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[PAID] Rampage - Richie's Arms Warrior PvP Combat Routine [Pro Edition]

Ill try the **new version** if its the download link thats near the bottom of the first post. Has it been updated? Thanks
 
Having a problem, my character will not move from the spot of attack. It will use charge and all of it's gap closers, but refuses to use his legs!!

This problem is only with this combat routine, singular works fine..
 
Having a problem, my character will not move from the spot of attack. It will use charge and all of it's gap closers, but refuses to use his legs!!

This problem is only with this combat routine, singular works fine..

Hello,

I think that this might be a HB/BGBuddy related issue, because other CRs are having the same problem too.

Richie
 
Having a problem, my character will not move from the spot of attack. It will use charge and all of it's gap closers, but refuses to use his legs!!

This problem is only with this combat routine, singular works fine..

Same, would be nice if it'd move. Singular is pretty bad for BG botting, I mean it works, sure, but it's far from optimal.
 
This CR is truly amazing. its much stessless in arenas and even works better then i thought it would.

but here are 2 things i would like to see updated in the future if its possible. at first it need some little deley before it breaks fears, it looks little to botish! and the second thing is the autokick system. it would be nice to see there things like random kick delays. also there should be an options that it kicks only casts above 1.5 seconds cast time. kicking 0.5 sec casts is to obvious i think! maybe add an hotkey to activate or disable kick during arena games!

keep up the good work mate
 
This CR is truly amazing. its much stessless in arenas and even works better then i thought it would.

but here are 2 things i would like to see updated in the future if its possible. at first it need some little deley before it breaks fears, it looks little to botish! and the second thing is the autokick system. it would be nice to see there things like random kick delays. also there should be an options that it kicks only casts above 1.5 seconds cast time. kicking 0.5 sec casts is to obvious i think! maybe add an hotkey to activate or disable kick during arena games!

keep up the good work mate

Afaik he allready stopped it instantly breaking fears with Zerker rage a while back when we requested that, Also the Interupt list was updated too not interupt casts that are too fast, like locks Circle or monk transfer, Wer these changes reverted?
 
Afaik he allready stopped it instantly breaking fears with Zerker rage a while back when we requested that, Also the Interupt list was updated too not interupt casts that are too fast, like locks Circle or monk transfer, Wer these changes reverted?


i dont know, breaking fears feels instantly, i even dont recognize i was feared, this is a good thing, but it looks to bottish .
yes, monk ports dont get kicked, theres a kicking list for spells, but there are druid or pala proccs, with heal cast time 0.5sec, someone kicking this is just not human.
 
since HB update .713 is this routine realy broken it just stops to attack after some minutes.
 
Turn off auto facing, seems to fix the crashing problem.
System.ArgumentNullException: Value cannot be null.
Parameter name: obj
at Styx.WoWInternals.WoWObjects.WoWObject.IsSafelyFacing(WoWObject obj)
at RichieArmsWarriorPvP.Main.<>c__DisplayClasse2.<CastSpell>b__d1(Object ret) in c:\Temp\VVVVVVVAAAAA\Routines\RichieArmsWarriorPvP\Utils.cs:line 276
at Styx.TreeSharp.WaitContinue..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Sequence..()
at Styx.TreeSharp.Composite.Tick(Object context)

The routine also does not seem to prioritize slam at all, resulting in it not doing slams at alll since it will rage dump off heroic strike first. I changed the profile a bit to swap heroic strike and slam in priority:
CastSpell(SpellIDs.Slam, unit => Me.CurrentTarget, condition: cond => ((HasUnendingRage && Me.CurrentRage >= 105) || Me.CurrentRage >= 70) && Me.CurrentTarget.HasAura((int)SpellIDs.ColossusSmash) && isSpellOffCD(SpellIDs.Slam, 2), onGCD: false, message: "Colossus Smash"),

And moving heroic strike to just a rage dump:
CastSpell(SpellIDs.HeroicStrike, unit => Me.CurrentTarget, condition: cond => Me.CurrentRage >= 85)

This should net a massive burst dps increase.
 
