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[Profile] Brutal Key Farm

Mine only does act 2-3 then DB says:

> - - - COMPLETED or SKIPPED ACT4
> - - - COMPLETED or SKIPPED ACT3
> - - - COMPLETED or SKIPPED ACT1
> - - - FOCUSSING ON ACT2
> - - - STILL TODO ACT2
[QuestTools][ShuffleTag] Random Shuffling 4 tags
> - - - STARTING ACT2 KEYRUN
 
Mine only does act 2-3 then DB says:

> - - - COMPLETED or SKIPPED ACT4
> - - - COMPLETED or SKIPPED ACT3
> - - - COMPLETED or SKIPPED ACT1
> - - - FOCUSSING ON ACT2
> - - - STILL TODO ACT2
[QuestTools][ShuffleTag] Random Shuffling 4 tags
> - - - STARTING ACT2 KEYRUN
Generally this will happen when you need keys in act 2.

Example, I currently have 12 keys for act 1, and 10 in every other act. The bot sees this and will not run act 1 until I have 12 of the others.

The only time it should run EVERY act is when you have either 0 keys, or the same number of all of them.
 
xzjv and all, i think i found the issue while sometimes ACT4 keywarden is not killed.

Need to change the below CurrentLevelAreaID on BKF_data.xml

Code:
<When condition="ActorFound(256054) and CurrentLevelAreaId == 109538" name="A4 Keywarden">
To:
Code:
<When condition="ActorFound(256054) and CurrentLevelAreaId == 409512" name="A4 Keywarden">
 
@XZJV;

I would like a version that ignores key count and just farms each act regardless, i tried to remove the code that checks keys but i get syntax errors i tried deleting everyting between the commented parts and i tried deleting that and the comments and both give the same error.
 
Is it possible to get the profile changed so it does NOT clear all of act 4 after killing the KW?

Seems a huge waste of time in farming. Thank you!

ps. absolutely love DB and appreciate all the work you guys on here do!!
 
xzjv and all, i think i found the issue while sometimes ACT4 keywarden is not killed.

Need to change the below CurrentLevelAreaID on BKF_data.xml

Code:
<When condition="ActorFound(256054) and CurrentLevelAreaId == 109538" name="A4 Keywarden">
To:
Code:
<When condition="ActorFound(256054) and CurrentLevelAreaId == 409512" name="A4 Keywarden">


changed the txt and yes it finally works kills and loots keys
 
this is the data with the change thanks to athlonxpboy

currently clears to act 4 warden kills loots and leaves run the non zerg profile havent tested the zerg. all other acts should be working as normal
 

Attachments

athlonxpboy, Thanks a lot!

Working like a charm!!! I`m running Normal Mode, not Zerg. Just changed what you wrote.

I also Untick in db - Enable Wait for Bounty Events (Objetcs Tab)
AND
Tick Craft Material ( Items - Pickup tab)

For me the Act 4 key works in db like a craft material not a infernal key, so i tick Craft Material.

Lots and Lots act 4 keys are looting now.

Thanks again athlonxpboy!
 
I seem to have an issue with my bot... my boy only does ACT 3, kills the Warden, leaves the game, resets and then again only does ACT 3....any suggestions?
 
Do you have more Act 1,2 and 4 keys than Act 3 keys? :D
 
Last edited:
How do i make it to when the keywarden is killed and i get a key or not does he just leave and go to the next act instead of clearing the entire map?
 
How do i make it to when the keywarden is killed and i get a key or not does he just leave and go to the next act instead of clearing the entire map?

This profile doesn`t do this. Search for Bounties profiles that kills the Keywarden or another "Act x" profile.
 
I have no clue whats wrong with my demonbuddy, but when its going to Act 2 Dahlgur oasis, its just keep getting error and wont move anywhere, is there anyone having a clue what it is?
"Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 35EEEF18, Size: 312"
 
Hi, bot will go to act 4 and kill keywarden but will continue to explore. Any idea how to make the bot just kill keywarden and leave?

Loaded profile Brutal Key Farm o.0 by xzjv 1.11
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[QuestTools][<CombatSettingTask>d__2] Setting Trinity Combat.Misc.TrashPackSize to 5
[QuestTools][<CombatSettingTask>d__2] Setting Trinity Combat.Misc.NonEliteRange to 15
[QuestTools][<CombatSettingTask>d__2] Setting Trinity Combat.Misc.TrashPackClusterRadius to 30
[QuestTools][Keys] Counts:
Act 1 => 10
Act 2 => 2
Act 3 => 2
Act 4 => 2
[QuestTools][Keys] Stats:
LF => -7
LQ => 2
M => 2
UQ => 8
UF => 17
IQR => 6
[QuestTools][WhenTag] Initializing 'A4 Key Dropped' with condition=ActorFound(364697)
[QuestTools][WhenTag] Initializing 'A3 Key Dropped' with condition=ActorFound(364696)
[QuestTools][WhenTag] Initializing 'A2 Key Dropped' with condition=ActorFound(364695)
[QuestTools][WhenTag] Initializing 'A1 Key Dropped' with condition=ActorFound(364694)
> - - - SKIPPING ACT1
> - - - STILL TODO ACT4
> - - - STILL TODO ACT3
> - - - STILL TODO ACT2
[QuestTools][ShuffleTag] Random Shuffling 4 tags
> - - - STARTING ACT4 KEYRUN
[QuestTools][WhenTag] Initializing 'A4 Keywarden' with condition=ActorFound(256054) and CurrentLevelAreaId == 109538
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
 
Hi, bot will go to act 4 and kill keywarden but will continue to explore. Any idea how to make the bot just kill keywarden and leave?

I'm having the same issue. It seems the offending code is the following

HTML:
<ExploreDungeon questId="1" stepId="1" 					direction="Any" 					until="FullyExplored" 					routeMode="WeightedNearestMinimapUnvisited" 					actorId="256054" 					objectDistance="150" 					boxSize="40" 					pathPrecision="60" 					timeout="800" 					timeoutType="Timer" 					boxTolerance="0.1" 					ignoreMarkers="True" />

In the 'until' attribute.
 
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