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[Profiles] Adventure Mode Bounties - Community Edition

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Thank you. Should I just search SVN for info on that? I got partway through the above directions, but I think I am missing something



EDIT: I think I got it. I will test once servers are back up
 
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i know it is, but i dont sure they moderate this topic and gather all fixes/bugs in todo list, like one main coordinator must do (sychotix did it before)

Sychotix hasn't done an edit in over ten days so there is a good chance he's not gonna continue. If you want to take over development that would be cool but if you are just gonna to create a new post and do "management" you should really leave a link for his donate button in your thread.
 
XZ and I have been updating the SVN over the last few days and have made great progress. I can't manage the Google Doc unless he gives me access, but I'll be happy to try and consolidate/manage the thread. It isn't perfect, but the SVN should be in much better shape than a week ago.

I'll likely be starting Act 2 over the next few days while folks update via SVN and we go back to tweaking based on feedback.
 
Someone seems to be updating the SVN since I I just updated and got new revisions for some of the profiles in Act 1.
 
XZ and I have been updating the SVN over the last few days and have made great progress. I can't manage the Google Doc unless he gives me access, but I'll be happy to try and consolidate/manage the thread. It isn't perfect, but the SVN should be in much better shape than a week ago.

I'll likely be starting Act 2 over the next few days while folks update via SVN and we go back to tweaking based on feedback.

I'd perfer act 1 but thats just me. ;)

Someone seems to be updating the SVN since I I just updated and got new revisions for some of the profiles in Act 1.

Have you tested act 1 recently? I'd LOVE for a1 to work 100% :D
 
Every time my guy finishes a bounty he just runs around the map aimlessly.

[Trinity] Clicking UI element Bounty Reward Dialog (786800640)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="50579"
[Trinity][Performance] Execution of Navigator.MoveTo took 1509.09ms.
[Trinity] Navigator UnstuckAttempt dest=x="619" y="396" z="0" (DungeonNode x="619" y="396" z="0" Distance: 81 Direction: S) duration=1509 distance=80
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

I don't know what's going on. I just did the SVN and im on trinity .28 and questhelper .52
 
Hello guys,

thnx for all the work done here, everything is working a lot better now, but I would like to see Act1 work like Act4 (which is almost flawless) before anything else :))

Cheers!
 
a4 was working almost perfect, now stucks in each bounty, in each game, it finishes the bountys and then re-explore the level hours and hours, i have tried to put gold timer but seems not working too
 
We're finishing up a few issues with the A1 profiles, including that endless roaming and leaving outdoor zones for some of the kill quests. That's what we're focused on at the moment. Beyond those kill quests, things seem to be progressing quite nicely for act 1. The output from croq is perfect in helping us figure out our issues, so thank you! Everyone else, please be sure to post something similar that has a questid or filename of the currently running profile (in titlebar of application).

Just make sure to use the SVN and check for updates at least once per day.
 
Hello again,

just encountered something in A1 profiles.
Bounty "Scavenged Scabbard", the hero enters the Watch Tower lvl 1 and as soon as it enters it teleports to town and then goes to Southern Highlands again. Wanders around the map a bit, enters Watch Tower again, TPs again, looping over and over.

Cheers!
 
a4 was working almost perfect, now stucks in each bounty, in each game, it finishes the bountys and then re-explore the level hours and hours, i have tried to put gold timer but seems not working too

THIS! Was working just fine yesterday. Now with fresh update it finishes certain bounty quests then just runs around for a while. Also, during Kill Diablo Bounty, it keeps on trying to teleport out, it keeps attacking diablo while trying to TP to a WP. Once diablo is finally dead, it goes back to the start of the bounty, then runs back to diablo's lair, and walkes to the bone wall the sections off the fighting zone and just stands there... Someone broke Kill Diablo and A4 completion to turn in bounties :(
 
Just watched it on Act 1, finish all 5 bounties, and then attempt to clear the map (Caverns of Araneae)

Updated to EVERYTHING, DB Beta, SVN, Trinity, Etc. All the newest stuff.

Gold inactivity timer activated, left game before getting cache. -.- :( big let down
 
Hello again,

just encountered something in A1 profiles.
Bounty "Scavenged Scabbard", the hero enters the Watch Tower lvl 1 and as soon as it enters it teleports to town and then goes to Southern Highlands again. Wanders around the map a bit, enters Watch Tower again, TPs again, looping over and over.

Cheers!

Please try using the latest SVN. If it still doesn't work, please post the console output in demonbuddy.
 
Profile works ok.. but the main problem I'm having is when I start running any of the bounty profiles I start it on torment 1 it runs it great then when it finishes it recreates game and its on normal? happens every time.. Is there anyway to keep it running whatever difficulty i start it on and to keep it from recreating a normal game?
 
Profile works ok.. but the main problem I'm having is when I start running any of the bounty profiles I start it on torment 1 it runs it great then when it finishes it recreates game and its on normal? happens every time.. Is there anyway to keep it running whatever difficulty i start it on and to keep it from recreating a normal game?

Bot Settings of DB....
 
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