Turn off auto facing, seems to fix the crashing problem.
System.ArgumentNullException: Value cannot be null.
Parameter name: obj
at Styx.WoWInternals.WoWObjects.WoWObject.IsSafelyFacing(WoWObject obj)
at RichieArmsWarriorPvP.Main.<>c__DisplayClasse2.<CastSpell>b__d1(Object ret) in c:\Temp\VVVVVVVAAAAA\Routines\RichieArmsWarriorPvP\Utils.cs:line 276
at Styx.TreeSharp.WaitContinue..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Sequence..()
at Styx.TreeSharp.Composite.Tick(Object context)

The routine also does not seem to prioritize slam at all, resulting in it not doing slams at alll since it will rage dump off heroic strike first. I changed the profile a bit to swap heroic strike and slam in priority:
CastSpell(SpellIDs.Slam, unit => Me.CurrentTarget, condition: cond => ((HasUnendingRage && Me.CurrentRage >= 105) || Me.CurrentRage >= 70) && Me.CurrentTarget.HasAura((int)SpellIDs.ColossusSmash) && isSpellOffCD(SpellIDs.Slam, 2), onGCD: false, message: "Colossus Smash"),

And moving heroic strike to just a rage dump:
CastSpell(SpellIDs.HeroicStrike, unit => Me.CurrentTarget, condition: cond => Me.CurrentRage >= 85)

This should net a massive burst dps increase.

so if i turn off auto-facing it will stop the issue were it doesnt do anything ?
 
so if i turn off auto-facing it will stop the issue were it doesnt do anything ?

Yes. it seems to throw an exception when trying to autoface, and then doesn't recover the routine. Unchecking auto-face resulted in that issue going away for me
 
Would be awesome to come up with a set list of things to kick, and same for like mass spell reflect
 
Turn off auto facing, seems to fix the crashing problem.
System.ArgumentNullException: Value cannot be null.
Parameter name: obj
at Styx.WoWInternals.WoWObjects.WoWObject.IsSafelyFacing(WoWObject obj)
at RichieArmsWarriorPvP.Main.<>c__DisplayClasse2.<CastSpell>b__d1(Object ret) in c:\Temp\VVVVVVVAAAAA\Routines\RichieArmsWarriorPvP\Utils.cs:line 276
at Styx.TreeSharp.WaitContinue..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Sequence..()
at Styx.TreeSharp.Composite.Tick(Object context)

The routine also does not seem to prioritize slam at all, resulting in it not doing slams at alll since it will rage dump off heroic strike first. I changed the profile a bit to swap heroic strike and slam in priority:
CastSpell(SpellIDs.Slam, unit => Me.CurrentTarget, condition: cond => ((HasUnendingRage && Me.CurrentRage >= 105) || Me.CurrentRage >= 70) && Me.CurrentTarget.HasAura((int)SpellIDs.ColossusSmash) && isSpellOffCD(SpellIDs.Slam, 2), onGCD: false, message: "Colossus Smash"),

And moving heroic strike to just a rage dump:
CastSpell(SpellIDs.HeroicStrike, unit => Me.CurrentTarget, condition: cond => Me.CurrentRage >= 85)

This should net a massive burst dps increase.

Hey,

will check the bug with facing. The latest HB is quite buggy. Will try to find a workaround for this.

Also, HS is only used if you're almost on full rage, so it can't use all your rage up so prevent you using Slam.

With the above edit you did you will lose dps as the slam will be only used when you're above 70(105 with undending rage) and only during Colossus Smash. I think that it will be major dps loss.

If you have issues with the rotation, it's best if you explain it to me and I do the changes if it really makes sense. Editing the rotation without experience will (usually)result in dps loss/not working CR.
 
Would be awesome to come up with a set list of things to kick, and same for like mass spell reflect

There IS a list for spells to interrupt/Mass Spell Reflect. :)

Check the xml file in the routine's folder.
 
i did now like 100 arena matches with my buddy we both have equal eq and he does per hand like 1mil dmage in arena
and this routine only 300-500k

u guys can use it in bgs but do not use it in arena....

i checked per hand and i do 1mil damage per hand in arena.
 
i did now like 100 arena matches with my buddy we both have equal eq and he does per hand like 1mil dmage in arena
and this routine only 300-500k

u guys can use it in bgs but do not use it in arena....

i checked per hand and i do 1mil damage per hand in arena.

What does "Per hand" mean? By hand i pressume?, if so you are doing some very very wrong, I hit 2k with this CR just capping conquest with random people from trade, Even managed too hold 1800 with a hly pala who was in green gear from ust lvling, helping him cap eatch week.

Also how you managed too come up with, 300 - 500k damage for the routine and 1 million by hand over 100 arena matches astonishes me, Every single arena match is diffrent and will produce diffrent numbers, Just so you know, 1 million damage in an arena match is also very bad, Your friend is doing somehting worng by hand and you are using the bot the wrong way if these are the numbers you come up with.
 
So I downloaded the Free version as instructed but everytime I load my HB on my warrior your program is not in the selection list, is your program loaded differently than Unleashed Fury and Pure Rotation?
 
What should I do if my warrior jumps in, starts attacking the target he jumped, but when that target goes away, he waits for another target to come close and then attacks. If he doesn't find a new target, he will mount and do the same thing over and over, he never runs for his target
 
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