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PureRotation V2

try to play a bit with the range (i'm sure u did already when u are activly raiding), jin has a big (really) hitbox and u should be able to stand in pool s for 15-20 seconds^^, but okay ... so 155k without pools should be doable :)

haha 226k on jin'rokh here ilvl 519 with the council 522 2h it rocks
 
DO NOT use the current beta for raiding.​

There is a lot of things that needs to be fixed before it's optimal for raiding.

i agree 500 percent-using the beta i was pulling less then 100k when i normally do 140k sustained in ilvl 520 gear
 
Frost DK currently spamming plague strike in latest build. logs attached.



View attachment 93097

HB Issue, as I stated above. It's on your own risk if you use the current beta build for raiding.

GetAllAuras (on getting the duration) is broken. Hopefully it will be fixed in the next beta build
 
isnt the beta of hb what they will fix and use for the stable release, so if thats the case cant you make a start on getting purerotation ready i think all the replies here shows how good your cc actually is :)
 
isnt the beta of hb what they will fix and use for the stable release, so if thats the case cant you make a start on getting purerotation ready i think all the replies here shows how good your cc actually is :)

We already have made changes to a lot of classes.

---------

Just tested destruction with latest beta, appears to be working fine for me following the F&B changes. Shout if there's any issues.
 
hey guise;

i'm very unsatisfied with the enhancement rotation, especially for pvp (pve doesn't matter that much) - any possible way i could work together with some pr-dev to implement the pvp logic?
it shouldn't be that much of work. if anyone would tell me what is needed to be changed except the PVPRoutine {} stuff i'll be glad to give my input. a first glance 6 hours ago, before i went to sleep, revealed that most of the code is wrapped in "subcode", e.g. not that modular as i thought it would be, maybe someone could help me dive into it.

I'll be on the irc idle'ing
:)

regards
 
Mage fire whit BETA fail all time, i try today in LFR and see that too many times, no cast fireball, and no make good rotation...is for beta no?
 
We don't support beta versions. Once there's a stable release we'll look into the rotations properly.

We also don't support PvP rotations yet.
 
isnt the beta of hb what they will fix and use for the stable release, so if thats the case cant you make a start on getting purerotation ready i think all the replies here shows how good your cc actually is :)
it is the same like blizzard and the PTR :)
not everything from the PTR finds it's way to the public release, same is for HB, in most cases we get all functions from beta to release, but not all the time,

for stuff that is currently broken, but will be fixed with the new beta built, we don't do any workarounds to get it working NOW for 1 or 2 days.

I already "fixed" blood dk tanking while raiding yesterday, but dropped these changes, while waiting for a HB fix, because ... i hate fixing a fix that fixes a fix that is not related to our core ;) (like duration ... we could get it from wow itself with different calls, we could get it by tracking it internally and compare last cast time with current cast time and so on ... but hell no ! )
hey guise;

i'm very unsatisfied with the enhancement rotation, especially for pvp (pve doesn't matter that much) - any possible way i could work together with some pr-dev to implement the pvp logic?
it shouldn't be that much of work. if anyone would tell me what is needed to be changed except the PVPRoutine {} stuff i'll be glad to give my input. a first glance 6 hours ago, before i went to sleep, revealed that most of the code is wrapped in "subcode", e.g. not that modular as i thought it would be, maybe someone could help me dive into it.

I'll be on the irc idle'ing
:)

regards
PVP is by default (except some classes that were already reworked) executing the PVE-Routine
PVE-Routine assembles the subroutines into a logical order
So if u think that one or more of the subroutines doesn't fit for PVP, copy them, rename them to ... for example HandleSingleTarget to HandleSingleTargetPvP
and assemble them into a logical order within PVPRoutine
After that u can tweak the PVPones to whatever u need :)
In every other case u have to wait for one of our devs, cause we're currently busy with examining PR and the current beta built
 
We also don't support PvP rotations yet.

i don't ask you to do it for me. I want to contribute. Don't get me wrong :) PR is awesome, thats just why i'd like to see some pvpstuff added :)


PVP is by default (except some classes that were already reworked) executing the PVE-Routine
PVE-Routine assembles the subroutines into a logical order
So if u think that one or more of the subroutines doesn't fit for PVP, copy them, rename them to ... for example HandleSingleTarget to HandleSingleTargetPvP
and assemble them into a logical order within PVPRoutine
After that u can tweak the PVPones to whatever u need :)
In every other case u have to wait for one of our devs, cause we're currently busy with examining PR and the current beta built

yep, i got that already. the problem i stumbled upon was, that the pveroutine calls subroutines which call subroutines which call subroutines with subroutines in subroutines extending subroutines :P it just looks overcomplicated from an "outside view" thats why i asked if any dev, familar with the structure, could give me an example of something that the pveroutine already does, in another way for pvp. for example, the pveroutine calls totems. there is no "placeTotem" or something in the "executed routine itself" but in a subroutine it calls, making it difficult for outstanders to follow what exactly happens where. Got my point? Or am I just too ... lazy?
i know where to tweak, i just don't know if i have to go the long way, analyzing each and everything or can go a short one.
 
