Twentycents
Member
- Joined
- Oct 26, 2012
- Messages
- 38
Guys, does someone know why the Fury.cs submitted by Nexis ain't working ? i don't know how to fix it ... since pure base routines don't have original Fury.cs
Guys, does someone know why the Fury.cs submitted by Nexis ain't working ? i don't know how to fix it ... since pure base routines don't have original Fury.cs
Nexis, isnt it better to create a fork and up a new SVN for your work?sorry for the extremely late reply only just started gaming again just checked the fury routine and it works fine on my end like cryo said post a log so so we can see what is actually the problem
Nexis, isnt it better to create a fork and up a new SVN for your work?[/QUOTsvn
svn i can do and what do you mean by fork?
Nexis, isnt it better to create a fork and up a new SVN for your work?
Or maybe we could have a recap post for using Routines the best way in September 2015 ?
i'm totally lost
Or maybe we could have a recap post for using Routines the best way in September 2015 ?
If i got it right, dowload the bot, install it, delete the classic routine folder, create a new routine and Svn it from https://subversion.assembla.com/svn/pureswtor/trunk/PureSwtor/
This way u got alld the old pure routine, but what did nexis change ? when i open both routine let's say, both MM, Pure one & Nexis One, i see nothing different
i'm totally lost
This.Default has like 10 fps for me, pures runs at 40. So yeah.
But, why then the classic pure routines are working ??whats differant is that i updated the routines that never did to the current patch =D
Then you made a coding booboo.But, why then the classic pure routines are working ??
Why some of your aren't , i just can't figure it out, i'm not pro in coding but i know some basic and can't understand why, when i change from pures rotations to yours the bot don't recognize them oO
What level? Your problem is now, the bot reports the wrong class/spec and then pure loads all basic rotations and then does nothing ( i know old bug).Does someone got a BodyGuard Mercenary Routine working ? Mine does nothing
[HIDE]2015-09-16 21:22:16,578 [1] INFO Log - Starting Buddy Wing v1.0.1236.734
2015-09-16 21:22:38,115 [3] INFO Log - Logging in...
2015-09-16 21:22:38,788 [3] INFO Log - T: 5247466372008650992 H: 1636807880
2015-09-16 21:22:38,790 [3] INFO Log - Login Success!
2015-09-16 21:22:39,883 [7] INFO Log - First CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
2015-09-16 21:22:39,884 [7] INFO Log - OS Version: Windows NT 6.1.7601 Service Pack 1
2015-09-16 21:22:39,884 [7] INFO Log - App Path: C:\HB SWTOR Pure\Buddywing.exe
2015-09-16 21:22:44,952 [7] INFO Log - User is a BountyHunter
2015-09-16 21:22:47,820 [7] INFO Log - Advanced Class: Mercenary / Discipline: CombatMedic
2015-09-16 21:22:47,821 [7] INFO Log - Routine Path: Routines
2015-09-16 21:22:48,922 [7] INFO Log - LazyRaider Disabling Loot Targeting
2015-09-16 21:22:48,925 [7] INFO Log - LazyRaider Disabling Mounting
2015-09-16 21:22:48,925 [7] INFO Log - LazyRaider Disabling Movement
2015-09-16 21:22:48,925 [7] INFO Log - LazyRaider Disabling Targeting
2015-09-16 21:22:48,926 [7] INFO Log - LazyRaider Disabling Repop
2015-09-16 21:22:48,927 [7] INFO Log - [Hot Key][F7] Toggle AOE
2015-09-16 21:22:48,928 [7] INFO Log - [Hot Key][F8] Load UI
2015-09-16 21:22:48,928 [7] INFO Log - [Hot Key][F12] Set Tank
2015-09-16 21:22:48,928 [7] INFO Log - [Hot Key][F9] Toggle Pause
2015-09-16 21:22:48,928 [7] INFO Log - Initialize Behaviors
2015-09-16 21:22:48,929 [7] INFO Log - RebuildBehaviors called.
2015-09-16 21:22:48,998 [7] INFO Log - Medpac Created!
