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[PAID] [Priest] Insanity - An Advanced Honorbuddy Shadow Priest Routine [PvE/PvP]

[26/Nov/2014]
- Fixed auto burst triggering for dead units.
- Fixed Desperate Prayer.
- Fixed Carrion Worm in Shadowmoon Burial Grounds from being reported as a boss.
- Potential fix to 'initializing' bug.

.. Waiting for approval :)
 
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Millz is much more configurable and prettier to look at. I havent used kimgwow routine since it went pay.......but if same interface as before atillo(kingwow) has more of a singular layout with less options and more harcoded stuff......

Hope that makes sense
 
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Does somebody else have huge problems with Mouse Over? AF MO isn't working at all and LoF is like a 30 % chance to work, otherwise it will just have the spell "ready" like the hand is glowing and ready to click a player but not clicking at all, sometimes however it's working.
 
When there are multiple targets it keeps using DP and then redotting completely wasting insanity. It then tries to Mind Flay thinking it still has insanity. Just needs a priority change.
This is for CoP standard.
 
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Does somebody else have huge problems with Mouse Over? AF MO isn't working at all and LoF is like a 30 % chance to work, otherwise it will just have the spell "ready" like the hand is glowing and ready to click a player but not clicking at all, sometimes however it's working.

How are you activating those hotkeys?

The toggle ones can be pressed once, but the ability ones you need to press and hold the hotkey until it casts. Try doing it out of combat first, then while fighting a target dummy. If you have issues with that can you post the log file please?

When there are multiple targets it keeps using DP and then redotting completely wasting insanity. It then tries to Mind Flay thinking it still has insanity. Just needs a priority change.
This is for CoP standard.

How many units are we talking about here? According to SimCraft you only use Insanity over multi-dotting when there's 2 or less units. After that it's more beneficial to DoT up to 5 targets with both SWP and VT and Mind Spike target. After 6 targets you still cast the DoTs on up to 5, but then Mind Sear instead.
 
How many units are we talking about here? According to SimCraft you only use Insanity over multi-dotting when there's 2 or less units. After that it's more beneficial to DoT up to 5 targets with both SWP and VT and Mind Spike target. After 6 targets you still cast the DoTs on up to 5, but then Mind Sear instead.

This is wrong. You're looking at simcraft instead of what needs to be done with CoP.
5.1.2. Multiple Target Rotation

Against 2-4 persistent targets, your rotation can be summarised as follows:

Cast Devouring Plague with 3 or more Shadow Orbs.
Cast Mind Blast if you have fewer than 5 Shadow Orbs.
Cast Icon Shadow Word: Death if you have fewer than 5 Shadow Orbs.
Always cast Shadow Word: Death a second time unless you have 5 Shadow Orbs. Both casts in the double-tap grant Shadow Orbs.
Shadow Word: Death is only usable on targets that are below 20% health.
Keep Shadow Word: Pain and Vampiric Touch up on all secondary targets.
Cast Mind Spike if you have 3 Surge of Darkness Icon Surge of Darkness procs.
Cast Mind Flay on the target when you have the Shadow Word: Insanity buff.
Cast Mind Spike as your filler spell on your primary target.

Against 5 or more persistent targets, it is better to use Mind Sear instead of casting Shadow Word: Pain or Vampiric Touch on extra targets. The rest of the rotation remains essentially the same as above, except that you no longer use Mind Flay or Mind Spike.

Against short-lasting enemies, you are quite fortunate since Clarity of Power has very little ramp-up time. If a new target spawns that needs to be dealt with quickly, simply begin executing the single-target rotation on it. If there are many short-lasting enemies, you can use either the 2-4 target or the 5+ or target rotations outlined above.

Reasoning being that Mind Sear hits harder on non-dotted targets because of CoP.

The problem that I posted isn't about the amount of targets. It's the fact that it's throwing out DP and then re-dotting the secondary mobs completely ignoring the insanity buff. As you can see from above, insanity > dots.
 
