Just pushed a new build, will be active once approved.. quite a few changes!
[24/Nov/2014]
- Will now cast SW

on targets above 20% HP in rotation if glyphed.
- Updated potion to be Draenic Intellect Potion.
- Added option to toggle between CoP Lite and CoP Standard rotations.
- New WoD target dummies will now be detected as a boss unit.
- Logging TTD values now show the unit we're casting on, rather than current target.
- Logging now shows target distance.
- Added option to use sounds when toggling hotkeys.
- TimeToDeath calcs now assume units with a max HP of < 10% of our max HP * party member count are trivial, and will die within the next 1 second. This is to prevent casting DoTs when freshly entering combat with units that will die quick.
- Corrected Boss ID's for The Everbloom encounter with Dulhu.
- Fixed an issue with trinket usage on boss/player setting not activating correctly on bosses.
- Fixes to Divine Star to improve reliability.
- If Insanity talented, and you reach 5 orbs, will allow casting DP when moving. DP is prevented at 3 and 4 orbs until you stop moving.
- Added support for Nagrand's mounts.
- Improved Flash Heal during rest behaviour.
- Fixed logic determining our max shadow orbs. No longer checks for a fixed level >= 92.