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[Profile] Brutal Key Farm

I am surprised this one actually works fine, have been trying 3-4 others with terrible results. running for 2 days straight now, average about 60 of each keys per day. zerg version is bad use normal version only. Much thanks to the creator, hope he will fix the zerg version soon so the bot will fight till key-wardens killed then move right to next one instead of exploring around till check point.
 
Where/what line would i edit to skip an act? Some reason its not balancing out the keys for me (possibly because i'm using beta version of quest tools?)
 
Edit protected Bag Slots (4x .. Main Window of DB) and lay down your keys in this 4 protected slots .. than it works fine for me

lG JETY

I think this fixed my original problem, thank you
 
I'm not sure when this started, but now in Act 4 the bot doesn't teleport/proceed after killing the warden. It moves around the entire map and only then it will tp at the beginning or the end. Any tips on how to correct this?
 
the quick fix is...

I'm having the same issue. It seems the offending code is the following

HTML:
<ExploreDungeon questId="1" stepId="1" 					direction="Any" 					until="FullyExplored" 					routeMode="WeightedNearestMinimapUnvisited" 					actorId="256054" 					objectDistance="150" 					boxSize="40" 					pathPrecision="60" 					timeout="800" 					timeoutType="Timer" 					boxTolerance="0.1" 					ignoreMarkers="True" />

In the 'until' attribute.

I the file "BKF_data.xml"
on line 172
<When condition="ActorFound(256054) and CurrentLevelAreaId == 109538" name="A4 Keywarden">

Make this change to the CurrentLevelAreaId == 409512
<When condition="ActorFound(256054) and CurrentLevelAreaId == 409512" name="A4 Keywarden">

Works like a charm now.

Hope this helps :cool:
 
is there a way to get an on screen counter as in it shows exactly which keys have been picked up in a counter?
 
act 1 through act3 work great a4 goes to gardens of hope 1st tier is there a comand line i can change for it to go to the 2nd tier where the kw is?
 
It is 409512 on my profile but it goes to level 1 anyway.
 
In this:

<While condition="CurrentLevelAreaId != 409512">
<TownPortal questId="1" />
<UseWaypoint questId="1" waypointNumber="42" />
<WaitWhile questId="1" condition="IsCastingOrLoading()" />

Change the waypointNumber to 43 instead of 42. It will port to the right place in Act 4.
 
It worked, but now this is happening:


[QuestTools][<<CreateBehavior>b__f>d__22] Stuck casting town portal, moving a little
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld"

The bot goes to the right portal but then teleport back to camp, it does that until timeout.
 
View attachment BKF_data.xml

Here is mine - it is currently running with QT 3.5.5 and Trinity 2.13.6 on DB version .425.

I removed all that balance out crap - I removed shuffle mode, so don't make it run for 5 days straight as it will do exactly the same.

And I changed the ID of the arelevel, and the waypointnumber.

It has done 6 runs so far this morning.

Let me know if it works.
 
Thanks! It works. But i got a message "error" called:

WARNING: Trigger range for Trash Combat is set to 15.

What should i put it if i want to farm Infernal Machines?
 
Is it possible to edit this profile so it only does certain acts?
 
View attachment 186708

Here is mine - it is currently running with QT 3.5.5 and Trinity 2.13.6 on DB version .425.

I removed all that balance out crap - I removed shuffle mode, so don't make it run for 5 days straight as it will do exactly the same.

And I changed the ID of the arelevel, and the waypointnumber.

It has done 6 runs so far this morning.

Let me know if it works.

do i want to use the file in the first post? or do i want to use the altered one?
 
Used it monitored and it's not working great for me gets stuck and stuff but monitored it's perfect.
 
i tried and i have those error on beta 552 :

Loaded profile Brutal Key Farm o.0 by xzjv 1.11
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] WARNING: Low Kill Radius detected, currently set to: 15 (you can change this through Demonbuddy bot settings)
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[QuestTools][<CombatSettingTask>d__2] Setting Trinity Combat.Misc.TrashPackSize to 5
[QuestTools][<CombatSettingTask>d__2] Setting Trinity Combat.Misc.NonEliteRange to 15
[QuestTools][<CombatSettingTask>d__2] Setting Trinity Combat.Misc.TrashPackClusterRadius to 30
Stopping the bot.
Session lasted for: 00:00:01.0624399
Bot thread did not end within 5 seconds
Chose Trinity as your combat routine

did it work only with 426 ?

thanks
 
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