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Project E For HB2 - A All in One Mage CC - PvP, PvE And Raf.

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yea, im fixing it now, just wait up.
Done, New Version is 2.5A
 
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Hi,

Ok first off thats a nice CC, works flawlessly

Having those Problems:

1. As far as i see it doesn't save the settings, so i edit the .config file by notepad, maybe it's just a mistake from my site, that i didn't close HB or something like this (yes i hit save configuration)

2. It buffs Dampen Magic, even if it's disabled, maybe it's hardcoded? I wanna get rid off this, it looks bottish.

Attached .config/log

best regards

~syn3/alchemist
 

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the cc detects my spec is fire.... and so it decides it should only use frostbolt. how do i make it use fire spells?

edit: i deleted Mage.cs and it worked.... my bad :(.
 
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QQ, my elemental is permanently out, sometimes it and I attack different mobs, when i have finished killing mine first he is still killing his, I do not then go help, is that Hb of the .cc ?
 
since 2.5a i seem to be casting polymorph when only fighting a single opponent then just standing there watching it run around untill it breaks poly look a little odd

EDIT: quick edit just relized that when your cc saves the config it lables it with my server and name, any chance of getting the cc to encode that info it might cause some issues when ppl upload logs for unrelated issues and dont thing to remove that.
 

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It should not use frost nova if he just polymorphed a mob that is in range of forst nova. There should be an option to have shields up at all times from pull to combat and even when resting and optionally when moving (he often bodypulls which can be painful - this is issue with hb targetting system not cc). Also he doesnt see polymorphed enemies - he just stands there waiting for poly to end.
 
I have the problem of after pulling a mob, he targets a mob way out of range (40-50 yards) and tries to kill it after he just tagged one, making him unable to kill the first and dying.

BTW, using the Ever Lasting Water Elemental.
 
Hello

I've only been using HB for 4 days so go easy on me.

I'm trying to level my lvl 73 mage currently using this profile.

It seems to kill things just fine but I'm getting a huge error log in the loadup which I've attached below; The case could be where I've extracted the CONTACTS of the 'ProjectE' folder into CC and then I've realised my mistake and coped just this folder into it too, without deleting the first copy; I don't think it'd make much difference?

Any help would be great thanks alot for doing this CC btw, I love it so far as frost, didn't go so well as Arcane though but thats a tad trickier with channeling spells I'd imagine.

EDIT: My mage doesn't seem to call out the water et despite having the glyph and never uses Ice Barrier, am I doing something wrong?
 

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Code:
"Could not compile CC from G:\HB\CustomClasses\ProjectE! File: ProjectE.cs Line: 49 Error: 'Project_E.Mage.ButtonText.get': cannot override inherited member 'Styx.Combat.CombatRoutine.CombatRoutine.ButtonText.get' because it is not marked virtual, abstract, or override"

I keep getting this error when I load HB.

Using HB 1.9.2.5 (Beta doesnt seem to like my computer).
Followed installation instructions
Vista UAC is off.

Any ideas?
 

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Getting this error with the new HB2 that was put out today.

[4:01:11 PM:602] Could not compile CC from C:\Users\jon\Desktop\HB\CustomClasses\ProjectE!
[4:01:11 PM:610] File: ProjectE.cs Line: 49 Error: 'Project_E.Mage.ButtonText.get': cannot override inherited member 'Styx.Combat.CombatRoutine.CombatRoutine.ButtonText.get' because it is not marked virtual, abstract, or override
 
@roflbear delete the other mage.cs in the customclass folder it looks like its trying to load both

-------------------------------------
----Your Main Talent Tree is Frost---
-------------------------------------
---Welcome to Codename:FrozenHeart---
-------------------------------------

Chose Hawker's Party Mage 2.0 as your combat class!
Activity: Moving to hotspot
 
Ok, ive noticed that in arcane spec, you have it in the Combat, but he does not use Arcane Barrage whatsoever, and its one of the most important spells in the arcane mage arsenal. Please fix!
 
Ok, ive noticed that in arcane spec, you have it in the Combat, but he does not use Arcane Barrage whatsoever, and its one of the most important spells in the arcane mage arsenal. Please fix!
make sure its throwing you into arcane spec, because its coded to arcane raid rotation standards.
 
Code did you get a chance to look at my error I got with the new HB2 today?
 
I've deleted the other Mage.cs and now I'm getting this lot lol

Thanks for your help in advance

EDIT: Having a problem where the mage pulls 2 mobs and whenever the pet has aggro the mage doesn't help it, it just stands there until its died. :O

Also alot of Target needs to be infront of you when Arcane
 

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make sure its throwing you into arcane spec, because its coded to arcane raid rotation standards.

It is,
Code:
LOADED:  Project E v2.5
Spec Detection Test.
-------------------------------------
---Your Main Talent Tree is Arcane---
-------------------------------------
----Welcome to Orange Maramalade-----
-------------------------------------
 
getting same error with latest stable HB

"Could not compile CC from G:\HB\CustomClasses\ProjectE! File: ProjectE.cs Line: 49 Error: 'Project_E.Mage.ButtonText.get': cannot override inherited member 'Styx.Combat.CombatRoutine.CombatRoutine.ButtonText.get' because it is not marked virtual, abstract, or override"
 
getting same error with latest stable HB

"Could not compile CC from G:\HB\CustomClasses\ProjectE! File: ProjectE.cs Line: 49 Error: 'Project_E.Mage.ButtonText.get': cannot override inherited member 'Styx.Combat.CombatRoutine.CombatRoutine.ButtonText.get' because it is not marked virtual, abstract, or override"
im working on it now expect a release in a few hours
 
New version appears to be working but as I'm new to ProjectE I don't have a .config file to manually edit. Could someone upload a working frost .config please.
 
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