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[PAID] Rampage - Richie's Arms Warrior PvP Combat Routine [Pro Edition]

thx for the quick answer !
Will double check for the harmstring cauz i had to re-keybind it to cast on engage or before a non bloodbath bladestorm.

The routine doesnt cast neither intervene nor impending victory, im sure about it. it simply doesnt cast these spell in the rotation, i have to do it myself. Can't tell you more about the reason sry.

Send me your log files.
 
can u make function to use engineering hads

It should use it when it pops the other burst cooldowns. Isn't it on a shared cooldown with something?

Don't really have an engineer character to test it though. How much engineering should I have to be able to put it on my gloves?
 
These are already added and under testing. Will release them when they're thoroughly tested

-Added delay to gap closing after we moved to eat a trap to make sure that we're staying there to actually eat it
-Changed gap closing logic to prevent opening with heroic leap instead of charge
-Added option to swap weapons. You don't have to type the name of the weapon, you can select from the weapons in your backpack. How cool is that!?!? :)
-Fixed the spell interrupt option on the GUI
-Fixed Mass Spell Reflect
-Added an editable xml file to be able to edit which spells you want to interrupt or reflect

Need to be added:
-delay before berserker rage/WotF

But now I have to sleep.
 
Great stuff Richie. Your cr makes playing my warrior tons of fun.

Sent from my SGH-I337M using TheBuddyForum mobile app
 
skill 550 engineering it calls Synapse Springs it permanently attaches synapse springs to your gloves.The gloves can be activated every minute for 10 sec. it allowing you increse your highest primary statistic by 1920 for 10 sec.
in my macro if i use the gloves first i get a 10 sec CD on the trink, trink first and i get a 25 sec CD on the gloves.

Richie does this routine use Potion of Mogu Power when burst, it increse str 4000 for 25 sec.?

and what about heal potion if u have low health, it has CD with potion of Mogu but some times it really helps.
 
skill 550 engineering it calls Synapse Springs it permanently attaches synapse springs to your gloves.The gloves can be activated every minute for 10 sec. it allowing you increse your highest primary statistic by 1920 for 10 sec.
in my macro if i use the gloves first i get a 10 sec CD on the trink, trink first and i get a 25 sec CD on the gloves.

Richie does this routine use Potion of Mogu Power when burst, it increse str 4000 for 25 sec.?

and what about heal potion if u have low health, it has CD with potion of Mogu but some times it really helps.

potions do not work in arena or rbg so its not a feature needed.
you can use potions manually when in normal bgs if you want
 
These are already added and under testing. Will release them when they're thoroughly tested

-Added delay to gap closing after we moved to eat a trap to make sure that we're staying there to actually eat it
-Changed gap closing logic to prevent opening with heroic leap instead of charge
-Added option to swap weapons. You don't have to type the name of the weapon, you can select from the weapons in your backpack. How cool is that!?!? :)
-Fixed the spell interrupt option on the GUI
-Fixed Mass Spell Reflect
-Added an editable xml file to be able to edit which spells you want to interrupt or reflect

Need to be added:
-delay before berserker rage/WotF

But now I have to sleep.

u rock man! need SVN update now! still revision 4 :D
 
That's the latest revision.

he wanted to have access to the new features/fixes :D

today i often did see that he uses heroic leap on previous targets

i have a target in melee range....i drop the target and target someone else because i want to walk this way in a bg, so i use charge on myself
instantly he uses heroic leap to the previous target who isnt in melee range anymore...in this moment i still target the other guy
sorry for my fucked up english
 
These are already added and under testing. Will release them when they're thoroughly tested

-Added delay to gap closing after we moved to eat a trap to make sure that we're staying there to actually eat it
-Changed gap closing logic to prevent opening with heroic leap instead of charge
-Added option to swap weapons. You don't have to type the name of the weapon, you can select from the weapons in your backpack. How cool is that!?!? :)
-Fixed the spell interrupt option on the GUI
-Fixed Mass Spell Reflect
-Added an editable xml file to be able to edit which spells you want to interrupt or reflect

Need to be added:
-delay before berserker rage/WotF

But now I have to sleep.