2015-09-16 21:22:50,489 [7] INFO Log - Using Commando Assault by Ama rotation based on Character Spec
2015-09-16 21:22:50,516 [7] INFO Log - Using Commando Combat Medic by alltrueist rotation based on Character Spec
2015-09-16 21:22:50,867 [7] INFO Log - Using Marauder Rage by distiny rotation based on Character Spec
2015-09-16 21:22:50,951 [7] INFO Log - Using Mercenary Pyrotech by Ama rotation based on Character Spec
2015-09-16 21:22:51,322 [7] INFO Log - Using Sentinel Focus by distiny rotation based on Character Spec
2015-09-16 21:22:51,375 [7] INFO Log - Using Shadow Balance by alltrueist rotation based on Character Spec
2015-09-16 21:22:51,402 [7] INFO Log - Using Shadow Kinetic Combat by alltrueist rotation based on Character Spec
2015-09-16 21:22:51,687 [7] INFO Log - Rebuild Complete.
2015-09-16 21:22:51,688 [7] INFO Log - Chose Pure Rotation as your combat routine.
2015-09-16 21:22:51,688 [7] INFO Log - LazyRaider Disabling Loot Targeting
2015-09-16 21:22:51,688 [7] INFO Log - LazyRaider Disabling Mounting
2015-09-16 21:22:51,689 [7] INFO Log - LazyRaider Disabling Movement
2015-09-16 21:22:51,689 [7] INFO Log - LazyRaider Disabling Targeting
2015-09-16 21:22:51,689 [7] INFO Log - LazyRaider Disabling Repop
2015-09-16 21:22:51,689 [7] INFO Log - [Hot Key][F7] Toggle AOE
2015-09-16 21:22:51,690 [7] INFO Log - [Hot Key][F8] Load UI
2015-09-16 21:22:51,690 [7] INFO Log - [Hot Key][F12] Set Tank
2015-09-16 21:22:51,690 [7] INFO Log - [Hot Key][F9] Toggle Pause
2015-09-16 21:22:51,690 [7] INFO Log - Initialize Behaviors
2015-09-16 21:22:51,690 [7] INFO Log - RebuildBehaviors called.
2015-09-16 21:22:53,144 [7] INFO Log - Using Commando Assault by Ama rotation based on Character Spec
2015-09-16 21:22:53,169 [7] INFO Log - Using Commando Combat Medic by alltrueist rotation based on Character Spec
2015-09-16 21:22:53,516 [7] INFO Log - Using Marauder Rage by distiny rotation based on Character Spec
2015-09-16 21:22:53,601 [7] INFO Log - Using Mercenary Pyrotech by Ama rotation based on Character Spec
2015-09-16 21:22:53,975 [7] INFO Log - Using Sentinel Focus by distiny rotation based on Character Spec
2015-09-16 21:22:54,030 [7] INFO Log - Using Shadow Balance by alltrueist rotation based on Character Spec
2015-09-16 21:22:54,061 [7] INFO Log - Using Shadow Kinetic Combat by alltrueist rotation based on Character Spec
2015-09-16 21:22:54,337 [7] INFO Log - Rebuild Complete.
2015-09-16 21:22:54,340 [7] INFO Log - There are 0 plugins.
2015-09-16 21:22:54,489 [7] INFO Log - Current bot set to Combat Bot
2015-09-16 21:22:54,493 [7] INFO Log - Loaded profile
2015-09-16 21:22:54,498 [1] INFO Log - Sell quality set to Premium.
2015-09-16 21:22:54,501 [7] INFO Log - Buddy Wing: The Old Robot is ready!
2015-09-16 21:22:56,094 [1] INFO Log - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
2015-09-16 21:22:56,230 [1] INFO Log - Current bot set to Combat Bot
2015-09-16 21:22:56,231 [1] INFO Log - Loaded profile
2015-09-16 21:22:56,751 [Main Bot Thread] ERROR Log - System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> System.Exception: Node is not an Effect.
