Stealth has Always been an issue. If it where to be handled inside core, it also wouldnt crap out during leveling and what not.
Gives the end user more freedom to what he/she wants it for.
My guess is, the core detects stealthed units but cant do shit with it and has no 'ignore' part for it.
Anyways, should be a supported fix![]()
marauder carnage *_* would be great
thankstesting now. whats the difference between pure/unpure?
works really greatpvp and pve. will test more to give better feedback
Will you be doing healing profiles at some point? Either way thanks for bringing this back to life. This has certainly got me interested again is ToR.
'' since Aevitas stated that he won't do anything for warzones.
Which is absolutely saddening, it would be a great revenue builder; as i'm sure tons of people would flock for some warzone support.'' Yes dude! AEVITAS PLEASE WE NEED COMBAT ROUTINE WARZONE![]()
Spell.Cast("Vicius Throw", ret => Me.CurrentTarget.HealthPercent <= 30),
Spell.Cast("Vicious Throw", ret => Me.CurrentTarget.HealthPercent <= 30),
Check line 71 of your Rage.cs. Is this a typo?
should be
Just curious
I also noticed in your first post, Vengence.cs is identical to the SVN, is that correct?
Just trying to help you in any way I can![]()