This is my highest priority right now. The next version is going to include more performance logging that i'm going to ask those with performance problems to enable and send me, since it seems a very small percentage of users who run a high number of bots only get this.
Right now my theory is that it has to do with how the new trinity handles targets that are in line of sight, and basically anything that uses the Nav mesh/Grid provider. I'm going to be including some options to disable any grid provider/mesh logic as well. This is really the only major difference between 1.6.3.4. and current. I don't necessarily want to completely roll-back this logic as it fixes lots of problems with the bot trying to attack monsters through walls and move to shrines across gaps in the floor, etc.






