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R-Rift - rrrix's BETA Rifts

how do i make this profile run a Deamon hunter so the DH keeps a safe distance from any and all attacking forces and AOE?

i have already adjusted the health % in combat for DH in trinity is there any thing else i can do so this nub of a DH just dont stand and get pounded in the ground?
 
I'm playing my Monk, and have the latest update for everything. My Monk stops attacking after the first or second wave in trial rifts and it stands there and let time run out and I will get lvl 5 or something. I want it to keep killing until it can't no more, What to do? I've read through the whole thread, didn't find an answer. Thank you.

Edit: A little bit of more research, is the Monk still bugged?
 
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Will this ever be fixed ? Missing the GR boss at the end ever second or third run is damn annoying.

G

same problem here

sometimes my db get the 100% for the boss spawn near the exit to the next rift level
if that happend db enter the next lvl and search there for the boss...
he search and search and cant find the boss because he is at lvl 3 but the boss is at lvl 2
after some time he leave the game..

any other have this problem ?


i use latest db beta + profile
 
I want to start by thanking Rrrix for taking the time to make this wonderful profile. With that being said, here is my problem..:p
The bot will do a normal rift, trial, then a greater rift with no problems. However, after he completes the greater rift he will go to town and stand there until the experience inactivity kicks in. I also want to add that this started two days ago.. it was working flawlessly last week. I tried a fresh bot install and get the same thing, I use ezupdater and newest bot/trinity/quest tools.
 
With my monk in trial rift,he's not attacking any mobs,it's happening for anyone?
 
I want to start by thanking Rrrix for taking the time to make this wonderful profile. With that being said, here is my problem..:p
The bot will do a normal rift, trial, then a greater rift with no problems. However, after he completes the greater rift he will go to town and stand there until the experience inactivity kicks in. I also want to add that this started two days ago.. it was working flawlessly last week. I tried a fresh bot install and get the same thing, I use ezupdater and newest bot/trinity/quest tools.

Can you try this version for me
 

Attachments

Great job on the profile. Worked great up until today, where it will not start a new rift. The text in the DB window says Entering Rift... over and over again.

I should mention I tried the one posted to the previous thread, and does the same thing.
 
Great job on the profile. Worked great up until today, where it will not start a new rift. The text in the DB window says Entering Rift... over and over again.

I should mention I tried the one posted to the previous thread, and does the same thing.

I have the same

[QuestTools][<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[Trinity] TownRun complete
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift

with old DB work fine but today I installed new DB
 
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I have the same

[QuestTools][<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[Trinity] TownRun complete
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift
Entering the Rift

with old DB work fine but today I installed new DB


I second this, my guy is doing the same thing.

After rift will go to town and just sit there saying Entering rift.
 
Have you tried the updated r-rift profile that xzjv posted a couple of message up?

If anyone is curious what i changed is that i added a wait until the portal closes. I am not sure why but the profile started finishing and restarting with the new DB/QT, could have been the quest step changes that nesox made, or something else not sure. This seemed to have fixed it for me but jubis was still having issues.

Code:
	<!-- If portal is closing, wait until its finished -->
	<WaitWhile condition="ZetaDia.IsInTown 
			and (not HasQuest(405695) or IsActiveQuestAndStep(405695,-1)) 
			and (not HasQuest(337492) or IsActiveQuestAndStep(337492,-1)) 
			and ActorExistsNearMe(364715,200) and CurrentAnimation(364715,'OpenWorld_LootRunObelisk_B_dead_02')" />
 
If anyone is curious what i changed is that i added a wait until the portal closes. I am not sure why but the profile started finishing and restarting with the new DB/QT, could have been the quest step changes that nesox made, or something else not sure. This seemed to have fixed it for me but jubis was still having issues.

Code:
	<!-- If portal is closing, wait until its finished -->
	<WaitWhile condition="ZetaDia.IsInTown 
			and (not HasQuest(405695) or IsActiveQuestAndStep(405695,-1)) 
			and (not HasQuest(337492) or IsActiveQuestAndStep(337492,-1)) 
			and ActorExistsNearMe(364715,200) and CurrentAnimation(364715,'OpenWorld_LootRunObelisk_B_dead_02')" />

Thank you zxjv. It seems the problem is while triggerring QTOpenRiftWrapper. Not sure why, but when I tried it, it seemed to get stuck in the </while> loop. IOW everything is 100% up to the point where we have no more rift keys and have to do a normal rift.
I think (probably am wrong), that it has indeed something to do with Nesox's changes today, and your guess wrt the quest step changes seems logical.
 
Thank you zxjv. It seems the problem is while triggerring QTOpenRiftWrapper. Not sure why, but when I tried it, it seemed to get stuck in the </while> loop. IOW everything is 100% up to the point where we have no more rift keys and have to do a normal rift.
I think (probably am wrong), that it has indeed something to do with Nesox's changes today, and your guess wrt the quest step changes seems logical.

I have downloaded your "fix" and it's no longer doing it 100% of the time. Now it's about 25% of the time it keeps trying to enter the portal.
 
hmmm... mine stuck at closing rift where orek is and not talking to him, or in front of my flag somehow also not closing rift
 
Works fine for the first run with these 'fixed' files but stops after a single run and sits in town. DemonBuddy shows "Bot Thread Ended. Was this requested?" - Any ideas?
 
Works fine for the first run with these 'fixed' files but stops after a single run and sits in town. DemonBuddy shows "Bot Thread Ended. Was this requested?" - Any ideas?

What version of QT and Trinity and DB are you using?
 
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