à Buddy.Swtor.Objects.TorEffect..ctor(????????????????????????????????????????? node)
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
à System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
à System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
à System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
à Buddy.Common.Utilities.CreateInstance[T](Object[] constructorArguments)
à Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????()
à Buddy.Swtor.ObjectManager.?????????????????????????????????????????.?????????????????????????????????????????(UInt64 )
à System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
à Buddy.Swtor.ObjectManager.GetOrAdd(UInt64 id, Func`1 getFunc)
à Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????(????????????????????????????????????????? )
à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
à Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
à PureSWTor.Helpers.Extensions.BuffCount(TorCharacter p, String buffName) dans c:\HB SWTOR Pure\Routines\Pure clean\Helpers\Extensions.cs:ligne 38
à PureSWTor.Classes.Shadow.Combat.<get_HandleCoolDowns>b__6(Object ret) dans c:\HB SWTOR Pure\Routines\Pure clean\Classes\Shadow\Combat.cs:ligne 55
à PureSWTor.Core.Spell.<>c__DisplayClass26.<Buff>b__21(Object ret) dans c:\HB SWTOR Pure\Routines\Pure clean\Core\Spell.cs:ligne 113
à Buddy.BehaviorTree.Decorator.CanRun(Object context)
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à PureSWTor.Classes.Shadow.Combat.LockSelector.Tick(Object context) dans c:\HB SWTOR Pure\Routines\Pure clean\Classes\Shadow\Combat.cs:ligne 125
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.Common.HookExecutor.Run(Object context)
à Buddy.BehaviorTree.Action.RunAction(Object context)
à Buddy.BehaviorTree.Action.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2015-09-16 21:23:01,982 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:23:02,171 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:23:02,364 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:23:03,806 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:23:04,001 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:23:04,170 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:23:04,361 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:22,315 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:22,515 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:22,715 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:22,903 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:29,287 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:29,461 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:29,656 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:40,586 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:40,778 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:40,971 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:53,176 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:53,384 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:24:53,574 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:05,517 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:05,711 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:05,907 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:06,085 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:23,556 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:23,749 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:23,951 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:24,143 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:25:24,403 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:26:14,260 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:26:14,450 [Hotkey Detection Thread] INFO Log - Hotkey pressed: DevButton
2015-09-16 21:26:21,548 [Main Bot Thread] ERROR Log - System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????(????????????????????????????????????????? )
à System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
à Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
à Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
à PureSWTor.Classes.Shadow.Combat.<get_HandleSingleTarget>b__13(Object ret) dans c:\HB SWTOR Pure\Routines\Pure clean\Classes\Shadow\Combat.cs:ligne 92
à PureSWTor.Core.Spell.<>c__DisplayClass9.<Cast>b__6(Object ret) dans c:\HB SWTOR Pure\Routines\Pure clean\Core\Spell.cs:ligne 42
à Buddy.BehaviorTree.Decorator.CanRun(Object context)
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à PureSWTor.Classes.Shadow.Combat.LockSelector.Tick(Object context) dans c:\HB SWTOR Pure\Routines\Pure clean\Classes\Shadow\Combat.cs:ligne 125
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.Common.HookExecutor.Run(Object context)
à Buddy.BehaviorTree.Action.RunAction(Object context)
à Buddy.BehaviorTree.Action.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.PrioritySelector.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.BehaviorTree.Decorator.?????????????????????????????????????????.MoveNext()
à (IEnumerator )
à Buddy.BehaviorTree.Composite.Tick(Object context)
à Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2015-09-16 21:26:39,225 [Main Bot Thread] INFO Log - We've left an area, reloading the node manager!
2015-09-16 21:26:41,358 [Main Bot Thread] INFO Log - Reason:[/HIDE]
If (Me.Class == "BountyHunter" && Me.AdvancedClass == "Mercenary" && Me.Discipline == "CombatMedic")
{
rotation.KeySpec == "Bodyguard"
}
Bugging the bot even moreIf you do this, backup pure.cs first and after editing delete compiledassemblies then run bot.