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Did some testing and had issues , killed bethalac? dont know if thats how its spelled but its the spider boss in firelands, killed boss ok but when finally came down it seemed to either fall where the bot wasn't expecting it to fall or bug. Basically the bot kept running back and forth trying to loot the boss with no success . Also had some issues on ragnaros with fresh 100 heirloom but probably just a dps issue, not 100% sure maybe some add management issues when hammer comes down and they come out, had to defeat rag by hand.

Would also like to note other than those minor issues which mostly are dps issues the profile is amazing. went in air phase for alastrazzor and even did achievement do a barrel roll! Thanks for the hard work Studio 60, will purchase more products from you in the future.

I already have a Beth'tilac fix in queue. Need to check out the looting though. I feel there is some problem with what WoW or HB reports as position for the corpse. But there is also an issue with getting down from the web. I'll push an update once I tested with enough characters. :-) And thank you for the compliment.
 
Studio do mind telling me the classes you had the best results on so far using these profiles with singular? So far my best running class is rogue but its meh, had to switch from assas to combat, couple fights i had to do by hand(Ultra trash, Shannox but I think its a bug with WoW. My hunter had problems as MM and Surv, will be trying BM today. Havent tried my other toons just yet though. Would love to know other peoples more successful classes as well.
 
Studio do mind telling me the classes you had the best results on so far using these profiles with singular? So far my best running class is rogue but its meh, had to switch from assas to combat, couple fights i had to do by hand(Ultra trash, Shannox but I think its a bug with WoW. My hunter had problems as MM and Surv, will be trying BM today. Havent tried my other toons just yet though. Would love to know other peoples more successful classes as well.

I did clear at least 10HC with every character, but not all of my characters could do 25HC. That was in part due to me having to test other difficulties too to add loot containers etc. and also because not all my chars are that well equipped.
I did notice some classes being pretty weak with Singular and I have a few notes I am transcribing to form this post now. This is not a guide, but just some things I jotted down during development.

Death Knight
Frost seemed to work the best, but don't spec into Necrotic Plague. The AOE Plague spreading messes with the Spine encounter.

Druid
Feral is pretty good, but Singular doesn't seem to do all too well with Balance. My balance druid has weak gear so it could have been me.

Hunter
Beastmastery and Survival worked okay, but is quite gear intensive due to Singular pulling bad DPS. There might be a bug where the pet does not stop attacking the Amalgamation on Spine after taunting it. I got a report, but have not gotten around to verifying it.

Mage
Frost and Arcane did okay on 10-Man HC with Frost Barrier and Mirror Image. Fire felt sluggish. Didn't have a well equipped mage at hand, but I want to try 25 HC with the Leech trinket from Kazzak as soon as I get it. Halfus is a problem on lower gear levels for many classes. You need string DPS to beat him.

Monk
Monk has trouble whenever ranged combat is necessary, because Jade Lightning just sucks. But if you can deal with Ultraxion trash, you should be good. I feel Brewmaster surprisingly pulled better DPS than Windwalker, but I don't have the numbers to back it up. It is just a gut feeling.

Paladin
My retribution paladin did fine. Protection went okay.

Priest
I had no issues with him. Leech trinket might be a nice bonus for even more self heal. Halfus Wyrmbreaker was a bitch. Leech probably won't help there, but i have plans to revise the strategy.

Rogue
With Singular it seems to be "go Combat or go home". Also spec Shuriken Toss, Leech Poison and for Shannox Shadow Reflection. Sub seemed to be doing terribly.

Shaman
Both elemental and enhancement do work. I felt more comfortable with enhancement though.

Warlock
After I configured Singular to use the Voidwalker as a pet it worked quite well

Warrior
Quite sluggish I feel, due to singular. I have had success with fury and protection, but don't remember how arms went.

General
Gearing up in Tanaan just got easier with 6.2.3 as every token can now roll within 650 and 695. I already rolled a few 680 items that will help a lot. I will try and hardwire a few abilities with long cooldowns into those hard-to-beat encounters as an interim solution until my CRs are up and the next major release of Studio Companion will also incorporate flask and potion use to up the DPS some more.
 
Please put a timer on all warning popups. i.e. when I run Serpentshrine Cavern on my hunter, it warns me to turn of disengage. I like the warning, but when I'm not paying attention it causes the bot to sit there until I come back.
 
I did clear at least 10HC with every character, but not all of my characters could do 25HC. That was in part due to me having to test other difficulties too to add loot containers etc. and also because not all my chars are that well equipped.
I did notice some classes being pretty weak with Singular and I have a few notes I am transcribing to form this post now. This is not a guide, but just some things I jotted down during development.

Death Knight
Frost seemed to work the best, but don't spec into Necrotic Plague. The AOE Plague spreading messes with the Spine encounter.

Druid
Feral is pretty good, but Singular doesn't seem to do all too well with Balance. My balance druid has weak gear so it could have been me.

