So far running this profile i noticed that the keystone is still not being placed in the obelisk, but the portal is still opening regardless of the keystone being in the inventory or not. The keystone is still consumed.
Using Beta DB 458, trinity 2.1.3, questtools 2.0.91
Is there anyway to make it interact with the obelisk, then right click stone and hit the Accept interaction ?
I feel like it would be a relatively easy code, but I am not familiar with the API of demonbuddy. I couldnt find a tag that would right click an item in inventory.
Ok so i've been trying this instead of RiftBot for a few hours and noticed a few things.
1. If running with Armory (or KadalaSpree), when it teleports to town, it spams "moving to Kadala" then freeze diablo (alt-f4 needed). Then once i log back in, my inventory is full of items from Kadala. (the freeze happens right at the portal in town, i don't see it move to Kadala).
2. Whenever entering a new zone, or being about to exit one, it stands there for about 5 seconds and then proceed.
Ok so i've been trying this instead of RiftBot for a few hours and noticed a few things.
1. If running with Armory (for Kadala), when it teleports to town, it spams "moving to Kadala" then freeze diablo (alt-f4 needed). Then once i log back in, my inventory is full of items from Kadala. (the freeze happens right at the portal in town, i don't see it move to Kadala).
2. Whenever entering a new zone, or being about to exit one, it stands there for about 5 seconds and then proceed.
I was running this overnight and had the freeze happen as well, the game did run still and the bot was continuing like nothing had happened, just couldn't see anything and had to restart game to see my lewt oO
This profile has been working great for me! I got stuck once overnight where the bot didnt clear one level, and there werent enough mobs on the next one to summon the guardian. It just pathed around the level until I took it to find mobs. Are there any plans to get it working on greater rifts?
Whenever my bot is closing the Rift, it stands there for 30 secs and waits for the timer to run out, then exits. Possible to make it not exit and just open a new Rift?
Same problem but when its to return by the portal to take some items, by the way, i will add to it that my bot don't take the forgotten souls and sometimes don't open chest ?
Trinity, DB, or profile problem ?
Other questrion :
Someone have some pictures of trinity settings for wizard with this profile please ?
Whenever my bot is closing the Rift, it stands there for 30 secs and waits for the timer to run out, then exits. Possible to make it not exit and just open a new Rift?
Sadly, same thing happens to me. Would be nice if it could leave the game and restart without waiting for the timer to end, or even, if it has to wait for the timer, make it do several rifts in the same game
Sadly, same thing happens to me. Would be nice if it could leave the game and restart without waiting for the timer to end, or even, if it has to wait for the timer, make it do several rifts in the same game
It still does, but i'm not sure if it has anything to do with Armory, i paused the bot because i wanted to check something, TPed to town, and the game froze as soon as i arrived in town.
Previous profile worked 2 rounds of normal rifts. At the end of 2nd round normal rifts, my champion would teleport out and just stand there. Testing your new profile now.
First run, no issues. 2nd run, I get the below error multiple times below. Still able to run through 2nd Rift.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
Same thing at the end of 2nd Rift. Teleports out and just stands tehre. Have to wait till Inactivity timer trips. Aside from that, works the same like the first profile.
Ran this profile while sleeping, on T1 as my WD is kinda low yet.
===== Misc Statistics =====
Total tracking time: 11h 36m 43s
Total deaths: 5 [0,43 per hour]
Total games (approx): 36 [3,1 per hour]
Total XP gained: 2915,91 million [251,11 million per hour]
works great. He runs back and forth looking for the right path in some instances, but it's nothing I didn't expect.
[MiniMapMarker] Moved to inspect nameHash 1938876095 at <455, 505, 0.7056274>, IsPOI: False IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <473.75, 526.25, 0> as visited, distance 29/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876095 at <455, 505, 0.7056274>, IsPOI: False IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <468.75, 478.75, 0> as visited, distance 30/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876095 at <455, 505, 0.7056274>, IsPOI: False IsExit: True MoveResult: Moved
[ExploreDungeonTag] Rift exit marker 1938876095 within range!
