rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
Rrrix, if you have time and motivation, please give us xml file for Misery without any dungeons and quests
Tried to modify it myself but ended up with 40-60% of Misery not explored at all >.<
//Edit
Also, I have noticed something strange. Every time I'm starting your profile there is an error.
No idea what it says - no time to see in-game error window or anything.
Have to say never encountered problem like this.
There really nothing special - at least for me - inside DB log file but posting it just in case.
Code:[23:37:04.584 D] Bot thread started. [23:37:04.590 N] Waiting 7 seconds before next game... [23:37:11.613 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:5] [23:37:13.118 N] Waiting 7.1 seconds before next game... [23:37:16.227 N] Loaded profile R-A1 Load Next Profile [23:37:16.406 N] [Trinity] New Game - resetting everything [23:37:16.471 N] GameChanged. Clearing actors [23:37:20.198 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:5] [23:37:21.722 D] Parsing parent type table: 167097204 [23:37:21.731 D] Replaced hook [ProfileOrderBehavior_Hook] 6e4624cd-39b4-41ff-ad53-67591bfbe5ac [23:37:21.733 N] Closing error dialog [23:37:23.403 N] [Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles [23:37:23.403 N] [Trinity] TrinityLoadOnce: Loading next profile: FieldsOfMisery.xml [23:37:23.608 N] Loaded profile R-A1 [23:37:23.621 D] Replaced hook [ProfileOrderBehavior_Hook] 6b614abe-7d6a-4fe5-9b3a-63945eab11f3 [23:37:23.641 N] [R-A1] Loaded Fields of Misery [23:37:23.719 N] [QuestTools] QuestToolsSetVariable tag started, key=ReloadProfileOnDeath value=True [23:37:23.719 D] Replaced hook [ProfileOrderBehavior_Hook] 88d77b63-ef0f-46fd-85c3-ae2240183833 [23:37:23.748 N] [QuestTools] Reloading Profile on Death set to True [23:37:23.761 N] [QuestTools] QuestToolsSetVariable tag started, key=DebugLogging value=False [23:37:23.761 D] Replaced hook [ProfileOrderBehavior_Hook] 524caa0a-5da5-4878-8258-33d4d5729e1b [23:37:23.782 N] [QuestTools] Debug Logging set to False [23:37:23.861 D] Replaced hook [ProfileOrderBehavior_Hook] b7bb8892-df6b-47a7-bd45-553f6e103743 [23:37:23.883 D] Generating path to Moving to use waypoint - <2981, 2835, 24> [23:37:23.883 D] Raycast path generated. [23:37:23.883 D] Generated path to <2981, 2835, 24> (Moving to use waypoint) with 1 hops. [23:37:25.141 D] Start/Stop Button Clicked! [23:37:25.143 N] Stopping the bot. [23:37:25.143 D] CurrentBot.Stop() [23:37:25.143 D] Navigator.Clear() [23:37:25.143 D] Navigator.Clear [23:37:25.143 D] TreeHooks.Instance.ClearAll() [23:37:25.143 D] OnStop event [23:37:25.143 D] OnStop Event Invoking [23:37:25.150 D] ProfileOrderManager.OnBotStop. Resetting caches. [23:37:25.150 D] Resetting current behavior. [23:37:25.229 N] Bot Thread Ended. Was this requested? [23:38:00.235 N] Loaded profile R-A1 Load Random Profile [23:38:12.190 D] Start/Stop Button Clicked! [23:38:12.191 D] Forcing profile reload. [23:38:12.366 N] Loaded profile R-A1 Load Random Profile [23:38:12.366 D] Starting bot Order Bot [23:38:12.366 D] Added new hook [OutOfGame] 76c84bba-3c79-4fbe-affc-d31037b65f9f [23:38:12.366 D] Added new hook [Death] c84daeee-5f71-4b1d-a8d8-195f86dfb83b [23:38:12.366 D] Added new hook [RoutineBuffs] 3ff4fdb8-e537-4de4-b0e2-1999a1da1d51 [23:38:12.366 D] Added new hook [RoutineCombat] 29ff5c32-9b7d-412e-97c7-d81dfcbc6b24 [23:38:12.366 D] Added new hook [Combat] d6db6705-0eb6-4725-b676-d2ed1a023164 [23:38:12.366 D] Added new hook [IdentifyItems] 25b4971b-e4a7-49f7-af4e-2e19273b5bde [23:38:12.366 D] Added new hook [StashItems] 0e98f781-f408-47bc-88c0-01fe85f5357f [23:38:12.366 D] Added new hook [SellAndRepair] fcef41e1-a884-47ed-b154-862c7787a1c7 [23:38:12.366 D] Added new hook [SalvageItems] 03cc0b4b-9486-4734-a74c-1b11f0eefa9c [23:38:12.366 D] Added new hook [VendorRun] 1aae409f-d4f1-49b7-8aae-ae67d894a9df [23:38:12.366 D] Added new hook [Loot] fb273e0f-cdf9-4328-975d-9533b05e98a0 [23:38:12.366 D] Replaced hook [BotBehavior] a2c4209a-7505-4efc-83ab-eaf070ae460a [23:38:12.366 N] [Trinity] Bot Starting [23:38:12.366 