so can you not get the free version of this anymore?
Have youu tried cop.....i dont raid o spriest. But the research i did back a while ago i thought i remember cop being better single target but i could be totally wrong......just a sugestion.Hey Millz, do you have any recommended settings for AS - shadow build? I have about 694 ilvl and can only pull about 20-25k deeps on gruul when normally I can get 40-45k myself. Idk what it's doing wrong but if you have any advice for me that'd be great!
also, is there any way to keep dots up on all mobs near me? doesnt seem to be dotting anything during aoe
Quick heads up on the new builds upcoming changes. Haven't pushed it public yet.
- Logging now shows last 4 characters of target GUID to help determine difference between multiple units.
- Overlay will now keep the same position between HB restarts.
- Fixed an issue that could cause problems with saving settings due to new store security.
- Hotkeys/Overlay settings are now stored separately to the normal routine setup. This means when loading new setting files, the hotkey config won't change. *NOTE* This does require hotkeys to be re-configured for the first time after this update.
Hi millz, getting massive lag on your routine, Tried with both raid and enyo botbases, fiddling with frame locks, nothing worked. Log included:
Hey
Can you try the following (1 step at a time until you find the issue!);
- Enable Anti-Lag #1 and #2 in the advanced tab
- With Enyo, reduce the TPS to 10.
- Disable the sounds / overlay on the advanced tab
Let me know how you get on!
Cheers
Dropping the ticks to 10 per second seems to have stablised it, even with anti lag 1 and 2 up, it still spiked in frame rate.
So it seems to be running okish atm. Will update once I raid on wednesday
Hello Millz
Could u please have a look in the log? I enabled AoE, its 3 by default but I never see the CR using mind sear when I quest or when Im in dungeon and tank pulls large number of mobs.
View attachment 180467
thx
trashmaster
I hadn't updated the code after the level you get Mind Sear reduced from 76 to 28.
I'll push a new build with the fix in
Cheers
Thanks mate
Routines working great so far for leveling. 90-96 without any issues. Glad to see your still keeping all of your products updated. Looks like the banwave took out the DK guys (at least for the time being). So you'll have a new customer once my trial is up!
M8 I love the rotation a lot. Just wondering how and if it tracks the Auspicious Spirits. Seems im overcapping a lot since it seems to favor putting up SWover getting rid of DP. Especially with 4 orbs and 3 AS underway to the boss.
DP is top priority when you're going to cap. It doesn't track the AS spirits moving to targets (that would require an immense amount of scanning for targets), but it can roughly predict what's going to happen.
It'll use DP on target where possible, but dump on off-targets when capped if current target has DP active still.
If you're @ 5 orbs and standing spam casting SWthen that's a big issue - if that's what you're seeing then can you post a full, unedited log file please?
Ref: How To Attach a Log
Thanks for the quick respons.
It seems to find SWdot more important and I find myself capping to much. With AS you should ditch it as soon as you have 3. Or you will cap so quick when there are like 5-7 Spirits underway. And it sucks to see it at 5 orbs with like 7 Spirits underway and it not using DP.
Also when If I say VT on 1 target ( which is just better especially in multidot fights) it just puts it up twice or even three times every now and again.
Does it read like health etc as well? I see it try to dot loads of low health mobs over using Cascade for example. Which makes perfect sense in some situation, but Cascade or Halo shouldnt be on cd for more then 10 secs. Especially on 4-5+ adds.
I see it uses MS/SI with loads of mobs which makes sense. But when mobs die fast, like at Beastlord Darnac HC, they wont live long enough for even 2 ticks of SW. So better to just shoot a Halo/Cascade in there to max deeps and then after MS/SI. Seeing it trying to DOT them up is a waste
I'm doing Blackhand tonight so not the best example boss, but will do like a LFR later or tomorrow and I will give you a log.
EDIT: Did some dungeons this morning and in both UBRS and IRON docks it overcapped from the startHope this helps! Need anything else just ask.
Thanks for the log/write up. There's a couple of points in there where it caps when it shouldn't. I've made a couple of changes to help with this (not pushed to store yet, need to test).
It doesn't check HP values explicitly, but rather how long it estimates the unit will have left until it will die (time to die - TTD). For SWP, it won't refresh if the target has less than 12s to live, and VT is 10s. It takes ~2 seconds from units (or us..) entering combat for the bot to calculate a rough TTD value. It takes ~5 seconds for the value to be accurate.