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[PAID] [Priest] Insanity - An Advanced Honorbuddy Shadow Priest Routine [PvE/PvP]

Request: can the cr identify when I am carrying a flag/orb and not cast anything that would cause me to drop either. I ran to 1900 in 3 days undergear but random orb drops is noooooo good

Do you know which spell is breaking it? There's code in which should stop that.
 
What's up with the advanced version, can I get some details?

Typically in an advanced version of a CC there is more detailed logic.

I think someone else may be able to add to this but lets just says theres more features in an Advanced CC depending on the creator.

*-*
 
What's people dps using this? i'm using 554 ilvl and pulling 175k with dps version, just want some thoughts
 
I will look into what is breaking it. With 6 piece grev I do about 20 million per RBG. Almost always top dmg. Setting AOE count to 5 = major sears which ensures no ninja caps. Working well.
 
Hello
Trable Shadow priest on fight mannequin
dont combat AOE, dont use Halo, dont use Mind Flay, dont use Devouring Plague(3 tick) etc...
end pause fight


thx for help me
so my problem on the [Test Release] Honorbuddy v2.5.8844.708?
 
[13/Dec/2013]
- Now caching value when determining unit is a player, and the cooldown time left on a spell.
- 'DoNotDamageAura' is now cached (reducing the amount of times it's checked from 550 times per second to 4).
- Should no longer attack target dummies in raids/dungeons/scenarios.
- Removed the uninformative DRTracker logging (Removed x entries, tracker contains x entries) messages.
- Synapse Springs is now only checked when engineering level is >= 550.
- Silencing now waits slightly longer before interrupting.
 
[13/Dec/2013]
- Now caching value when determining unit is a player, and the cooldown time left on a spell.
- 'DoNotDamageAura' is now cached (reducing the amount of times it's checked from 550 times per second to 4).
- Should no longer attack target dummies in raids/dungeons/scenarios.
- Removed the uninformative DRTracker logging (Removed x entries, tracker contains x entries) messages.
- Synapse Springs is now only checked when engineering level is >= 550.
- Silencing now waits slightly longer before interrupting.

what revision is this?
 
Synapse Springs are spaming and causing the CR to freeze and delay when you have both Trinket and Springs to be used on CD. They can't over lap.

Shouldn't use Spectral Guise when you have the Flag or an Orb
 
Synapse Springs are spaming and causing the CR to freeze and delay when you have both Trinket and Springs to be used on CD. They can't over lap.

Shouldn't use Spectral Guise when you have the Flag or an Orb

Hmm I do have a check on the orb/flag etc, but it's using a cached method which I think may be broken. I'll fix it later.

Which trinkets are you using that can't stack with the Synapse Springs ?
 
Hmm I do have a check on the orb/flag etc, but it's using a cached method which I think may be broken. I'll fix it later.

Which trinkets are you using that can't stack with the Synapse Springs ?

The PVP on use damage trinket doesn't stack but the proc one does.
 
The PVP on use damage trinket doesn't stack but the proc one does.

Have you got a log file?

Since the recent HB update due to the tripwire going off, Insanity isn't working properly. It stops doing anything at the point I believe where it would usually use Divine Star. It never uses Divine Star anymore. If you use Divine Star the routine continues as normal. But if you don't manually use Divine Star, you can't use something else. For example... cooldown of Divine Star finishes. Manual cast Mind sear. Mind sear is canceled after 1 tick, but after Divine Star is manually cast seems to continue working as normal until Divine Star if off cooldown again.

This is roughly what happens. Either way, routine never uses Divine Star anymore.

Just tested it out, Divine Star appears to be working fine here. Have you tried reloading the bot and seeing if that works ?
 
[14/Dec/2013]
- Fixed a bug in aura caching system, which would return the incorrect values on some checks (this will also resolve the dropping flag on Spectral Guise issue).
 
Hey. So I tried again today and still no Divine Star. It's ticked in the talents tab, and I haven't changed anything since before the update. It used to be working perfectly. So I don't know why this is happening now, really strange. Going to try unticking it now see what happens.

edit: still not working after fresh install. So I am now using the routine with Divine Star unchecked. This way it works fine. But if I tick the Divine Star box it waits when it gets to the Divine Star part of the rotation, finally taking an action of casting Mind Blast once that's off cooldown.

Hey - Just taken a fresh look at this. The issue is only affecting the free version, as it's utilising the internal Honorbuddy function, "SpellManager.CanCast()" - This function determines whether or not a spell can be cast (as the name suggests).

Divine Star/Halo/Cascade always returns false, so the routine doesn't cast it - because Honorbuddy is telling it that it can't be used. I've reported the issue to the developers, hopefully it'll get resolved soon.
 
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