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R-Rift - rrrix's BETA Rifts

For me, this is working flawlessly, i had it running for 8 hours while working on my computer, i never had to interfere, the was some backtracking here and there, mainly with large maps like dulgor oasis or some other maps with huge areas like battlefields of eternity, but it wasn't too bad, not nearly as bad as with some other profiles. This is amazing, running t6 rifts very easily without dying. Thanks!

How many other rift profiles is there? :)
 
Doesn't recognize the entrance to the next level of the rift and just leaves the game.
 
This profile is amazing, however we desperately need an option to prioritize shrines as opposed to battle. That would make this just perfect.

edit: nvm. Figured out how to do this on my own.
 
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Mine won't complete every rift. Sometimes it just runs back and forth to the same locations. But it works relative well. I have so many Riftstone keys that it doesn't matter if I don't kill the rift boss every time.
But at least 67% of the time it works EVERYTIME!
 
First rift and it couldn't complete it. It navigated to the exit, I was excited but then it decided that's all it wanted to do, then went about exploring the rest of the 1st rift area and then concluded that the rift is complete.
"[ExploreDungeonTag] Successfully navigated to priority scene a2Dun_Cave_Flooded_S_Exit_01
132273 center <392.5, 600, -6.93888E-15> Distance 14
[ExploreDungeonTag] New Nav Target: <416.25, 573.75, 0>"
 
This rift profile is outdated. Try out the RiftBot profile in my signature.
 
It's very important that you use the recommended version of Quest Tools that comes with it. 2.0.74

May I ask why? I just grabbed the profile, but I'll download the compilation and set that up if doing so will avoid bot-breaking errors down the road.
 
May I ask why? I just grabbed the profile, but I'll download the compilation and set that up if doing so will avoid bot-breaking errors down the road.

The reason is that rrrix made some changes to the dungeonexplorer and how it marks nodes as visited which in turn makes the bot report the level as explored before it finds the exit.

This happens alot with any later versions than 2.0.74.
 
The reason is that rrrix made some changes to the dungeonexplorer and how it marks nodes as visited which in turn makes the bot report the level as explored before it finds the exit.

This happens alot with any later versions than 2.0.74.
Ah, yeah, that sounds important. Thanks for the heads up!
 
So R-Rift will sometimes leave the game before finishing the rift, but the AI is a million times better than Rift bot. But rift bot DOES complete every rift. Just an FYI
 
Hey.

I downloaded the file, and I did about 10 runs with it... in the night this error appeared:
Failed to load profile: Element TownPortal is not supported. Please check your XML and try again. (<TownPortal questId="1" />) Line 30
I didn´t change anything because I was sleeping :P

Edit: Okay I restarted the whole thing and now it works again... but in the rift the bot runs very often back (where he was already) after i get this error (quite often):
[MoveToMapMarker] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
 
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Hello,

I have an issue where the bot will make it to the next dungeon entrance then head back to the start of the map, it eventually makes it to the next level. Any help with this?

Attached is a log file of the last run I did with R-Rift.
View attachment 2888 2014-08-22 04.03.txt

Thanks,
Adam.
 
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What happens when you got 500 shards ? Does he buy items or do I need another addon?
 
Runs to Obelisk, does nothing

[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
Using Rift Portal
[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
Using Rift Portal
[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
Using Rift Portal
 
Runs to Obelisk, does nothing

[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
Using Rift Portal
[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
Using Rift Portal
[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
Using Rift Portal

This is due to the changes in how the rifts are open from taking 5 pieces to opening a window and placing only 1 piece. The profile will have to be updated to reflect this change.
 
This is due to the changes in how the rifts are open from taking 5 pieces to opening a window and placing only 1 piece. The profile will have to be updated to reflect this change.
fix it pls asap
 
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