i don't ask you to do it for me. I want to contribute. Don't get me wrong

PR is awesome, thats just why i'd like to see some pvpstuff added
yep, i got that already. the problem i stumbled upon was, that the pveroutine calls subroutines which call subroutines which call subroutines with subroutines in subroutines extending subroutines

it just looks overcomplicated from an "outside view" thats why i asked if any dev, familar with the structure, could give me an example of something that the pveroutine already does, in another way for pvp. for example, the pveroutine calls totems. there is no "placeTotem" or something in the "executed routine itself" but in a subroutine it calls, making it difficult for outstanders to follow what exactly happens where.
Got my point? Or am I just too ... lazy?
i know where to tweak, i just don't know if i have to go the long way, analyzing each and everything or can go a short one.