I have an issue with rifting with my crusader. Before i was using my DH with no issue. Now my crusader will miss most of the map on big maps and head straight to the next level. Usually this means he cannot complete the rift and will run around the last level looking for more mosnters until he xp/gold time outs.
Ok so i got latest trinity , rrix profile set to rift bot common , and my quest tool plugin set to greater rift (even though there is no save option). Now i will be the first to say that i do have an under developed intelligence , but when i hit start on the bot all my chars do is keep running normal torment rifts. i have Grift keys in my bag but i gotta be missing something. please help!!
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.Helpers.TrinityApi.GetStaticPropertyFromType(Type type, String propertyName) in d:\Downloads\Demonbuddy\Plugins\QuestTools\Helpers\TrinityApi.cs:line 53
at QuestTools.ProfileTags.CombatSettingTag.<CombatSettingTask>d__2.MoveNext() in d:\Downloads\Demonbuddy\Plugins\QuestTools\ProfileTags\CombatSettingTag.cs:line 91
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
When I play the R-Rift, it occurs above errors.
So I can't play the R-Rift.
I have had the profile get stuck a few times on certain maps. I need to pay attention and take a screen shot of where. One is in one of the spiral levels where it hits a round room with a fire pit in center. It just runs back and forth from entrance to this spot and back.
The bot will also use an exit to the next level after spawning the rift guardian. Any way this can be made to not exit the current level once the guardian is spawned?
I have had the profile get stuck a few times on certain maps. I need to pay attention and take a screen shot of where. One is in one of the spiral levels where it hits a round room with a fire pit in center. It just runs back and forth from entrance to this spot and back.
The bot will also use an exit to the next level after spawning the rift guardian. Any way this can be made to not exit the current level once the guardian is spawned?
I think this is similar to what i have been experiencing with my crusader. I havent noticed this with my DH and im not sure why.
In addition to my previous post a few posts up, im getting lots of situations where it isnt exploring all of the map even though the bot is saying it has. The biggest issue is it isnt going close enough to the exit, therefore getting stuck on a level. See image below.
[ExploreDungeonTag] ExploreDungeon Started
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 35 nodes in 21ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 34 nodes in 22ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 33 nodes in 22ms
[QuestTools][ExploreDungeonTag] Successfully navigated to priority scene caOut_Oasis_AqueductExitA 57577 center <1333.75, 596.25, -5.935097> Distance 15
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 33 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 32 nodes in 21ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 31 nodes in 21ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 30 nodes in 16ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 29 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 28 nodes in 15ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 27 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 26 nodes in 15ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 25 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 24 nodes in 16ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 23 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 22 nodes in 15ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 21 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 20 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 19 nodes in 12ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 18 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 17 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 16 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 14 nodes in 9ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 12 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 11 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 10 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 9 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 8 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 7 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 6 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 5 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 4 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 3 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 1 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 35 nodes in 20ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 34 nodes in 23ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 33 nodes in 22ms
[QuestTools][ExploreDungeonTag] Successfully navigated to priority scene caOut_Oasis_AqueductExitA 57577 center <1333.75, 596.25, -5.935097> Distance 15
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 33 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 32 nodes in 21ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 31 nodes in 21ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 30 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 29 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 28 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 27 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 26 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 25 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 24 nodes in 16ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 23 nodes in 16ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 22 nodes in 15ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 21 nodes in 13ms
[QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Navigation.MainGridProvider...ctor(Scene scene)
at Zeta.Bot.Navigation.MainGridProvider.()
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Zeta.Bot.Dungeons.GridSegmentation.Update()
at QuestTools.Navigation.GridRoute.Update() in g:\Demon Buddy\Plugins\QuestTools\Navigation\GridRoute.cs:line 181
at QuestTools.ProfileTags.ExploreDungeonTag.MarkNearbyNodesVisited() in g:\Demon Buddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:line 1430
at QuestTools.QuestTools.Pulse() in g:\Demon Buddy\Plugins\QuestTools\QuestTools.cs:line 74
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 20 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 19 nodes in 12ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 18 nodes in 12ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 17 nodes in 10ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 16 nodes in 10ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 10ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 14 nodes in 9ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 9ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 12 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 11 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 10 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 9 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 8 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 7 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 6 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 5 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 4 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 3 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 1 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 35 nodes in 20ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 34 nodes in 22ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 33 nodes in 22ms
[QuestTools][ExploreDungeonTag] Successfully navigated to priority scene caOut_Oasis_AqueductExitA 57577 center <1333.75, 596.25, -5.935097> Distance 14
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 33 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 32 nodes in 22ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 31 nodes in 21ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 30 nodes in 20ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 29 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 28 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 27 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 26 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 25 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 24 nodes in 16ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 23 nodes in 15ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 22 nodes in 13ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 21 nodes in 13ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 20 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 19 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 18 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 17 nodes in 11ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 16 nodes in 10ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 10ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 14 nodes in 9ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 12 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 11 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 10 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 9 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 8 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 7 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 6 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 5 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 4 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 3 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 1 nodes in 0ms
No ways to make correctly trials stop at the desired level ? :x its a bit dangerous in hardcore, the bot sometime do trials up to 30 and less than 10, it takes tp and come back etc
My DH keeps dying, it clears rifts, but not as fast as i want it to be.
im getting up to lvl 30/36 keys. There schould be a cap to the amount of waves or w/e.
Also keeps running trough stupid things like fire on certain maps immediatly dying, this loops..
So the only problem i have atm with this profile, are greater rifts due to the difficulty. Got like 300 trial keys, cant be bothered to do them myself ... lol
My DH keeps dying, it clears rifts, but not as fast as i want it to be.
im getting up to lvl 30/36 keys. There schould be a cap to the amount of waves or w/e.
Also keeps running trough stupid things like fire on certain maps immediatly dying, this loops..
So the only problem i have atm with this profile, are greater rifts due to the difficulty. Got like 300 trial keys, cant be bothered to do them myself ... lol
There are several pages of people in this thread reporting that the bot doesn't get close enough to the exit in the Oasis map to detect it and hits the gold reset timer every time. Can we get an answer to this from Rrrix?
Can confirm Zikke's comment, Watched it with my own eyes yesterday. Was able to catch it just at 5 seconds to exit and stop bot then enter dungeon and resume.
There are several pages of people in this thread reporting that the bot doesn't get close enough to the exit in the Oasis map to detect it and hits the gold reset timer every time. Can we get an answer to this from Rrrix?