[04.54.15.284 N] Advanced Class: Operative / Discipline: Lethality
[04.54.15.284 V] Routine Path: Routines
[04.54.15.766 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
[04.54.17.556 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[04.54.17.556 D] Routines were reloaded. New routine list:
[04.54.17.556 D] DefaultCombat v1.0.1129.528
[04.54.17.556 D] Pure Rotation v0.0.0.0
[04.54.17.556 D] Unpure Rotation v0.0.0.0
[04.54.17.560 N] [DefaultCombat] Level: 48
[04.54.17.560 N] [DefaultCombat] Class: Agent
[04.54.29.587 D] Starting bot Grind Bot
[04.54.29.590 D] Added new hook [RepopCorpse] 2ccea49b-08a6-46d5-8a12-c5ac6e8f34dd
[04.54.29.592 D] Added new hook [Pull] e494315b-9542-4100-a2ee-c9a77edd31e0
[04.54.29.593 D] Added new hook [RoutineCombat] e494315b-9542-4100-a2ee-c9a77edd31e0
[04.54.29.595 D] Added new hook [HotspotPoi] ff091f4b-3cb1-4bb6-8b4f-b26be9328a98
[04.54.29.596 D] Added new hook [SellVendorPoi] 45b79835-7702-45c8-a883-16a4c96a6ca7
[04.54.29.597 D] Added new hook [SetLootPoi] 0aa2a526-2aed-40e0-b230-d756f7dc46c5
[04.54.29.597 D] Added new hook [SetCombatPoi] 5c19aa7d-be25-4307-9624-80a3299657cd
[04.54.29.597 D] Added new hook [SetVendorPoi] 4872e0f2-8049-4679-90c4-f59902ac09da
[04.54.29.597 D] Added new hook [SetHotspotPoi] 22bdebe0-7004-4e92-8ebd-e8f09723f8e7
[04.54.29.598 D] Added new hook [SelectPoiType] 0c737612-f9d9-4f06-99eb-6fdeb20c70bb
[04.54.29.598 D] Spooling up bot thread.
[04.54.29.599 D] Bot thread started.
[04.54.31.458 D] [POI Set] Type: Kill
[04.54.31.460 N] Killing Republic Heavy Patrolman with 100% health at 16,42 meters
[04.54.31.595 N] >> Casting << Stim Boost
[04.55.08.915 N] >> Casting << Corrosive Dart
[04.55.10.469 N] >> Casting << Corrosive Grenade
[04.55.11.970 N] >> Casting << Overload Shot
[04.55.13.501 N] >> Casting << Shiv
[04.55.15.042 N] >> Casting << Overload Shot
[04.55.17.168 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[04.55.17.262 D] Combat: Set POI to Kill.
[04.55.17.263 D] [POI Set] Type: Kill
[04.55.17.264 N] Killing Republic Heavy Patrolman with 100% health at 9,34 meters
[04.55.17.404 D] Generating path to <114.4398, 2.348855, -185.425>
[04.55.17.426 D] Raycast path generated.
[04.55.17.426 D] Generated path to <114.4398, 2.348855, -185.425> () with 1 hops.
[04.55.18.416 N] >> Casting << Corrosive Dart
[04.55.18.850 N] An error with aoe count unit
[04.55.19.991 N] >> Casting << Corrosive Grenade
[04.55.21.530 N] >> Casting << Rifle Shot
[04.55.23.112 N] >> Casting << Overload Shot
[04.55.24.616 N] >> Casting << Rifle Shot
[04.55.26.170 N] >> Casting << Overload Shot
[04.55.26.699 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[04.55.26.796 D] Combat: Set POI to Kill.
[04.55.26.796 D] [POI Set] Type: Kill
[04.55.26.797 N] Killing Republic Heavy Rifleman with 100% health at 10,53 meters
[04.55.27.689 N] >> Casting << Rifle Shot
[04.55.28.964 D] Generating path to <113.3395, 2.48003, -184.9622>
[04.55.28.978 D] Raycast path generated.
[04.55.28.978 D] Generated path to <113.3395, 2.48003, -184.9622> () with 1 hops.
[04.55.30.323 N] >> Casting << Corrosive Dart
[04.55.31.890 N] >> Casting << Rifle Shot
[04.55.33.437 N] >> Casting << Corrosive Grenade
[04.55.34.967 N] >> Casting << Overload Shot
[04.55.36.492 N] >> Casting << Rifle Shot
[04.55.41.812 N] >> Casting << Stealth
[04.55.41.896 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[04.55.42.029 N] Moving to Republic Heavy Patrolman at 4,004317 meters.