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i don't ask you to do it for me. I want to contribute. Don't get me wrong :) PR is awesome, thats just why i'd like to see some pvpstuff added :)




yep, i got that already. the problem i stumbled upon was, that the pveroutine calls subroutines which call subroutines which call subroutines with subroutines in subroutines extending subroutines :P it just looks overcomplicated from an "outside view" thats why i asked if any dev, familar with the structure, could give me an example of something that the pveroutine already does, in another way for pvp. for example, the pveroutine calls totems. there is no "placeTotem" or something in the "executed routine itself" but in a subroutine it calls, making it difficult for outstanders to follow what exactly happens where. Got my point? Or am I just too ... lazy?
i know where to tweak, i just don't know if i have to go the long way, analyzing each and everything or can go a short one.

What logic do you want to add? If you explain what you want it to do then someone will add it in. It's better that everyone gets the benefit rather than individuals editing their own copies.

Id explain how it works, but its sunny in the uk today (super rare) so I'm out making the most of it!
 
What logic do you want to add? If you explain what you want it to do then someone will add it in. It's better that everyone gets the benefit rather than individuals editing their own copies.

Id explain how it works, but its sunny in the uk today (super rare) so I'm out making the most of it!

you got exactly what i'm aiming to. i just thought i'd not directly bug you right now, cause beta stuff needs work, not everything (else) works as extended, etc.
i guess once i get alxaw in the irc i'll just talk to him, since he's the "shaman-man"

:) enjoy your sunny day!
 
woot what ever hb did or you guys did my rotation now works on the current beta, i did an svn update for PR and hot bananas it worked :) great cc and what 4 days into the new patch and we have a beta and a cc that works great job all round guys :)
 
... i'm currently at 501 with my frost dw dk and my dps an jin'rokh (when tanks position the boss correct) is 146k dps without army and without prepotting

That is pretty beastly/sick. Is there any way that you could please share your talents and build? Or, are talents and build maybe posted somewhere in this thread that you know of and I'll be glad to search? My Blood/Frost DK is Ilvl 505 and she is pulling maybe 70k. :(
 
That is pretty beastly/sick. Is there any way that you could please share your talents and build? Or, are talents and build maybe posted somewhere in this thread that you know of and I'll be glad to search? My Blood/Frost DK is Ilvl 505 and she is pulling maybe 70k. :(

Blood-Talents
Talent Calculator - Game Guide - World of Warcraft
Frost-Talents
Talent Calculator - Game Guide - World of Warcraft
Stat-Prio for frost dw: Hit(7.5%)=Exp > Mastery > Haste > Crit > Hit(26.5%)
nothing special there with my talents :) and with my built

are u talkin bout the beta built and dw frost the last days?
we already said, that there is something broken in HB which stops the routine from working the right way (everytime we do check for the duration, the routine returns wrong values), this is where (maybe) the routine decides too refresh diseases in an infinte loop
i by myseld could only test the blood specc, which is working okay so far, except that it spams a bit too much blood boil, but the routine was doin it all the time, so this is not a new bug :P
and blood tap seems to be messed a bit, that's why switched to RE instead of BT in myl blood specc
 
are u talkin bout the beta built and dw frost the last days?

Nope :). In general, with another cc or on my own. That's why I'm so antsy for HB to be up and running because I'd love to try this one out. Thanks for the info on talents and builds!
 
That is pretty beastly/sick. Is there any way that you could please share your talents and build? Or, are talents and build maybe posted somewhere in this thread that you know of and I'll be glad to search? My Blood/Frost DK is Ilvl 505 and she is pulling maybe 70k. :(

the whole thing bout the jin rokh fight is blowing cds like pillar and racials and getting lucky with trink procs like my spark and feathers while youre in the puddle that gives you the dps buff-i was able to rank in the top 1000 parses (667) for the world of logs on that fight with a sexy 226k dps as 2h frost ilvl 523

edit: having councils 522 2h zerat greatsword does help
 
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heey did you changed something with the destru rotation, cause it feels like its reacting his chaos bolt with trinket procs, my dps went up insanely O.o.

5 min dps test 148k dps on test dummy

testing it with beta so maybe thats why?

ilvl 528
 
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