Using Monk with tempest rush, it enters cellar and then says it's not in game.
Only happens with this plugin you modified.
[06:44:41.832 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[06:44:43.172 D] [NotificationOKClick Plugin] Check for Notification UI
[06:44:46.475 N] [Artemis modified 1.4] Moving to stop point
[06:44:51.439 N] [Artemis modified 1.4] Found cellar, moving to it
[06:44:53.172 D] [NotificationOKClick Plugin] Check for Notification UI
[06:44:53.734 D] [BotEvents] EventChecker threw exception Could not read bytes from 00000000 [299]! in check
[06:44:53.734 N] [Artemis modified 1.4] Not in game
[06:44:53.744 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
[06:44:53.744 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
[06:45:03.172 D] [NotificationOKClick Plugin] Check for Notification UI