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Keep Shadow Word: Pain and Vampiric Touch up on all secondary targets.
Cast Mind Spike if you have 3 Surge of Darkness Icon Surge of Darkness procs.
Cast Mind Flay on the target when you have the Shadow Word: Insanity buff.

In that list you've posted, multi-dotting is still stronger. You could try changing the 'max dots to cast' in the GUI to be ~2 or 3 - that way it'll spend less time casting DoTs allowing it to cast Insanity.
 
In that list you've posted, multi-dotting is still stronger. You could try changing the 'max dots to cast' in the GUI to be ~2 or 3 - that way it'll spend less time casting DoTs allowing it to cast Insanity.
No. I have VT set to 1. The problem is that it casts DP and then refreshes dots completely wasting insanity. It should realize that it hit DP and start channeling insanity. It says right in the quote, "Cast Mind Flay on the target when you have the Shadow Word: Insanity buff.". Therefore it should stop everything it's doing regardless of the settings and cast insanity!

You need to remember that insanity is only 1.8-2 second channel time while casting VT takes 1.3-1.5+ seconds to cast depending on your haste levels + the GCD & SWP refreshs + GCD. Insanity is long gone no matter what your settings are.


After 6 targets you still cast the DoTs on up to 5, but then Mind Sear instead.

I was also addressing this. I have no idea where you got this information, but it is completely wrong. At 5 or more, you only cast Mind Sear. This is regarding CoP.
 
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No. I have VT set to 1. The problem is that it casts DP and then refreshes dots completely wasting insanity. It should realize that it hit DP and start channeling insanity. It says right in the quote, "Cast Mind Flay on the target when you have the Shadow Word: Insanity buff.". Therefore it should stop everything it's doing regardless of the settings and cast insanity!

I was also addressing this. I have no idea where you got this information, but it is completely wrong. At 5 or more, you only cast Mind Sear. This is regarding CoP.

Mind Sear is working like that actually already. Once above the 5 units it stops dotting so that's ok.

I've tested both rotations through SimCraft, with Insanity as priority, or DoTs as priority, and they bring back exactly the same results for 3 units.

The way the steps work on IV site is check conditions for step 1, if it can do that, then perform it and go back to the start.. Step 3.. cast SWD.. then go back and check step 1 again. You wouldn't move down to the cast insanity step (Step 6) until all units have already been dotted up (Step 4).
 
Mind Sear is working like that actually already. Once above the 5 units it stops dotting so that's ok.

I've tested both rotations through SimCraft, with Insanity as priority, or DoTs as priority, and they bring back exactly the same results for 3 units.

The way the steps work on IV site is check conditions for step 1, if it can do that, then perform it and go back to the start.. Step 3.. cast SWD.. then go back and check step 1 again. You wouldn't move down to the cast insanity step (Step 6) until all units have already been dotted up (Step 4).

Yet you're still ignoring the fact that it casts DP and lets insanity run completely out.
Yes. It does "skip down to step 6". If you cast DP, insanity takes priority. Simple as that. If you're going to ignore the feedback from someone who has been full clearing heroic/mythic and hit 100 day 1 jumping into CMs by hand and is currently over 540, then be my guest. I'll pause it and manually cast insanity and mind sear. I don't feel like being kicked out of my group because I can't AOE properly.
 
Yet you're still ignoring the fact that it casts DP and lets insanity run completely out.
Yes. It does "skip down to step 6". If you cast DP, insanity takes priority. Simple as that. If you're going to ignore the feedback from someone who has been full clearing heroic/mythic and hit 100 day 1 jumping into CMs by hand and is currently over 540, then be my guest. I'll pause it and manually cast insanity and mind sear. I don't feel like being kicked out of my group because I can't AOE properly.

I'll PM you my skype ID and we'll do some testing. I've got it setup currently to follow SimC's priority based action list. Happy to test out switching the order around, but it needs testing before I push it to release. Nipping out now but will catch up with you in a couple of hours if you're about.
 