[04.55.42.030 D] [POI Set] Type: Loot
[04.55.42.196 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026>
[04.55.42.218 E] Contacting nav server for path.
[04.55.42.391 D] Waiting for path request to finish...
[04.55.42.463 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026>
[04.55.42.482 D] Waiting for path request to finish...
[04.55.42.502 D] Nav callback called.
[04.55.42.562 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026>
[04.55.42.582 E] Got response from server, validating.
[04.55.42.582 E] Response has 2 hops. Converting to vectors and path queue.
[04.55.42.582 D] Nav Service path generated.
[04.55.42.582 D] Generated path to <114.0368, 2.377113, -184.8026> (Loot Target) with 2 hops.
[04.55.42.646 D] Moving to next hop: <114.0368, 2.377113, -184.8026>, T: None (Loot Target) D: 0,4004317
[04.55.44.447 V] Blacklisting 1AC68BC458 for 00:01:00
[04.55.44.447 V] [Poi.Clear] Reason: Done Looting.
[04.55.44.525 D] Hotspot changed to Republic Heavy Battler(<146.4797, 4.034666, -285.897>)
[04.55.44.525 D] [POI Set] Type: Hotspot
[04.55.44.564 D] Generating path to Hotspot <146.4797, 4.034666, -285.897>
[04.55.44.564 E] Contacting nav server for path.
[04.55.44.674 D] Waiting for path request to finish...
[04.55.44.794 D] Nav callback called.
[04.55.46.219 D] Generating path to Hotspot <146.4797, 4.034666, -285.897>
[04.55.46.219 E] Got response from server, validating.
[04.55.46.219 E] Response has 48 hops. Converting to vectors and path queue.
[04.55.46.219 D] Nav Service path generated.
[04.55.46.219 D] Generated path to <146.4797, 4.034666, -285.897> (Hotspot) with 48 hops.
[04.55.47.787 D] Moving to next hop: <115.2, 2.487336, -187.2>, T: None (Hotspot) D: 2,666199
[04.55.49.354 D] [POI Set] Type: Kill
[04.55.49.378 N] Killing Republic Heavy Patrolman with 100% health at 42,86 meters
[04.55.49.438 D] Generating path to Kill Target <118.1632, 2.765685, -188.2708>
[04.55.49.454 E] Contacting nav server for path.
[04.55.49.566 D] Waiting for path request to finish...
[04.55.49.618 N] >> Casting << Stealth
[04.55.49.680 D] Nav callback called.
[04.55.49.703 D] Generating path to Kill Target <118.1632, 2.765685, -188.2708>
[04.55.49.721 E] Got response from server, validating.
[04.55.49.721 E] Response has 3 hops. Converting to vectors and path queue.
[04.55.49.721 D] Nav Service path generated.
[04.55.49.721 D] Generated path to <118.1632, 2.765685, -188.2708> (Kill Target) with 3 hops.
[04.55.49.812 D] Moving to next hop: <116.025, 2.574444, -187.25>, T: None (Kill Target) D: 1,954679
[04.55.50.457 D] [POI Set] Type: Kill
[04.55.50.657 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597>
[04.55.50.661 E] Contacting nav server for path.
[04.55.50.774 D] Waiting for path request to finish...
[04.55.50.838 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597>
[04.55.50.842 D] Waiting for path request to finish...
[04.55.50.888 D] Nav callback called.
[04.55.50.898 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597>
[04.55.50.903 E] Got response from server, validating.
[04.55.50.903 E] Response has 3 hops. Converting to vectors and path queue.
[04.55.50.903 D] Nav Service path generated.
[04.55.50.903 D] Generated path to <117.4918, 2.854562, -188.2597> (Kill Target) with 3 hops.
[04.55.51.026 D] Moving to next hop: <116.025, 2.574444, -187.25>, T: None (Kill Target) D: 1,440612
[04.56.01.746 N] >> Casting << Stim Boost
after 30 mins char not run again. Always still in stealth and dont move.
this problem i fixed removing stealth from all routine of operative.
but error aoe still remains. how i can disable aoe? with bot before 3.0 with lazy routine I could press F7 and aoe was disable . now after 3.0 this option not work .
thanks