Whats the ETA on this? if there's one.
 
sorry for my bad English.
I would like to receive only one function "EatTraps" for my healers using the "heroic leap", is this possible? Unless + autokick
thank you
 
he wanted to have access to the new features/fixes :D

today i often did see that he uses heroic leap on previous targets

i have a target in melee range....i drop the target and target someone else because i want to walk this way in a bg, so i use charge on myself
instantly he uses heroic leap to the previous target who isnt in melee range anymore...in this moment i still target the other guy
sorry for my fucked up english

It'll be fixed in the next release.
 
sorry for my bad English.
I would like to receive only one function "EatTraps" for my healers using the "heroic leap", is this possible? Unless + autokick
thank you

I don't really understand you. You want a CR that does nothing else, but eats traps?
 
**New Version**

-Added delay to gap closing after we moved to eat a trap to make sure that we're staying there to actually eat it
-Changed gap closing logic to prevent opening with heroic leap instead of charge
-Added option to swap weapons. You don't have to type the name of the weapon, you can select from the weapons in your backpack. How cool is that!?!? :)
-Fixed the spell interrupt option on the GUI
-Fixed Mass Spell Reflect
-Added an editable xml file to be able to edit which spells you want to interrupt or reflect
-Reworked the focus interrupt logic
-Added a 500ms delay before berserker rage/WotF to don't break fear instantly
-Reworked the trap eating mechanic.
-Added peeling! Will use Disarm/Intimidating shout on a nearby enemy when you're on low health. Will also intervene/heroic leap to a friendly target to flee from your attackers.

Upcoming Changes:
-Hotkeys
-Support for Symbiosis
-Totem killing with heroic throw
-Support for PvP trinket. Will be turned off by default!
-May add taunt on OOC rogues to prevent re-stealth. Not sure about it though. Would be quite bottish IMO.
 
Hey Richie, Question for you, i havnt tried it yet, But how does the CR use Shockwave? does it use it at all? does it wait for 2 targets too be in range? or do you need too use it manual?
 
**New Version**

-Added delay to gap closing after we moved to eat a trap to make sure that we're staying there to actually eat it
-Changed gap closing logic to prevent opening with heroic leap instead of charge
-Added option to swap weapons. You don't have to type the name of the weapon, you can select from the weapons in your backpack. How cool is that!?!? :)
-Fixed the spell interrupt option on the GUI
-Fixed Mass Spell Reflect
-Added an editable xml file to be able to edit which spells you want to interrupt or reflect
-Reworked the focus interrupt logic
-Added a 500ms delay before berserker rage/WotF to don't break fear instantly
-Reworked the trap eating mechanic.
-Added peeling! Will use Disarm/Intimidating shout on a nearby enemy when you're on low health. Will also intervene/heroic leap to a friendly target to flee from your attackers.

Upcoming Changes:
-Hotkeys
-Support for Symbiosis
-Totem killing with heroic throw
-Support for PvP trinket. Will be turned off by default!
-May add taunt on OOC rogues to prevent re-stealth. Not sure about it though. Would be quite bottish IMO.


i'd like to take the time to say thanks for listening to your users and being so great about the upkeep of this cr to keep it relevant,
good work and it is apreciated
 
I'd like to ask a quick question, why was the weapon swapping implemented, is that still necessary for anything?
My experience with warrior is limited to 1900 using this CR and i never played it by hand, but i assumed with the recent changes to spell reflect/Dstance/Shield wall etc. swapping to 1h/shield was no longer necessary?
is the benefit so great that it warranted implementing it to the CR?

The only benefit i can think of is the extra armor from the shield, but i may be completely wrong.
 
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