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R-Rift - rrrix's BETA Rifts

also working for me now nice, but well "start with lower rifts first" option in questtools not working, he started with lvl 30 instead of lvl 1 :P
 
also working for me now nice, but well "start with lower rifts first" option in questtools not working, he started with lvl 30 instead of lvl 1 :P
you need to update your QuestTools
Code:
UseHighest = QuestToolsSettings.Instance.UseHighestKeystone;
 
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i guessed so well, never thought i could handle lvl 30 but well it seems he might do it :P

lets just wait for rrrix to update it, but great work anyways
 
you can fix it to use lower tier keys first by replacing
Code:
UseHighest = QuestToolsSettings.Instance.UseHighestKeystone;
with
Code:
if (QuestToolsSettings.Instance.UseHighestKeystone) {
    UseHighest = true;
} else {
    UseLowest = true;
}
 
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edited/updated everything and it's working fine :)

on the off chance it dies to the rift guardian it seems to think that the rift is over and sits at checkpoing spamming rift complete/talk to urshi, anyone else having this problem?
 
Where can I edit Questtools to make it stop Trial Rifts when I want it to, because this profile just runs normal rifts for me...
Now running QT : 2.1.22
 
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Keep getting this error in normal rifts on Torment3

QuestTools v. 2.1.18
Trinity v. 2.1.5

Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


Besides its stuck in the Dahlgur Oasis rift layout, it dosnt use the exit to next level
And it dosnt use the portals in the portal rift thing, where you have to use the portals to get to the next platue, cant remeber what layout they copied.
 
Last edited:
Keep getting this error in normal rifts on Torment3

QuestTools v. 2.1.18
Trinity v. 2.1.5

Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


Besides its stuck in the Dahlgur Oasis rift layout, it dosnt use the exit to next level
And it dosnt use the portals in the portal rift thing, where you have to use the portals to get to the next platue, cant remeber what layout they copied.

you have old versions, please try it with newest db beta, newest trinity and newest questtools, everything should work with that
 
someone that would like to explain how to edit Questtools to make it stop on certain waves in Trial Rifts???
 
someone that would like to explain how to edit Questtools to make it stop on certain waves in Trial Rifts???

if you have newest Questtools you can go to config -> Rift Control -> Trial Rifts: Disable Combat at Level

There you can set the Level, i am not quite sure if it meanes Wave Levels or Rift Levels, havent quite figured it out yet but its working, bot is Porting out of the Rift as soon as he reaches "the Level"
 
Tried to install latest version of this with Trinity 2.1.9 and Quest Tools 2.1.22 and rec'd this message at load:

Loaded profile [Three Musketeers v1.1] Ghom Face-toFace
Failed to load profile: '', hexadecimal value 0x1F, is an invalid character. Line 1, position 1.
System.Xml.XmlException: '', hexadecimal value 0x1F, is an invalid character. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Thanks.
 
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Tried to install latest version of this with Trinity 2.1.9 and Quest Tools 2.1.22 and rec'd this message at load:

Loaded profile [Three Musketeers v1.1] Ghom Face-toFace
Failed to load profile: '', hexadecimal value 0x1F, is an invalid character. Line 1, position 1.
System.Xml.XmlException: '', hexadecimal value 0x1F, is an invalid character. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Thanks.

seems like you loaded the wrong profile? Loaded profile [Three Musketeers v1.1] Ghom Face-toFace <- wrong one

also i heard you shouldnt change the name of the profile or it wont work
 
No, Ghom pre- loaded from last time bot was used. Tried to load R-Rift.xml and got line 2- end.
 
How do I disable it running Greater Rifts? I have tons of keys but I don't want the bot to be running Grifts for me.
 
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun


QT. 2.1.27
Trini. 2.1.9



i Hav 600 B-rifth
and 0 N-rifth

dont work b-rifth ?
 
Last edited:
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Unable to find item in stash with ActorSNO 323722
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun


QT. 2.1.27
Trini. 2.1.9



i Hav 600 B-rifth
and 0 N-rifth

dont work b-rifth ?

what do you mean b-rifth? bounty rift? should be normal ones?
 
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