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Hi. I would like to ask a few questions about this cata bundle.

1. What classes can solo all of the dungeons?

2. What item level is required in averige to do 25m HC?

3. How long does it take to do all the raids?

and 4. How much gold approximately do you get for running all dungeons? ^^

1. no idea
2. 250 - 300k hp
3. depends on the class/spec and whatever errors happens on the run, usually 2-3hours
4. 7~8k
 
@studio60 I just wanna point out that feral druid is having a hard time in Warmaster Blackhorn Encounter in Dragon Soul,
whenever a sapper is spawned, instead of catching up and killing it, it'll instead cast moonfire, which does no damage at all being a feral, which results to the airship getting destroyed and the encounter failing. any ideas?
 
@studio60 I just wanna point out that feral druid is having a hard time in Warmaster Blackhorn Encounter in Dragon Soul,
whenever a sapper is spawned, instead of catching up and killing it, it'll instead cast moonfire, which does no damage at all being a feral, which results to the airship getting destroyed and the encounter failing. any ideas?

In a future version of Studio Companion, the plugin will choose talents for you, but until then I would like to suggest you take the "Lunar Inspiration" talent manuallly that helps in many of the Cataclym raids by boosting your ranged capabilities with an empowered Moonfire spell specifically for feral druids. It is also a good idea to select the treant talent, for that can save you in encounters like Shannox as they can free you from Facerage.
 
In a future version of Studio Companion, the plugin will choose talents for you, but until then I would like to suggest you take the "Lunar Inspiration" talent manuallly that helps in many of the Cataclym raids by boosting your ranged capabilities with an empowered Moonfire spell specifically for feral druids. It is also a good idea to select the treant talent, for that can save you in encounters like Shannox as they can free you from Facerage.

cool, I wasn't aware of that talent (Lunar Inspiration) for feral lol, anyway, would you kindly list up the recommended talents for each class/spec while your plugin isnt up yet?, so I can manually setup my toons for your awesome cataclysm bundle. thank you very much Studio :)
 
cool, I wasn't aware of that talent (Lunar Inspiration) for feral lol, anyway, would you kindly list up the recommended talents for each class/spec while your plugin isnt up yet?, so I can manually setup my toons for your awesome cataclysm bundle. thank you very much Studio :)

There are FAQ for each raid in the Studio Companion, but I have to admit that they need to be extended with more information and I will get on it. These I can add pretty quickly.
 
There are FAQ for each raid in the Studio Companion, but I have to admit that they need to be extended with more information and I will get on it. These I can add pretty quickly.

that would be grand :D,

anyway, most of the time, my toons get stucked on the ceiling of cleft of shadow when trying to get to the cata zone portals or jade portal (MoP).
We are stuck! (<1779.852, -4341.586, -4.619839>)
We are stuck! (<1787.164, -4345.349, 5.935948>)
 
that would be grand :D,

anyway, most of the time, my toons get stucked on the ceiling of cleft of shadow when trying to get to the cata zone portals or jade portal (MoP).
We are stuck! (<1779.852, -4341.586, -4.619839>)
We are stuck! (<1787.164, -4345.349, 5.935948>)

Yeah, you can thank Honorbuddy for that. HB has major, major problems in caves that allow flying and sadly down there is much frequented location. I might have to create some sort of hook that disables flying as soon as you enter that subzone and reenables it once you leave, but I did that before and people started complaining that "ground mounts look bottish".
 
Yeah, you can thank Honorbuddy for that. HB has major, major problems in caves that allow flying and sadly down there is much frequented location. I might have to create some sort of hook that disables flying as soon as you enter that subzone and reenables it once you leave, but I did that before and people started complaining that "ground mounts look bottish".

well that works with caverns of time, I'd say it would be alright to do that with cleft of shadow as well, maybe randomize the end position when bot exits the cleft of shadow before getting on a flying mount?, not sure if that helps, but that may reduce the "bottish" behaviour problem. or not.

EDIT: people complains about that ground mount being bottish, I'd say flying back and forth up on the ceiling is more bottish haha
 
well that works with caverns of time, I'd say it would be alright to do that with cleft of shadow as well, maybe randomize the end position when bot exits the cleft of shadow before getting on a flying mount?, not sure if that helps, but that may reduce the "bottish" behaviour problem. or not.

EDIT: people complains about that ground mount being bottish, I'd say flying back and forth up on the ceiling is more bottish haha


I know ^^ You can't please everyone. The issue mostly seems to come up when the bot tries to reach the flight master when he tries to learn flight paths. Maybe there is something I can do about that. Gonna try.
 
I know ^^ You can't please everyone. The issue mostly seems to come up when the bot tries to reach the flight master when he tries to learn flight paths. Maybe there is something I can do about that. Gonna try.

you reply really quick to queries about your product lol, talk about 10/10 customer support :D

looking forward to the extended FAQ for class setups :D thanks!
 
you reply really quick to queries about your product lol, talk about 10/10 customer support :D

looking forward to the extended FAQ for class setups :D thanks!

Well, I do work most of the time and got the forum up in the back. But in regards of support I consider myself to be on the upper end of the community developer scale, yes. I am going to one up this even further pretty soon. :-) Just stay tuned.
 
Well, I do work most of the time and got the forum up in the back. But in regards of support I consider myself to be on the upper end of the community developer scale, yes. I am going to one up this even further pretty soon. :-) Just stay tuned.

I will indeed :D
 
Mists of Pandaria Raids are barely soloable for humans and only with specific classes. I expect that Blizzard will modify MoP raid encounters to be soloable with patch 7.0 and I expect the Legacy Buff to be active in those raids starting from Level 101 forward. That means we can probably solo MoP raids on level 110. If that is the case I will release a Mists of Pandaria Bundle once Legion is out and I got my characters up to 110.

In the meantime I have enough awesome projects queued up to leave you in awe. :-)

i was thinking more the LFR part

I know I would pay 29.99 for a CURRENT LFR profile to get me through all current content.
 
YES 773 posts close to leet! and playing since vanilla.
you would have to refer to my post on page 16 about LFR content and maybe Pandaland

I get that. I was hoping Bossland would complete the LFR component of Dungeonbuddy, but they seem to need more time on that one. I currently don't have room in my schedule to come up with an alternative for WoD LFR raids, sorry. I find the idea interesting, I am just booked solid.
 
Didn't loot Deathwing (last boss) in Dragon Soul.
View attachment 193292

The behavior reported, that looting went fine. Can't seem to see anything wrong here. There is a blacklisting event of the loot container (which can happen), but then my custom loot call kicks in and leads to this log entry.

[03:39:09.764 D] Interacting with Elementium Fragment (GameObject Id: 210219)
[03:39:10.836 D] [InteractWith-v2106(debug)] Interact with 'Elementium Fragment' succeeded.
 
hhhmmm. I dunno why it reported it worked. I use the Buddy Control Panel, so I can see what line is running currently. When it said something about looting, or interacting with the Elementium Fragment, the cut scene turned on. After the cut scene the toon ran to the fragment, and just stood there. Then it proceeded to hearth, so I manually interacted w/ the fragment.
 
hhhmmm. I dunno why it reported it worked. I use the Buddy Control Panel, so I can see what line is running currently. When it said something about looting, or interacting with the Elementium Fragment, the cut scene turned on. After the cut scene the toon ran to the fragment, and just stood there. Then it proceeded to hearth, so I manually interacted w/ the fragment.

I will look into adding a loop to it.
 
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