) that when the profile overlaps itself, it gets confused and starts going between those hotspots and ends up in a loop of sorts, since I've never seen it do this with a linear profile that doesn't have any overlap. Once that's solved, I think this will be incredibly solid.
Since you got hazzfollow closed when is YOUR version getting released because it would be nice
I was wondering, can this be used with Lazy Raider? So I can use it in RBGs, but just let glue take over the movement once the char is in combat?






