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R-Rift - rrrix's BETA Rifts

Playing as a wizard and this profile works great except for Trials, it walks down a screen from where all the mobs spawn and then almost always misses a few at the top
so in 10 runs i get a raid difficulty of 3, not that great tbh..

is there anything i can change in the settings to make it not miss the ones at the top? for example make it stay in the middle as much as possible?
 
Hey, everytime I finished a Trial or a Greater Rift, the bot stops in town and doesn't load the next profile, for example.

It will open a trial, finish it, and get a GR Key, but then sit in town and the bot says "Start" again. Why isn't it auto loading the next profile?
 
Thanks for answer me the first question.

i have a second one, i'm cruzader condem, i have the 56% reduce cd and i want the bot to be 100% of the time on akkarat, how can i do ?

Thanks
 
suggestion

- when we already kill the Rift Guardian? and pick up loot after him, we still can engage enemies and die
- in this case we must revive in town, not at the corpse
 
Great bot for Grifts, but no matter what I do, it wont just do normal rifts. I have the priority set to normal rifts, but it always uses my trials or rift keys to open a grift. Is there something I"m doing wrong?

EDIT: I check my bags while the bot is running, it seems that it doesn't even keep normal rift keys in my bag even though i've designated it to do so...

EDIT2: i think i've got it figured out. I misunderstood how the priority menu was set up

How did you get this to work? I'm having the same issue.

Thanks
 
very nice profil now for grifts and rifts :)
im at 11,43 legs / hour using my condem crusader.

but sometimes at the townrun (after boss kill) he run down to the mercs or up to the smith and stuck...

its no problem because the inactivity timer reset the game.. i testet many options but cant find out why he do this.
 
Is there an way to get the bot to continue to clear the rifts after the rift boss is dead?
 
I'm botting hardcore so is there a way to completely disable trials and greater rifts? Other than just having a shitload of key fragments...

Thanks!
 
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 158 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 157 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 158 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[QuestTools][MoveToMapMarkerTag] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
[QuestTools][<MoveToObjectiveRoutine>d__3] Error: Could not find Objective Marker! questId=337492 stepId=16 pathPointLimit=250 interactAttempts=5 interactRange=10 pathPrecision=20 x="0" y="0" z="0" IsRift
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Windows\Desktop\R-RIFT.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="275927" worldId=288800
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Exploring Normal Rift
Rift Explored
Rift Explored
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 169 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 160 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 158 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 4ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 159 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 159 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()

[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 157 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within
 
i got stuck in a small map corner for the whole night, running back and force in the same spot. it got no problem in the beginning.
 
Failed to load profile: Element TownPortal is not supported. Please check your XML and try again. (<TownPortal questId="1" />) Line 31
System.Exception: Element TownPortal is not supported. Please check your XML and try again. (<TownPortal questId="1" />) Line 31
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
stuck after finishing the rift
im running normal rifts

this thing happends quite often

dCjtzcm.jpg
 
Last edited:
End of Profile, waiting 5 seconds to reload...
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:04:00.7103867
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
 
i just find that it will stop by itself very often , is there something i can do to avoid that?
 
i got stuck in a other map , not in town.

i just find that the buddy stop by itself for no reason, it happend couple times already, never happen before.

i got the flowing message:

End of Profile, waiting 5 seconds to reload...
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:04:00.7103867
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
 
Exception during bot tick.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
在 GreyMagic.Executor.WaitForInjection(Int32 timeout)
在 GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
在 GreyMagic.Executor.Execute(Int32 timeout)
在 GreyMagic.Executor.GrabFrame()
在 GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
在 Zeta.Bot.BotMain.()
 
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