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PureRotation V2

In regards to druid healing, it seems it doesn't cast much and I'll end fights at 100% mana. It doesn't do much healing at all. I changed settings to cast thongs at 90% (up from the normal). None of the cr seem to be healing like that should (for druid) and idk if it is an hb issue or pure rotation issue...
 
Does anyone else have problems with blood Dk holding threat? I'm hit/exp capped and still lose threat to one shield slam after a taunt, death grip and i see it dump rune strikes.
 
I believe if you select it on the class config, it will give you an explanation. However here is an answer from Millz

For example, it'll search for closest unit that has the highest HP value (not percent) that isn't our current target, and then cast havoc on it. It'll then search for all units with < 20% HP, and cast shadowburn on it. Circumstance dependant, it can cast 3x instant shadowburns (450k - 2m damage in 3x GCD's).
So is Druid Healing for this working yet? like effectively...
Sent out a Guardian update.. hopefully we'll see it soon!

Updates:
  • Berserk is on the Cooldown hotkey now. Auto will use it automatically (shocking!) and Manual / Semi will need to have CD enabled. Auto mode will Berserk when we need to AoE or when we're at a boss.
  • AoE and single target rotations slightly reworked, should provide much better AoE threat and much better single target debuff application.
  • Nature's Vigil support added. Will use every Berserk or Survival Instincts.
  • Savage Defense is now only used above your Frenzied Regeneration health percent in settings. I suggest 80 for 5-man and 60 for LFR. The better your healers, the lower it should be. Let them heal, you worry about taking less damage by keeping Savage Defense up.
  • Paladin consecration, DK bone shield, and Monk Elusive Brew all supported now. You must cast Symbiosis.

Still to come:
Add a check for Frenzied Regeneration to ensure it's only used if we won't over heal.
Add more talent spells.
Add all of our interrupts (Mighty Bash and Glyphed FF).
Add a special rotation for being the OT. This would be used when we need to drop stacks of a debuff and another tank taunts. Designed for less threat, but still keeping our SD up to mitigate damage.
In regards to druid healing, it seems it doesn't cast much and I'll end fights at 100% mana. It doesn't do much healing at all. I changed settings to cast thongs at 90% (up from the normal). None of the cr seem to be healing like that should (for druid) and idk if it is an hb issue or pure rotation issue...

Wulf is secretly working on the healing overhaul... unfortunately only he has access so I can't give any information.
 
I believe if you select it on the class config, it will give you an explanation. However here is an answer from Millz

For example, it'll search for closest unit that has the highest HP value (not percent) that isn't our current target, and then cast havoc on it. It'll then search for all units with < 20% HP, and cast shadowburn on it. Circumstance dependant, it can cast 3x instant shadowburns (450k - 2m damage in 3x GCD's).
So is Druid Healing for this working yet? like effectively...
In regards to druid healing, it seems it doesn't cast much and I'll end fights at 100% mana. It doesn't do much healing at all. I changed settings to cast thongs at 90% (up from the normal). None of the cr seem to be healing like that should (for druid) and idk if it is an hb issue or pure rotation issue...
Wulf is secretly working on the healing overhaul... unfortunately only he has access so I can't give any information.

Wrong quote ; (
 
Does anyone else have problems with blood Dk holding threat? I'm hit/exp capped and still lose threat to one shield slam after a taunt, death grip and i see it dump rune strikes.

Yeah, rotation is optimised for self healing, just manually override with some RS until you are safe
 
Any chance you can update on 1st page any changes/addition oyu have made for each class for the special button?


Also for BM hunter, I see that he barely uses focus Fire.
I'm attaching a log from LFR Lei Shen fight, wehre the bot only used it 2-3 times in the entire fight.

And is it possible to add an option for Single target explosive trap?
 

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Also for BM hunter, I see that he barely uses focus Fire.
I'm attaching a log from LFR Lei Shen fight, wehre the bot only used it 2-3 times in the entire fight.
If you still have your combat log, can you check to see if your pet was using its special attack (claw/bite/etc) during the fight? There was a bug (Blizz says it was fixed, though I am still seeing it with some of my pets) where pets were not using this ability, thus not building stacks of frenzy, so Focus Fire was hardly being used. Just wondering if that is the case here. Or do you recall if you were sitting at 5 stacks of Frenzy for long periods?

