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Project E For HB2 - A All in One Mage CC - PvP, PvE And Raf.

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What is the combat rotation supposed to be? I'm trying to figure out if everything is working properly. When I first downloaded the CC, it was pulling with frostbolt and following up with arcane missiles. Now it just casts frostbolt over and over. I'm dying a LOT more now. Any suggestions?

Also, is this part normal? It looks like something is wrong here:

Root element is missing.
Continuing with Default Config Values
-------------------------------------------------------------------------------
Welcome to False!
-------------------------------------------------------------------------------
Root element is missing.
Continuing with Default Config Values

LOADED: Project E v2.6
Spec Detection Test.
-------------------------------------
----Your Main Talent Tree is Frost---
-------------------------------------
---Welcome to Codename:FrozenHeart---
-------------------------------------

Chose Project E v2.6 as your CC!
 
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make sure you dont have any other CC's in your customclass folder.
 
still getting the same polymorph bug as before

pulls mob 1
sends pet to attack
changes target to mob 2(usualy out of range)
polymorphs mob 1
watches mob 2
gets killed by mob 1


Update: Using Apoc's overide plugin seems to fix this
 

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make sure you dont have any other CC's in your customclass folder.



Not sure if you're talking to me but if so, i had cleared out my CC directory. i also tried with a fresh install, both with the questing and non-questing versions of HB.. no luck..
 
Im still having problems with it not using Arcane Barrage, using 2.6.
 
in bg's it just constantly attempts to spam rank1 frostbolt, it does this until i click fireball faster than it clicks frostbolt, or someone melees me.

Activity: Setting crabbynips at 50 yards as your target
Activity: Moving to hotspot
Activity: Pulling crabbynips now.
Killing Player crabbynips at distance 21
Casting Rank 1 Frostbolt for Quick Snare
Killing Player crabbynips at distance 15
Casting Rank 1 Frostbolt for Quick Snare
Killing Player crabbynips at distance 10
Casting Rank 1 Frostbolt for Quick Snare
Killing Player crabbynips at distance 10
Casting Rank 1 Frostbolt for Quick Snare
Killing Player crabbynips at distance 10
Casting Rank 1 Frostbolt for Quick Snare
Killing Player crabbynips at distance 10
Casting Rank 1 Frostbolt for Quick Snare
Killing Player crabbynips at distance 10
Casting Rank 1 Frostbolt for Quick Snare
 
not sure if this is a class thing or HB

Unable to cast object of type 'Styx.WoWInternals.WoWObjects.WoWObject' to type 'Styx.WoWInternals.WoWObjects.WoWPlayer'. - From: Honorbuddy
Object reference not set to an instance of an object. - From: Honorbuddy

i get this if im in BG and it targets a player but the player runs away and the bot just stands there till 20 secs later
 
not sure if this is a class thing or HB

Unable to cast object of type 'Styx.WoWInternals.WoWObjects.WoWObject' to type 'Styx.WoWInternals.WoWObjects.WoWPlayer'. - From: Honorbuddy
Object reference not set to an instance of an object. - From: Honorbuddy

i get this if im in BG and it targets a player but the player runs away and the bot just stands there till 20 secs later
im not sure, im pretty sure its honorbuddy. since if my cc has an issue, it will give you a line number.
 
Just wondering if in PvP you could keep your target on a Hunter if he uses Feign Death? Just a thought :)
 
Since apparently he still never added in casting Focus Magic on your pet... I added it in myself.

ChangeLog:

Added in MageBuffs:
Code:
if (Me.GotAlivePet && SpellManager.KnownSpells.ContainsKey("Focus Magic") && SpellManager.CanCastSpell("Focus Magic") && !Me.Pet.Buffs.ContainsKey("Focus Magic"))
            {
                Me.Pet.Target();
                Blog("Water Elemental does not have Buff Buffing Focus Magic");
                SpellManager.CastSpell("Focus Magic");
            }
Added in NeedPreCombatBuffs:
Code:
if (Me.GotAlivePet && SpellManager.KnownSpells.ContainsKey("Focus Magic") && SpellManager.CanCastSpell("Focus Magic") && !Me.Pet.Buffs.ContainsKey("Focus Magic"))
                {
                    Glog("Water Elemental needs Focus Magic");
                    npcb = true;
                }
 

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First I want to say this is far and away better than the default CC. Having said that, I want to share some of the issues I have run into while using this CC. Some of these may have been reported already, some may not.

I am currently running HB 1.9.2.5

1) When it tries to do self buff of Amp/Damp magic, it does it every other pull or so. And it does amp first, then over writes it with Damp. REally botish.

2) When you have adds and it Polys one, it always (if the spell isnt on cooldown) follow it with a Frost Nova. This of course leads to breaking the sheep you just did.

3) If Frost Nova was down when you sheeped and the poly actually sticks, the bot will kill the first mob, and ignore the sheep till it breaks and starts attacking. Sometimes I guess this can be good if I want the bot to get a few extra mana ticks. But if that was the case, it should just use Evocation. Or just begin the attack right away. But as it is now, it just tracks the sheep moving around. Again, if anyone is watching, looks very botish. Because your toon actually moves/turns to track the moving sheep.

4) And of course, the one I know is listed here, is the saving of the config. Even modifying the config manually doesn't work most of the time.



All in all, it is a great CC. And I can live with most of the issues as I'm not 100% AFK when I bot. But issue #2 really sucks. If it plans on using Frost Nova, do it before a poly. Or do a check to see if there is a poly before it tries tries to Frost Nova.


Thanks for a great CC.
 
