Portal ID's for the exit and entrance to the defiled crypt (level 1) are the same. My question is, is there a workaround for this? If so, what? I was thinking worse case scenario, it explores until fully explored and marks the players location when it sees the entrance/exit (assuming it would see the exit last) then go back to the coordinates once fully explored? Anyways.....
Thanks in advance for any help,
Lee
EDIT:
Ways I have tried to exit the dungeon:
Thanks in advance for any help,
Lee
EDIT:
Ways I have tried to exit the dungeon:
Code:
<ExploreArea questId="72221" stepId="37" boxTolerance="0.50" boxSize="10" until="ObjectFound" actorId="176002" exitNameHash="-1861222193" />
<UseObject questId="72221" stepId="37" actorId="176002" isPortal="True" destinationWorldId="60600" interactRange="35" />
Code:
<ExploreArea questId="72221" stepId="37" boxTolerance="0.45" boxSize="30" exploreUntilExit="True" exitNameHash="-1861222193" />
Last edited: