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Portal ID's for the exit and entrance to a dungeon are the same

Leespiker

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Dec 31, 2011
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Portal ID's for the exit and entrance to the defiled crypt (level 1) are the same. My question is, is there a workaround for this? If so, what? I was thinking worse case scenario, it explores until fully explored and marks the players location when it sees the entrance/exit (assuming it would see the exit last) then go back to the coordinates once fully explored? Anyways.....

Thanks in advance for any help,
Lee

EDIT:

Ways I have tried to exit the dungeon:
Code:
<ExploreArea questId="72221" stepId="37" boxTolerance="0.50" boxSize="10" until="ObjectFound" actorId="176002" exitNameHash="-1861222193" />
				<UseObject questId="72221" stepId="37" actorId="176002" isPortal="True" destinationWorldId="60600" interactRange="35" />
Code:
<ExploreArea questId="72221" stepId="37"  boxTolerance="0.45" boxSize="30" exploreUntilExit="True" exitNameHash="-1861222193" />
 
Last edited:
I take it by the lack of replies that there is no fix or workaround currently?
 
If the worlds that you are coming from and going to are different, then you could setup a condition based on that.

Something like this


PHP:
<If condition="ActorExistsAt(176003, 2277.743, 2669.838, 27.1, 15) and Zeta.ZetaDia.CurrentWorldId==71150">

    UseObject questId="1" x="2400.494" y="2451.034" z="27.1" actorId="176003" isPortal="True" destinationWorldId="60600" />

    <!-- Explore -->

    <!-- EXIT INSTANCE -->

    <!-- continue with your code here for the rest of the run -->


    <!-- End of run -- leave and start again -->
</If>

<!-- Have not entered the instance -->
<!-- continue with your code here for the rest of the run -->


<!-- End of run -- leave and start again -->
 
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