Since apparently he still never added in casting Focus Magic on your pet... I added it in myself.

ChangeLog:

Added in MageBuffs:
Code:
if (Me.GotAlivePet && SpellManager.KnownSpells.ContainsKey("Focus Magic") && SpellManager.CanCastSpell("Focus Magic") && !Me.Pet.Buffs.ContainsKey("Focus Magic"))
            {
                Me.Pet.Target();
                Blog("Water Elemental does not have Buff Buffing Focus Magic");
                SpellManager.CastSpell("Focus Magic");
            }
Added in NeedPreCombatBuffs:
Code:
if (Me.GotAlivePet && SpellManager.KnownSpells.ContainsKey("Focus Magic") && SpellManager.CanCastSpell("Focus Magic") && !Me.Pet.Buffs.ContainsKey("Focus Magic"))
                {
                    Glog("Water Elemental needs Focus Magic");
                    npcb = true;
                }
how about next time, you let me know the code changes you want to make, and ill implement them into the next release instead of posting rouge versions.
 
First I want to say this is far and away better than the default CC. Having said that, I want to share some of the issues I have run into while using this CC. Some of these may have been reported already, some may not.

I am currently running HB 1.9.2.5

1) When it tries to do self buff of Amp/Damp magic, it does it every other pull or so. And it does amp first, then over writes it with Damp. REally botish.

2) When you have adds and it Polys one, it always (if the spell isnt on cooldown) follow it with a Frost Nova. This of course leads to breaking the sheep you just did.

3) If Frost Nova was down when you sheeped and the poly actually sticks, the bot will kill the first mob, and ignore the sheep till it breaks and starts attacking. Sometimes I guess this can be good if I want the bot to get a few extra mana ticks. But if that was the case, it should just use Evocation. Or just begin the attack right away. But as it is now, it just tracks the sheep moving around. Again, if anyone is watching, looks very botish. Because your toon actually moves/turns to track the moving sheep.

4) And of course, the one I know is listed here, is the saving of the config. Even modifying the config manually doesn't work most of the time.



All in all, it is a great CC. And I can live with most of the issues as I'm not 100% AFK when I bot. But issue #2 really sucks. If it plans on using Frost Nova, do it before a poly. Or do a check to see if there is a poly before it tries tries to Frost Nova.


Thanks for a great CC.


I was doing some additional reading and I see in other threads that most of this has already been discussed at one point or another.

To solve my Frost Nova/Sheep problem, I went into the ProjectE.cs and made this change... private bool useFrostnova = false;.

The bot no longer attempts to do Frost Nova at all. Which is fine for a quick fix for me. I rather save myself from getting hit multiple times (using poly). Where as Frost Nova may save me from being hit maybe one or two times (if at all).

Still trying to figure out how I can fix the issue of getting the bot to reacquire and attack the Sheep (it seems to know it's there as the bot visually tracks it, just doesn't target it). I would even been interested in trying my hand out at making my own CC. I just don't know where to start. Looked at other threads on that as well. That particular subject matter is pretty weak.

Anyhow, after all my reading on CC's brings a new appreciation to those with the talent to take on such a under taking. Thanks for the hard work.
 
project e is on the way out, Mephiles once its complete will have more options such as backpedaling, and running away from the target thats frozen, this should stop of a lot of the problems, and will leave in the option for strife jumping, for those that like it. while i do appcaite people taking interest in the source code, i would really appreciate it if you wouldn't. there will be a new project e update tomarrow to include foebik's code, but im busy, i have a life, and im coding 2 CC's and trying to keep 2 other ones up to date. its hard work, and i dont have time for everything.
 
project e is on the way out, Mephiles once its complete will have more options such as backpedaling, and running away from the target thats frozen, this should stop of a lot of the problems, and will leave in the option for strife jumping, for those that like it. while i do appcaite people taking interest in the source code, i would really appreciate it if you wouldn't. there will be a new project e update tomarrow to include foebik's code, but im busy, i have a life, and im coding 2 CC's and trying to keep 2 other ones up to date. its hard work, and i dont have time for everything.

That sounds great, but don't over do it. Rather you keep in the game (so to speak) instead of getting burnt out. And try not to take anything I say personally. I'm no coder and trying to contribute the only way I can. In the future I can PM you with any small thing I might happen to find, as I am a fast learner ;)
 
project e is on the way out, Mephiles once its complete will have more options such as backpedaling, and running away from the target thats frozen, this should stop of a lot of the problems, and will leave in the option for strife jumping, for those that like it. while i do appcaite people taking interest in the source code, i would really appreciate it if you wouldn't. there will be a new project e update tomarrow to include foebik's code, but im busy, i have a life, and im coding 2 CC's and trying to keep 2 other ones up to date. its hard work, and i dont have time for everything.

Hopefully you got our names confused and are putting my code in =P And i wasn't really taking an interest in the source code. I just added it in myself, because I wanted it, and wanted to share it with anyone else who may enjoy the edit. As you saw, i requested this a long time ago.... but i quit playing my mage for a while. Hes only got a couple of levels left anyways...
 
Hopefully you got our names confused and are putting my code in =P And i wasn't really taking an interest in the source code. I just added it in myself, because I wanted it, and wanted to share it with anyone else who may enjoy the edit. As you saw, i requested this a long time ago.... but i quit playing my mage for a while. Hes only got a couple of levels left anyways...
probally did.
 
the CC settings don't save and the bot doesn't use the spells/buffs I specify. USing HB2 questing beta.

Also doesn't cast Ice barrier when its avail often, which results in me dying alot. Doesn't use mana shield either even when enabled.
 
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