Reply

Can you post a log file please? May be something going wrong in there.



Just disable PoM's usage, it's not good any more as it removes you from shadowform. That should sort your issues. I might remove PoM completely.



Post a full log file please



It's got support for CoP Lite and CoP Standard at the moment. DoT Weaving is next on the list but the rotation is a bit of a gimmick for a CR. If you move the toon at the wrong time it breaks the sequence massively and kills DPS. The other rotations are much safer.

View attachment 4080 2014-11-27 20.35.txt

Seems like i fixed the big delay on GCD However it's still missing Mindflay GCD which is a bit anoying even if it's missing this it's still pulling of good results. So i'll still buy it. However it would be nice if you could fix this. And you might wanna fix the Prio On Mindblast cause in the middle of a Insanity it's doing a insta mindblast and then just lets the Insanity run out!

EDIT: Found a Slight Delay on Mindblast(Instant) When doing mindflay and exactly when mindflay is done (mindblast just got finished CD) it delays for a tiny bit before doing the Mindblast.

Is there any difference on using any specific botbase / Settings? If so can someone post their settings and i'll try with that. Sadly my trial is about to run out :(
 
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View attachment 154127

Seems like i fixed the big delay on GCD However it's still missing Mindflay GCD which is a bit anoying even if it's missing this it's still pulling of good results. So i'll still buy it. However it would be nice if you could fix this. And you might wanna fix the Prio On Mindblast cause in the middle of a Insanity it's doing a insta mindblast and then just lets the Insanity run out!

EDIT: Found a Slight Delay on Mindblast(Instant) When doing mindflay and exactly when mindflay is done (mindblast just got finished CD) it delays for a tiny bit before doing the Mindblast.

Is there any difference on using any specific botbase / Settings? If so can someone post their settings and i'll try with that. Sadly my trial is about to run out :(

I haven't noticed any delay. Are you using Enyo and the appropriate framelock settings?
 
really nice CR.
only think that bothers me when questing and u run into a group of small mobs (about 5 and more) with low health like Deathweb Hatchling it doesnt mind sear them away, just standing there and try hitting them. Have to pause the CR and mind sear manually.There are some more mobs that are guarded by smaller versions of them, always have to pause.
maybe its a setup issue, no idea.

cheers

View attachment 4224 2014-11-28 07.55.txt
 
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View attachment 154127

Seems like i fixed the big delay on GCD However it's still missing Mindflay GCD which is a bit anoying even if it's missing this it's still pulling of good results. So i'll still buy it. However it would be nice if you could fix this. And you might wanna fix the Prio On Mindblast cause in the middle of a Insanity it's doing a insta mindblast and then just lets the Insanity run out!

EDIT: Found a Slight Delay on Mindblast(Instant) When doing mindflay and exactly when mindflay is done (mindblast just got finished CD) it delays for a tiny bit before doing the Mindblast.

Is there any difference on using any specific botbase / Settings? If so can someone post their settings and i'll try with that. Sadly my trial is about to run out :(

Can you try disabling the 'anti lag #1' setting on the advanced tab and see if that improves the reaction times?

really nice CR.
only think that bothers me when questing and u run into a group of small mobs (about 5 and more) with low health like Deathweb Hatchling it doesnt mind sear them away, just standing there and try hitting them. Have to pause the CR and mind sear manually.There are some more mobs that are guarded by smaller versions of them, always have to pause.
maybe its a setup issue, no idea.

cheers

View attachment 154244

Can you disable the burst/auto burst settings and see if that fixes it please?
 
the routine does nothing for me but spamming

[Insanity] [HP: 66.9] [Mana: 100] [Orbs: 0] Waiting to initialize, please wait...
[Insanity] [HP: 66.9] [Mana: 100] [Orbs: 0] Waiting to initialize, please wait...
[Insanity] [HP: 66.9] [Mana: 100] [Orbs: 0] Waiting to initialize, please wait...

....

... and dying.
 
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