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[Profiles] Adventure Mode Bounties - Community Edition

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This plugin and set of profiles is amazing good work to all involved But why does it make the bot run so slowly. i have a constant 15 tic/s with this plugin profile i barely get over 3

It calls for quest STATUS way to often making it lag. my log is full of
[TestThing] Active:

turn off bountydump
 
Got this:
Code:
Exception when terminating bot thread. System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 000000E0, Size: 4
   vid GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   vid GreyMagic.MemoryBase.Read[T](IntPtr addr)
   vid Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
   vid Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
   vid Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
   vid Zeta.Game.ZetaDia.get_IsInTown()
   vid Zeta.Bot.CommonBehaviors.(Object )
   vid Zeta.TreeSharp.WaitContinue..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.Sequence..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.Decorator..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.PrioritySelector..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.Decorator..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.PrioritySelector..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.PrioritySelector..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.Common.HookExecutor.Run(Object context)
   vid Zeta.TreeSharp.Action.RunAction(Object context)
   vid Zeta.TreeSharp.Action..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.PrioritySelector..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.PrioritySelector..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.Common.HookExecutor.Run(Object context)
   vid Zeta.TreeSharp.Action.RunAction(Object context)
   vid Zeta.TreeSharp.Action..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.TreeSharp.PrioritySelector..()
   vid Zeta.TreeSharp.Composite.Tick(Object context)
   vid Zeta.Bot.BotMain.()
after 10-20 minutes, can anyone help me what this is?

just make sure everything is up to date and that all files are properly located
 
This plugin and set of profiles is amazing good work to all involved But why does it make the bot run so slowly. i have a constant 15 tic/s with this plugin profile i barely get over 3

It calls for quest STATUS way to often making it lag. my log is full of
[TestThing] Active:
mine is all the time with 15 + tic/s ,so something is rong in ur hend maybe?
 
Act 4 - I would say this is at least close to AFKable. Many people have been running it just fine for many hours.

Took the risk to run it over night, woke up and it was still going at it, so about ~10 hours or so without any issue on act 4. Getting a constant 13.5 tick/second.
 
Act 4 runs flawless - the only issue I've noticed that when you kill boss and kill less than 100 / 120 / 150 mobs etc. it returns to the waipoint for some reason and begins to explore the areas which are already cleared. Then after not finding mobs there bot starts to explore new areas and finishes the mission. Is there a chance to set it up in the way he contuniues moving after killing the boss after than returning?

Hopefully it makes sense, my English is far from perfect.
 
Every time i kill diablo in dark world i get this error
Trinity.Technicals.PerformanceLogger.Dispose
2014-04-07 15:17:02,056 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000198, Size: 12
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.Actors.DiaObject.get_Position()
в Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- Конец трассировки внутреннего стека исключений ---
в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
в System.Delegate.DynamicInvokeImpl(Object[] args)
в System.Delegate.DynamicInvoke(Object[] args)
в Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.

Any tips what this about? And bot don't loot diablo after kill, maybe bacause this error?
 
99% of your the problems you guys are having can be solved by making sure you are fully up to date.

As for act 1 not always completing, that is just because Act 1 is not done. Run Act 4 if you are wanting caches.

@Ohman, use sceneName and make a general one. It will work.

Also, I have NOTHING to do with where it stashes the caches. That is on Trinity. To me, it seems it stashes it on the page that you last selected. Make sure it is empty.

@Derrek, sometimes it won't loot. Just gotta deal with it for now until we can make the profiles a little better. As for that error, no idea. Probably something to do with the transition, but it seems the bot recovers so it is all good.
 
@Derrek, sometimes it won't loot. Just gotta deal with it for now until we can make the profiles a little better. As for that error, no idea. Probably something to do with the transition, but it seems the bot recovers so it is all good.

Yes it recovers, i just don't like seeing red error messages =) I think it's ok then.
 
Act 4 got some random error's i dont really get. Tonight it only did 2 runs, then just ran around in silver spire with red gear.
However when i started it today it have run 8 houres without any problems, so it seemes like it is 99% AFK :)
 
Act 4 is working great. who ever did the scripting did amazing work. Thanks for your time. Is there an eta on act 3?
 
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