Hunter
Beastmastery and Survival worked okay, but is quite gear intensive due to Singular pulling bad DPS. There might be a bug where the pet does not stop attacking the Amalgamation on Spine after taunting it. I got a report, but have not gotten around to verifying it.

Mage
Frost and Arcane did okay on 10-Man HC with Frost Barrier and Mirror Image. Fire felt sluggish. Didn't have a well equipped mage at hand, but I want to try 25 HC with the Leech trinket from Kazzak as soon as I get it. Halfus is a problem on lower gear levels for many classes. You need string DPS to beat him.

Monk
Monk has trouble whenever ranged combat is necessary, because Jade Lightning just sucks. But if you can deal with Ultraxion trash, you should be good. I feel Brewmaster surprisingly pulled better DPS than Windwalker, but I don't have the numbers to back it up. It is just a gut feeling.

Paladin
My retribution paladin did fine. Protection went okay.

Priest
I had no issues with him. Leech trinket might be a nice bonus for even more self heal. Halfus Wyrmbreaker was a bitch. Leech probably won't help there, but i have plans to revise the strategy.

Rogue
With Singular it seems to be "go Combat or go home". Also spec Shuriken Toss, Leech Poison and for Shannox Shadow Reflection. Sub seemed to be doing terribly.

Shaman
Both elemental and enhancement do work. I felt more comfortable with enhancement though.

Warlock
After I configured Singular to use the Voidwalker as a pet it worked quite well

Warrior
Quite sluggish I feel, due to singular. I have had success with fury and protection, but don't remember how arms went.

General
Gearing up in Tanaan just got easier with 6.2.3 as every token can now roll within 650 and 695. I already rolled a few 680 items that will help a lot. I will try and hardwire a few abilities with long cooldowns into those hard-to-beat encounters as an interim solution until my CRs are up and the next major release of Studio Companion will also incorporate flask and potion use to up the DPS some more.

My 650 DK couldn't deal with Deathwing (died.) I sort of expected that though honestly. My BM hunter (700) had no issues with Deathwing at all (just so you know, no pet issues.) 670 Warlock managed Deathwing fine though it took a bit of time.

670 Warlock died once to Rag but I wasn't paying close attention so I am unsure what caused it. Beat him second try.

Really fantastic set of profiles, as is your earlier one.
 
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Please put a timer on all warning popups. i.e. when I run Serpentshrine Cavern on my hunter, it warns me to turn of disengage. I like the warning, but when I'm not paying attention it causes the bot to sit there until I come back.

This has probably happened due to a copy&paste issue. I will fix it.
 
Version 1.0.151120.1 has been submitted and is now awaiting approval.

Code:
[B][U]1.0.151120.1[/U][/B]
[B]Blackwing Descent[/B]
[I]General[/I]
- Removed unnecessary log messages
[I]Chimaeron[/I]
- Pet classes no longer accidentally pull the boss before they get the buff from Finkle Einhorn
[I]Nefarian[/I]
- Hunter (Beastmastery): Moved Kill Command down in the spell priority, because pet movement issues caused it to block the use of other spells

[B]Firelands[/B]
[I]General[/I]
- Removed unnecessary log messages
[I]Beth'tilac[/I]
- Improved leaving of the net
- Improved loot behavior
- Hunters will now use Poisoned Ammo if available
[I]Alysrazor[/I]
- Improved lava avoidance near the Baleroc gate
- Improved flight behavior dependencies
- Bot will now cancel flying after landing if Alysrazor is dead
[I]Lord Ryolith[/I]
- Added lava avoidance behavior to boss encounter
[I]Majordomo Staghelm[/I]
- Added additional movement points for Reckless Leap avoidance
- Fixed vendor run portal behavior
[I]Ragnaros[/I]
- Disabled gap closers to avoid a fiery death
- Fixed vendor run portal behavior
 
Please put a timer on all warning popups. i.e. when I run Serpentshrine Cavern on my hunter, it warns me to turn of disengage. I like the warning, but when I'm not paying attention it causes the bot to sit there until I come back.

Even though this is the wrong thread: I will add a timer to the Disengage warning in MC and SSC. But I will leave some warning popups in ICC on the current behavior, because they might cost you the mount or lead to a chain of wipes when not followed.
 
Wiped on Sinestra, I stopped bot, then restarted it. My hunter can't seem to kill Sinestra, it seems like it's not following fight mechanics.
View attachment 192944

Might be the usual sad story where Singular does not do anything when the pet can not find a path to the target. I might have to put the pet on passive for this one.
 
Nefarion Troubles

I watched this fight and am at a loss for what was going on. It looked like it was only using Autoshot and Murder of Crows Talent. This led to a slow painful death at the hands of Nefarion.
View attachment Nefarion.txt
 
I watched this fight and am at a loss for what was going on. It looked like it was only using Autoshot and Murder of Crows Talent. This led to a slow painful death at the hands of Nefarion.
View attachment 192945

I would like to direct your attention to the patchnotes from this morning. :-)

Problem is the pet being stuck on the pillar. I can't really detect it since any navigational queries in Honorbuddy fail on elevators. The change is a weak fix, but only an interim solution.