[ExploreDungeonTag] Rift is done. Tag Finished.
Rift Explored
[MoveToMapMarker] Using Rift Style Minimap Marker: 1938876095 dist: 0 isExit: True
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile R-RIFT
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ExploreDungeonTag] ExploreDungeon Started
[MiniMapMarker] Adding MiniMapMarker 1938876094 at <488.2521, 767.5283, 82.0196>, IsPOI: True, IsExit: False, Distance: 22 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <488.2521, 767.5283, 82.0196>, IsPOI: True IsExit: False MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <506.25, 768.75, 0> as visited, distance 4/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <488.2521, 767.5283, 82.0196>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 45
[ExploreDungeonTag] New Nav Target: <541.25, 768.75, 0>
[ExploreDungeonTag] Marking nearby node <541.25, 768.75, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <543.75, 806.25, 0>
[ExploreDungeonTag] New Nav Target: <546.25, 843.75, 0>
[ExploreDungeonTag] New Nav Target: <581.25, 843.75, 0>
[ExploreDungeonTag] Marking nearby node <581.25, 843.75, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <581.25, 806.25, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <616.25, 846.25, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <618.75, 806.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <623.75, 778.75, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <581.25, 881.25, 0>
[ExploreDungeonTag] Marking nearby node <663.75, 796.25, 0> as visited, distance 29/30, IsVisisted=False
backtracking is minimal, from what ive seen. happens sometimes, but all profile have that.
havnt gotten problems with getting stuck, could be luck.
ill add and log so you can see more of the navigation spam, and the portal spam, for the rest seems very clean to me.
small run from yesterday afternoon:
===== Misc Statistics =====
Total tracking time: 3h 56m 34s
Total deaths: 0 [0.00 per hour]
Total games (approx): 31 [7.86 per hour]
Total XP gained: 1479.36 million [375.18 million per hour]
Total Gold gained: -1656.30 Thousand [-420.06 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 413 [104.74 per hour]
Items dropped by quality:
- White: 9 [2.28 per hour] {2.18 %}
- Magic: 84 [21.30 per hour] {20.34 %}
- Rare: 312 [79.13 per hour] {75.54 %}
- Legendary: 8 [2.03 per hour] {1.94 %}
===== Item PICKUP Statistics =====
Items:
Total items picked up: 387 [98.15 per hour]
Items picked up by quality:
- White: 5 [1.27 per hour] {1.29 %}
- Magic: 79 [20.04 per hour] {20.41 %}
- Rare: 295 [74.82 per hour] {76.23 %}
- Legendary: 8 [2.03 per hour] {2.07 %}
Gem Pickups:
Total gems: 122 [30.94 per hour]
- Ruby: 26 [6.59 per hour] {21.31 %}
--- ilvl 15 Ruby: 24 [6.09 per hour] {19.67 %}
--- ilvl 16 Ruby: 2 [0.51 per hour] {1.64 %}
- Topaz: 27 [6.85 per hour] {22.13 %}
--- ilvl 15 Topaz: 26 [6.59 per hour] {21.31 %}
--- ilvl 16 Topaz: 1 [0.25 per hour] {0.82 %}
- Amethyst: 31 [7.86 per hour] {25.41 %}
--- ilvl 15 Amethyst: 27 [6.85 per hour] {22.13 %}
--- ilvl 16 Amethyst: 4 [1.01 per hour] {3.28 %}
- Emerald: 14 [3.55 per hour] {11.48 %}
--- ilvl 15 Emerald: 14 [3.55 per hour] {11.48 %}
===== End Of Report =====
If there is a narrow path going up to an exit such as the path in the Siege Assult Beast room or Dahlgur Oasis then the bot has problems finding exit and backtracks a lot.