i answered some of it in your other thread about these issues https://www.thebuddyforum.com/demon...handling-health-globes-rift-trials-rifts.html
The gist of it is, QT shouldn't be doing anything except counting which wave of monsters you are on. You can have a look for yourself the file is located here := db\Plugins\QuestTools\Helpers\RiftTrial.cs
Sounds like Trinity combat issues to me. I think Monk is just having some issues there's a whole bunch of 'pause' related posts in the Trinity forums related to monk.
This below is the part in R-Rift for handling Trials. You could maybe put some special movement in there, like if you're a DH/Wiz and wanted to start towards the bottom of the area where it is safer. But Trinity will take over and do what it wants.
Wow, I'm such an idiot I was overlooking a health globe option. Before I was just changing the slider when there's actually a check box on a different tab. I'm still testing but from just my early observations It seems to have fixed the pauses because the globe gathering was interrupting combat and it was basically resetting itself, causing pauses. I'm no expert but for now I'm getting to slightly higher waves than I was before.
Monk still needs work though.
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