Code:
[B][U]1.0.151120.1[/U][/B]
[B]Blackwing Descent[/B]
[I]General[/I]
- Removed unnecessary log messages
[I]Chimaeron[/I]
- Pet classes no longer accidentally pull the boss before they get the buff from Finkle Einhorn
[I]Nefarian[/I]
- Hunter (Beastmastery): Moved Kill Command down in the spell priority, because pet movement issues caused it to block the use of other spells
 
Version 1.0.151120.1 has been approved and is now live on the store.

Code:
[B][U]1.0.151120.1[/U][/B]
[B]Blackwing Descent[/B]
[I]General[/I]
- Removed unnecessary log messages
[I]Chimaeron[/I]
- Pet classes no longer accidentally pull the boss before they get the buff from Finkle Einhorn
[I]Nefarian[/I]
- Hunter (Beastmastery): Moved Kill Command down in the spell priority, because pet movement issues caused it to block the use of other spells

[B]Firelands[/B]
[I]General[/I]
- Removed unnecessary log messages
[I]Beth'tilac[/I]
- Improved leaving of the net
- Improved loot behavior
- Hunters will now use Poisoned Ammo if available
[I]Alysrazor[/I]
- Improved lava avoidance near the Baleroc gate
- Improved flight behavior dependencies
- Bot will now cancel flying after landing if Alysrazor is dead
[I]Lord Ryolith[/I]
- Added lava avoidance behavior to boss encounter
[I]Majordomo Staghelm[/I]
- Added additional movement points for Reckless Leap avoidance
- Fixed vendor run portal behavior
[I]Ragnaros[/I]
- Disabled gap closers to avoid a fiery death
- Fixed vendor run portal behavior
 
Thanks for this great support.

I just wanted to thank you again here. For all your profiles run all nearly perfect. :D

Ps: Good work. Keep it up ;)
 
Version 1.0.151122.1 has been submitted and is now awaiting approval.

Code:
[B][U]1.0.151122.1[/U][/B]
[B]Bastion of Twilight[/B]
[B][I]Halfus Wyrmbreaker[/I][/B]
- Character now frees one drake at the beginning of the fight
- Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
[B][I]Valiona & Theralion[/I][/B]
- Optimized trash path
[B][I]Ascendant Council[/I][/B]
- Optimized Targeting Priorities

[B]Blackwing Descent[/B]
[B][I]Maloriak[/I][/B]
- Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)

[B]Dragon Soul[/B]
[I][B]Ultraxion[/B][/I]
- Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)

[B]Firelands[/B]
[B][I]Beth'tilac[/I][/B]
- Death Knights now use Icebound Fortitude to escape webs in phase 2
- Humans now use Every Man for Himself to escape webs in phase 2
[B][I]Alysrazor[/I][/B]
- Slight alterations to lava avoidance near Baleroc Gate (damn that lava)
[B][I]Ragnaros[/I][/B]
- Improved avoidance behavior
 
Version 1.0.151122.1 has been approved and is now live on the store.

Code:
[B][U]1.0.151122.1[/U][/B]
[B]Bastion of Twilight[/B]
[B][I]Halfus Wyrmbreaker[/I][/B]
- Character now frees one drake at the beginning of the fight
- Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
[B][I]Valiona & Theralion[/I][/B]
- Optimized trash path
[B][I]Ascendant Council[/I][/B]
- Optimized Targeting Priorities

[B]Blackwing Descent[/B]
[B][I]Maloriak[/I][/B]
- Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)

[B]Dragon Soul[/B]
[I][B]Ultraxion[/B][/I]
- Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)

[B]Firelands[/B]
[B][I]Beth'tilac[/I][/B]
- Death Knights now use Icebound Fortitude to escape webs in phase 2
- Humans now use Every Man for Himself to escape webs in phase 2
[B][I]Alysrazor[/I][/B]
- Slight alterations to lava avoidance near Baleroc Gate (damn that lava)
[B][I]Ragnaros[/I][/B]
- Improved avoidance behavior
 
Do you plan to take your skillset all the way to current raid content? LFR Ques
PandaLand
 
Do you plan to take your skillset all the way to current raid content? LFR Ques
PandaLand
Don't we need like 720+ ilvl for that?

Mists of Pandaria Raids are barely soloable for humans and only with specific classes. I expect that Blizzard will modify MoP raid encounters to be soloable with patch 7.0 and I expect the Legacy Buff to be active in those raids starting from Level 101 forward. That means we can probably solo MoP raids on level 110. If that is the case I will release a Mists of Pandaria Bundle once Legion is out and I got my characters up to 110.

In the meantime I have enough awesome projects queued up to leave you in awe. :-)
 
Hi. I would like to ask a few questions about this cata bundle.

1. What classes can solo all of the dungeons?

2. What item level is required in averige to do 25m HC?

3. How long does it take to do all the raids?

and 4. How much gold approximately do you get for running all dungeons? ^^
 
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