N] [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB. [23:38:12.366 D] Replaced hook [Combat] 64b0cf94-4b30-4d0b-83e7-d3c7ab0da00c [23:38:12.366 D] Replaced hook [VendorRun] f1c2a333-2c84-4a65-ae50-444c5f8596a4 [23:38:12.366 D] Replaced hook [Loot] d6f98d99-5b8e-4aab-82ff-00ff42279c2a [23:38:12.366 D] Replaced hook [Death] 90af6869-a9c2-4339-b69d-107cd2fd089a [23:38:12.367 N] [Trinity] ItemRules is using the soft rule set. [23:38:12.367 N] [Trinity] PICKLOG = Rare [23:38:12.367 N] [Trinity] KEEPLOG = Rare [23:38:12.367 N] [Trinity] RULEPATH = C:\Users\Merkury\Desktop\DB Beta\Plugins\Trinity\ItemRules\Rules\soft [23:38:12.367 N] [Trinity] ... loaded: 13 Pickup rules [23:38:12.367 N] [Trinity] ... loaded: 0 Identify rules [23:38:12.367 N] [Trinity] ... loaded: 0 Salvage rules [23:38:12.367 N] [Trinity] ... loaded: 65 Common Keep rules [23:38:12.367 N] [Trinity] ... loaded: 1 Magic Keep rules [23:38:12.367 N] [Trinity] ... loaded: 86 Rare Keep rules [23:38:12.369 N] [Trinity] ... loaded: 137 Legendary Keep rules [23:38:12.369 N] [Trinity] ... loaded: 0 Set Keep rules [23:38:12.369 N] [Trinity] ... loaded: 0 Macros [23:38:12.369 N] [Trinity] ItemRules loaded a total of 289 Soft rules! [23:38:12.369 D] [Trinity] Trinity OnEnable took 3.00020003318787ms [23:38:12.369 D] Spooling up bot thread. [23:38:12.369 D] Bot thread started. [23:38:12.457 N] Waiting 5.1 seconds before next game... [23:38:17.605 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:5] [23:38:19.109 N] Waiting 6.8 seconds before next game... [23:38:36.747 D] [Trinity] New profile found - updating TargetBlacklists [23:38:36.933 N] Loaded profile R-A1 Load Random Profile [23:38:37.121 N] [Trinity] New Game - resetting everything [23:38:37.187 N] GameChanged. Clearing actors [23:38:37.213 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:5] [23:38:38.744 D] Parsing parent type table: 167097204 [23:38:38.753 D] Replaced hook [ProfileOrderBehavior_Hook] 68b0dc3c-837f-4dba-8cbb-f5c56bc997bc [23:38:38.754 N] Closing error dialog [23:38:49.379 N] [Trinity] TrinityLoadOnce: Found 6 Total Profiles, 0 Used Profiles, 6 Unused Profiles [23:38:49.379 N] [Trinity] TrinityLoadOnce: Loading next profile: FesteringWoods.xml [23:38:49.558 N] Loaded profile R-A1 [23:38:49.569 D] [Trinity] New profile found - updating TargetBlacklists [23:38:49.576 D] Replaced hook [ProfileOrderBehavior_Hook] 13004899-5aae-4f93-a162-c890a76132d3 [23:38:49.597 N] [R-A1] Loaded Festering Woods [23:38:49.674 N] [QuestTools] QuestToolsSetVariable tag started, key=ReloadProfileOnDeath value=True [23:38:49.674 D] Replaced hook [ProfileOrderBehavior_Hook] dc11f6cb-d083-4d81-8bff-e3972569f2e2 [23:38:49.704 N] [QuestTools] Reloading Profile on Death set to True [23:38:49.726 N] [QuestTools] QuestToolsSetVariable tag started, key=DebugLogging value=False [23:38:49.726 D] Replaced hook [ProfileOrderBehavior_Hook] e2aa5f4b-cde4-4935-9bfd-fee0143c5c81 [23:38:49.746 N] [QuestTools] Debug Logging set to False [23:38:49.825 D] Replaced hook [ProfileOrderBehavior_Hook] 9624e6d4-6619-4ac4-8e0d-0bb27349549f [23:38:49.847 D] Generating path to Moving to use waypoint - <2981, 2835, 24> [23:38:49.847 D] Raycast path generated. [23:38:49.847 D] Generated path to <2981, 2835, 24> (Moving to use waypoint) with 1 hops.
//Edit 2
Also, was it intended to miss so much land on fields?
I did few runs with original misery xml file and this is what my map looked when bot started to port.
Do you mean the message "Closing error dialog"? Are you using the latest BETA?
Also - yeah that map of Misery seems about right. Think - if you were to explore any *more* misery, your IPH would likely go down since you would be probably backtracking over places you've already moved to (and killed everything). I personally feel it's more *efficient* to skip a small percentage of area and try to avoid backtracking than it is to clear every_single_inch of land. The left side of the Misery map is where this happens most often because usually starting and ending happens on the right side which is a "straight line" from north to south. The left side on the other hand, is all wiggly and has pockets and gaps and such.