[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 158 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 157 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 158 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[QuestTools][MoveToMapMarkerTag] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
[QuestTools][<MoveToObjectiveRoutine>d__3] Error: Could not find Objective Marker! questId=337492 stepId=16 pathPointLimit=250 interactAttempts=5 interactRange=10 pathPrecision=20 x="0" y="0" z="0" IsRift
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Windows\Desktop\R-RIFT.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="275927" worldId=288800
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Exploring Normal Rift
Rift Explored
Rift Explored
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 169 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 160 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 158 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 4ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 159 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 2ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 159 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Scene Route with 8 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 7 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 6 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 5 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 4 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 3 nodes in 1ms
[QuestTools][GridRoute] Generated new Scene Route with 2 nodes in 0ms
[QuestTools][GridRoute] Generated new Scene Route with 1 nodes in 0ms
Exception during bot tick.System.ApplicationException: DungeonExplorer CurrentRoute is null
在 QuestTools.ProfileTags.ExploreDungeonTag.ValidateCurrentRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1445
在 QuestTools.ProfileTags.ExploreDungeonTag.UpdateRoute() 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1391
在 QuestTools.ProfileTags.ExploreDungeonTag.<CheckNodeFinished>b__ef(Object ret) 位置 c:\Users\Windows\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeonTag.cs:行号 1367
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.DecoratorContinue..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.Sequence..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
[QuestTools][ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 3ms
[QuestTools][GridRoute] Generated new Scene Route with 9 nodes in 2ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876096 at <320.9503, 820.9573, 3.221893>, IsPOI: True, IsExit: False, Distance: 157 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876096 as Visited, within