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Guardian 69x
BM Hunter 68x
COmbat Rogue 68x

0 Wipes.
Navigation to Ashran portal seems to not go so well tho.

Should be after every teleport to Ashran in the log
 

Attachments

I was wondering if this bundle will also work well with level 90 toons or does it have to be lvl 100?

The general rule of thumb is that using a raid in this bundle becomes available ten levels beyond the original raid level.

- For classic raids you need a level 70 character
- For Burning Crusade Raids you need to be at least level 80
- For Wotlk raids you have to be level 90 or higher (with exceptions)

But this depends on the raid you are about to run. I believe the only ones restricted to level 100 characters right now are ICC and Ulduar because of their difficulty. I also take no responsibility about how well this will work. I did ToC for example on a 94 hunter and it worked fine, while my level 90 elemental shaman died miserably. Some classes work better than others.

Please also note that the Studio Planner shows you the required levels in the profile list for your convenience.

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Guardian 69x
BM Hunter 68x
COmbat Rogue 68x

0 Wipes.
Navigation to Ashran portal seems to not go so well tho.

Should be after every teleport to Ashran in the log

If you don't mind, I will skip fixing this issue for a few days.

First of all, Draenor travel in general is wonky. We developers have had issues with non-flying when going from the continent to Ashran and since flying became available the whole thing is in bad shape. I am rolling my own profile-less traveling behaviors as we speak. I spend the whole day converting the Travel Studio (part of Studio Companion) to now accept behaviors instead of quest profile xml. That gives me more flexibility and reliabilty and also the option to define faction-based continental blackspots to forbid Flightor from flying over enemy bases, flying into fatigue areas or through Wintergrasp.

The downside is that I need to write standard behaviors for this AND convert about 150 different means of travel and takes a few days to get right. I hope you can live with it for a little while. I believe my time is better spend on the long-termin solution than on a short-term fix that maybe wouldn't even get approved before the new version is complete.

PS: Thank you for the kill stats!
 
You probably refer to this passage, which I just removed from the front thread:



This passage was written at a time at which some WOTLK raids were missing from my collection and from the bundle. It says that should I develop other WOTLK raid profiles they will be added to this bundle. But this has already happened. The bundle now contains all WOTLK raids so there is nothing else to add to it. I will probably make improvements to the existing raids, add new raid options and stuff like that, probably also improve upon the plugin as well.

But if you were thinking, for example, about cataclysm raids or quest profiles then my answer is no. These are not going to become part of this bundle, because that goes beyond its purpose.

Ya the cata part was my question, thanks for the clarification :)
 
Ya the cata part was my question, thanks for the clarification :)

You are welcome. :-) And I believe the Retro Bundle is an enormous bargain as it is. The individual products cost almost thrice the price of the Retro Bundle. Adding even more stuff to it would be madness from an economic standpoint. :)
 
If you don't mind, I will skip fixing this issue for a few days.

First of all, Draenor travel in general is wonky. We developers have had issues with non-flying when going from the continent to Ashran and since flying became available the whole thing is in bad shape. I am rolling my own profile-less traveling behaviors as we speak. I spend the whole day converting the Travel Studio (part of Studio Companion) to now accept behaviors instead of quest profile xml. That gives me more flexibility and reliabilty and also the option to define faction-based continental blackspots to forbid Flightor from flying over enemy bases, flying into fatigue areas or through Wintergrasp.

The downside is that I need to write standard behaviors for this AND convert about 150 different means of travel and takes a few days to get right. I hope you can live with it for a little while. I believe my time is better spend on the long-termin solution than on a short-term fix that maybe wouldn't even get approved before the new version is complete.

PS: Thank you for the kill stats!

Yeah no problem at all mate.
Your work is great and im sure your solution will be on spot.
Just wanted to update you with the things i noticed.
They also ran eye of eternity without a flaw.

Should have more killstats soon, but just going to be a fuckton of hunters and some druids and rogues hehe.
 
Yeah no problem at all mate.
Your work is great and im sure your solution will be on spot.
Just wanted to update you with the things i noticed.
They also ran eye of eternity without a flaw.

Should have more killstats soon, but just going to be a fuckton of hunters and some druids and rogues hehe.

Every bit helps. I want to implement an anonymous statter into the Studio Companion, but I don't know when I get the time. I have projects for the rest of the year on my table. :-)
 
having problem with VoA profile. i start and hb goes thru its checks, then stops and says nothing more to do. here is a log.

View attachment 190420

I am a bit confuses by the output. There is nothing in the log that should be there. Either some weird edge case is going on that I can't see right now or you suffer from cache corruption. Please try these measures and then try again starting with the "Vault of Archavon.xml" file and please send me the complete log of what is happening then.
 
Hello,

Just wanted to share my log files,
when i got back home i was disconnected and there was a path error in HB.
Take a look if you have time !
 

Attachments

Hello,

Just wanted to share my log files,
when i got back home i was disconnected and there was a path error in HB.
Take a look if you have time !

Draenor travel again. I really don't like that continent since we got flying. I have a general solution in the works and just need a bit more time to get it right. Sorry it caused you trouble.
 
The version that is live now only supports one run per character and is also saved per character, because I implemented it quickly to give you something to work with. Tonight I will submit an update which will greatly upgrade the Studio Planner and allow you to configure multiple runs. All runs are then "per Honorbuddy installation" so you can create a run once and use it on as many characters as you like. The Studio Companion thread already holds preview images of this feature update, but I am not allowed to x-link other products (even free ones) from within a support thread.

And what about the loot options then? I mean some will want to keep plates and others cloth. Unless loot options will be per character.
 
And what about the loot options then? I mean some will want to keep plates and others cloth. Unless loot options will be per character.

Loot options have remained on a per character basis. Same with raid options as those are affected by character's capabilities. So you can very well create one run and use it on multiple characters even though one char might run e.g. Ulduar with all hardmodes on 25 while the other character runs it on 10-man normal as a mount run.
 
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