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[PROFILE] Fastest Sarkroth profile, movement buffs, instant TP and leave

can u make the character stash/sell items in a safe place? my guy just teleport in the middle of monsters and when he returns he just dies 16 times in a row, when i stop and start again bot does nothing
 
Got the same problem when Im killed. Bot keeps ressurecting and getting killed again and again. Can you add "leave game on death" condition ?
Otherwise - profile working greatly. Thank you for it.
 
Testing it for 2 hours already. I refused archon build because of TP interruption and now using Venom Hydra + Arcane Nova. The only problem i have right now is problem with buff's. I mean after 4th wormhole, instead of buffing everything (Energy Armor / Familiar / Magic Weapon) it's buffing nothing or only Energy Armor. Tried both "Belphegor" and "Used defined abilities" no luck. Maybe there is a way to implement buffing after wormhole TP is done in to the plugin directly? Like i did in my old profile:
Code:
	<UsePower  questId="1" powerId="86991"  name="Energy Armor"  />
	<UsePower  questId="1" powerId="76108"  name="Magic Weapon" />
	<UsePower  questId="1" powerId="99120" name="Familiar"  />
 
Last edited:
maybe u should make this thread in the profile section too m8.
 
im using .142 DB, my monk will cast Tempest Rush to run to the stop point, when it arrives and if the cellar is opened, it stops there saying "Artemis modified 1.4] Moving to stop point" and not moving into the cellar.
Then if i manually move it 1 step forward, it will says "Artemis modified 1.4] Found cellar, moving to it", but after moving in, it just stops there.

edit: if the cellar is not opened, it stops at "Artemis modified 1.4] Moving to stop point" as well, then I will have to manually move it 1 step for it to TP town and leave game


same problem same skill same class :D
seems like an awesome profile/plugin if it works and if it does sell items when bags are full and then resumes
 
Is this plugin+profile meant to sell/break down/stash items? Im filling inv then just stands there trying to pick up more loot.
 
Yeah this seems to work pretty good with 146, but it seems to want to TP and either gets interrupted by something or doesn't cast it.

Occasionally its when the character has just stepped into the cellar.
 
Using Monk with tempest rush, it enters cellar and then says it's not in game.
Only happens with this plugin you modified.

[06:44:41.832 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[06:44:43.172 D] [NotificationOKClick Plugin] Check for Notification UI
[06:44:46.475 N] [Artemis modified 1.4] Moving to stop point
[06:44:51.439 N] [Artemis modified 1.4] Found cellar, moving to it
[06:44:53.172 D] [NotificationOKClick Plugin] Check for Notification UI
[06:44:53.734 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[06:44:53.734 N] [Artemis modified 1.4] Not in game
[06:44:53.744 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
[06:44:53.744 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
[06:45:03.172 D] [NotificationOKClick Plugin] Check for Notification UI
 
You need to move all buff logic, to combat logic, in file Routines/Belphegor/Yourclassname.cs. (Will post a guide on this soon)?????????????????????

u should post asap how to do it exactly, maybe thats hwy your profile plugins messing up for me.
 
Bot goes crazy when bags are full, Stashing some blues, (although my rules doesnt stash any blues) and exchanging gems or salvaged materials or single slot items with items in stash.
It ended up selling 2 of my legendaries, one ring and a ias crit crit dmg glove.
I never suspected this plugin so i downloaded build 146 over and over to different folders, at last tried starting bot with full bags and disabling the plugin. Boom stashing worked perfectly.
 
thanks you so much for this. runs extremly smooth with monday build .149
no error, no problems so far.

thanks!
 
thanks you so much for this. runs extremly smooth with monday build .149
no error, no problems so far.

thanks!

This plug-in doesnt even load with 149 because UsePower usage is obselete.
How does is run smoothly?
Are you sure you r using build 149?
 
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