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Works well with my Retri ... did 50 BGs now and amazing pwning :)
 
I.. seriously think I'm falling inlove with you, sorry but yes. No homo. Only true man-to-man love.
 
Tested with EzRet and Singular SubRogue. pwning faces in Bgs with this. Its Crashing WoW tho.
 
relatively new to honorbuddy, so i did really know what the difference would but but MY GOD...awesome plugin. Used this for the last 2days without any failings :D smashing faces and taking names!
 
Profiles generated/created in deepholm don't work for me. Two reasons. First, there are overhanging cliffs in few spots and the bot gets all confused and it can't climb "over" them so it spins in circles non-stop. Second issue is when he goes to repair at that earth place in center of zone, when the bot comes out after repair/mailing it gets confused as to where the path is and it just spins in circles right in front of the entrance of this central location. Profiles generated with mapgen work great in uldum and hyjal for me though. These are just some of the observations.
 
I've noticed a ton of back-and-forth in Deepholm as well. It seems like (and I'm guessing here, as I don't know how HB works in this regard) that when the profile overlaps itself, it gets confused and starts going between those hotspots and ends up in a loop of sorts, since I've never seen it do this with a linear profile that doesn't have any overlap. Once that's solved, I think this will be incredibly solid.
 
it crashed about once every 4 hours for me but the relogger resolved it for me so it doesn't matter. Whats causing the crashing and could it be fixed in an update?
 
Hey guys,

just went threw my code trying to figure out why its still crashing,
i removed about 95% of the main crash.

but i found this :p
Code:
// If player not moving and we not behind, lets get behind
            if ((Target.MovementInfo.CurrentSpeed == 0) && (!Target.MeIsSafelyBehind))
            {
                WoWPoint BehindLocation = WoWMathHelper.CalculatePointBehind(Target.Location, Target.Rotation, 1.5f);
                ClickToMove.MoveTo(BehindLocation);
            }

            // If where behind them and not facing them, Face them
            if ((Target.MeIsSafelyBehind) && (!Me.IsSafelyFacing(Target)))
            {
                [B]Target.Face();[/B]
            }

Target.Face(); is a honorbuddy function, in theory could cause a crash. ( same as CTM did )

if some 1 can remove that whole bunch of lines in Movement.cs and try make it crash again and report to me,
if its Target.Face() ill prob just make a hackish patch ( same as CTM )
 
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I've noticed a ton of back-and-forth in Deepholm as well. It seems like (and I'm guessing here, as I don't know how HB works in this regard) that when the profile overlaps itself, it gets confused and starts going between those hotspots and ends up in a loop of sorts, since I've never seen it do this with a linear profile that doesn't have any overlap. Once that's solved, I think this will be incredibly solid.

raise your TSP number from 2 mil, to say 9 mil ?
 
Trying the trial fix now. Will report shortly.

Edit: Three BGs completed successfully, crashed on the fourth. Reloading.

Edit: It looks like I may have inadvertantly been running 0.0 instead of 0.1. 4 BGs in now, no crash, still testing.

Edit: After making sure I was using the right version (2.0.0.1, 'Try Test'), I've completed about 10 BGs with no crashes. Looks like you've got it, Swiny. Thanks for an awesome plugin.
 
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Since you got hazzfollow closed when is YOUR version getting released because it would be nice

Are you not posting in plugin thread with the title GLUE??

Considering this is MY plugin i created from nothing.
that he decided to completly take 99.9% of my code and add 6 lines in it to allow casters. ( absolutely not needed in any way ... )
Considering its now semi stable and will rarly crash, [ 1 more very small thing to fix b4 its 100% ]
 
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I was wondering, can this be used with Lazy Raider? So I can use it in RBGs, but just let glue take over the movement once the char is in combat?
 
Awesome tool, I am playing around with it for a few hours now and got some questions :)

1. It seems to ignore the blacklisting of nodes for me, for example in Twilight Highlands I blacklisted all nodes in Obsidian Forest but the route calculated still goes over every single node of those and HB is also gathering them then.

2. I cannot find the fishing option mentioned in earlier posts, was it removed again or not yet implemented ? It sounded to me like it was added, maybe I misunderstood that.

3. It happens often to me that when there are large trees with a small tree direct next to them ( more like a tree stomp ) my char gets stuck there. Unstucking works just fine but it would be nice to avoid that in the first place, would it help to increase the Fly Height or Height Checker to avoid that ?
 
I was wondering, can this be used with Lazy Raider? So I can use it in RBGs, but just let glue take over the movement once the char is in combat?

Just use combat bot.
 
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