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Question to users with 8-15 clients running

same stuttering here.
it's annoying :(

don't have a clue what i can do about this... tried several setups....
 
This is my highest priority right now. The next version is going to include more performance logging that i'm going to ask those with performance problems to enable and send me, since it seems a very small percentage of users who run a high number of bots only get this.

Right now my theory is that it has to do with how the new trinity handles targets that are in line of sight, and basically anything that uses the Nav mesh/Grid provider. I'm going to be including some options to disable any grid provider/mesh logic as well. This is really the only major difference between 1.6.3.4. and current. I don't necessarily want to completely roll-back this logic as it fixes lots of problems with the bot trying to attack monsters through walls and move to shrines across gaps in the floor, etc.
 
Moved thread to Trinity forum since it's Trinity related.
 
you can see it rrrix at the end of stashing in a town run like a few other people have posted. when it goes to close stash its already sent movement commands or something and it hangs for 1 sec then speeds up to move position (like fast forward). it atleast looks the same as when farming and is the only way ive seen to reproduce it.

may not seem like much to the average person, but when you have 12 clients on same machine doing it and dying to molten and arcane and sometimes just getting their face pushed in it gets pretty frustrating.

also... is there a way from keeping the bot from running back into molten core? this is pretty much the only time my clients die is after an elite kill it runs to and away and to and away i guess from loot range to avoidance range until it explodes. if its 1 explosion they dont die, but if its multiple a lot of times they die. can there be a stop movement at avoidance range when molten core is present or something? not sure.

last... bot prioritizes health globes over breath of heaven and will kamakazie health globes with breath of heaven off cd. sometimes if mobs block they just face rape them cause it cant reach globe. maybe i have a setting wrong.
 
This is my highest priority right now. The next version is going to include more performance logging that i'm going to ask those with performance problems to enable and send me, since it seems a very small percentage of users who run a high number of bots only get this.

Right now my theory is that it has to do with how the new trinity handles targets that are in line of sight, and basically anything that uses the Nav mesh/Grid provider. I'm going to be including some options to disable any grid provider/mesh logic as well. This is really the only major difference between 1.6.3.4. and current. I don't necessarily want to completely roll-back this logic as it fixes lots of problems with the bot trying to attack monsters through walls and move to shrines across gaps in the floor, etc.

is there anything you can recommend in the meanwhile?
maybe a older trinity version? rads/atom version? profile?

actually i got 2 different setups running:

a) (3 bots)
Rads Atom 2.0.17
Destroy Barricades 1.06
Trinity 1.6.3.4
yarr coms 0.1.9.2

b) (1 bot)
Rads Atom 2.0.19
Trinity 1.7.1.8
yarr coms 0.1.9.2

every bot got stuttering and 1 bot is crashing each ~ 30 minutes

maybe i should try arelog or dbrelog instead? but both don't have small windows support ;)
 
For the 1 bot, try the latest trinity without YAR and see if you still have performance issues.
 
hi rrrix,
i got many freezing with the fullquestings profile from you, much more than A3 ChampionHunting.

fullquesting plugin: trinity 1.7.1.10, trinity equip1.7.2, questtolls1.1.0
A3 plugin:trinity1.7.1.10,radsatom.
 
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