Currently Focus Fire should be cast when you are not under Beast Within or any Heroism/Rapid Fire type affect, and the cooldown for Bestial Wrath is > 30 seconds (and you have 5 stacks of Frenzy). I have been playing a lot with the waiting for Bestial Wrath cooldown bit, I read a lot of pros/cons for waiting, but in the sims I've built and run, it does seem to be a DPS increase. Of course, in the real world it might not work so well. If you are confident you are not having problems building stacks of Frenzy, you can try tweaking the wait time (search for "Spell.GetSpellCooldown("Bestial Wrath").Seconds > 30" in a file called "BeastMastery.cs" in your Pure directory) and see if that helps. I suppose that could become a user setting if others are interested...

And is it possible to add an option for Single target explosive trap?
I could, but it would be a DPS loss, so not sure why I would? The only time this is a good thing to do is if there is a pause in combat/start of combat where you can place the trap and not lose a global.

I am looking at putting in a 'quasi-AoE' rotation similar to what is used in SV. This would be used when facing more than 1 mob, but fewer than your true AoE setting. You single target rotation would be used, but Explosive Trap is thrown in there, as well as an occasional Multi-Shot to keep the Beast Cleave buff up. The Special Key would be used to trigger this, to answer your 1st question, as right now for BM it does nothing.
 
If you still have your combat log, can you check to see if your pet was using its special attack (claw/bite/etc) during the fight? There was a bug (Blizz says it was fixed, though I am still seeing it with some of my pets) where pets were not using this ability, thus not building stacks of frenzy, so Focus Fire was hardly being used. Just wondering if that is the case here. Or do you recall if you were sitting at 5 stacks of Frenzy for long periods?

Currently Focus Fire should be cast when you are not under Beast Within or any Heroism/Rapid Fire type affect, and the cooldown for Bestial Wrath is > 30 seconds (and you have 5 stacks of Frenzy). I have been playing a lot with the waiting for Bestial Wrath cooldown bit, I read a lot of pros/cons for waiting, but in the sims I've built and run, it does seem to be a DPS increase. Of course, in the real world it might not work so well. If you are confident you are not having problems building stacks of Frenzy, you can try tweaking the wait time (search for "Spell.GetSpellCooldown("Bestial Wrath").Seconds > 30" in a file called "BeastMastery.cs" in your Pure directory) and see if that helps. I suppose that could become a user setting if others are interested...


No, i was always on full stack on frenzy. i did not use it manually so that I wouldn't mess up the CC and to see when it would cast it
 
I am having an issue where warlock destro stops the routine when Bloodlust is casted and then continues after the buff is gone
 
No, i was always on full stack on frenzy. i did not use it manually so that I wouldn't mess up the CC and to see when it would cast it
Ran a lot of LFR's today, and spent a lot of time at dummies and I was not able to duplicate this. I have added a user setting to allow you to customize how long Focus Fire will wait before casting when Bestial Wrath is getting close to coming off cooldown (default 30 seconds). Try tweaking this value to see if it helps.

I also added in the Quasi-AoE mode I mentioned. It is patterned after the SV version, Special Key controlled in Hotkey and Semiauto modes, and simply adds Explosive Shot and Multi-Shot to the single target rotation.
 
I am having an issue where warlock destro stops the routine when Bloodlust is casted and then continues after the buff is gone
wakkawakka22 is correct. There seems to be a sporadic issue with reading the cooldown time of potions. Disabling potion use and using them manually should fix this issue if you are running into it.
 
I've removed potion usage from warlocks as it seems to be causing lots of problems. We'll need to look into it further, but as it used to work perfectly and now doesn't, it's likely to be an internal HB issue.
 
How does the Resto shaman do with this CC? Better than singular? thanks
 
How does the Resto shaman do with this CC? Better than singular? thanks
We do not compare PR with Singular, because both routines are for different purposes.
healoutput should be okay, far from perfect, but okay
 
Would like to see that PR is supporting Incarnation of feral druids. As far as I know it isn't atm. I just love to play with it because of its huge burst :) But i have never seen the bot using it. :-/
 
Would like to see that PR is supporting Incarnation of feral druids. As far as I know it isn't atm. I just love to play with it because of its huge burst :) But i have never seen the bot using it. :-/

more details :)
 
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