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[Plugin] Trinity Fork (Kite/Avoidance)

It might be because of the stash issue it trys to stash items when the stash isnt open, and it cant open it cuz of it WW, sometimes it does. I had like 3000 items stashed on db from an hr session and im not keeping anything but good legendarys and a few mats, so it keeps trying to stash itmes over and over with the stash not open im running Rift Bot profile atm. If possible how to make it not WW in town?

This sounds plausible. I was key farming, and it did exactly as you described at one of the towns (A3 maybe?!). +1 to either fixing it or just disallowing WW in town.
 
It might be because of the stash issue it trys to stash items when the stash isnt open, and it cant open it cuz of it WW, sometimes it does. I had like 3000 items stashed on db from an hr session and im not keeping anything but good legendarys and a few mats, so it keeps trying to stash itmes over and over with the stash not open im running Rift Bot profile atm. If possible how to make it not WW in town?

yeah same here does it say opening vendor? or some shit?
 
Hello, would you solve some problem I've encountered with R-YAR and Trinity-fork please?

It seems that I can't enable Trinity fork properly through R-YAR

I've run some experiments, and every time I try to Start DB through YAR, Trinity fork won't be enabled properly, I've checked "force enable all plugins" and in plugin tab, it indeed was checked. But the log says otherwise.
bnS7jZI.png

and if I start DB without YAR, trinity fork works perfectly.

here's some logs
Through YAR
Without YAR
 
Reporting error on console. Monk on keybot 2.1.1 profile

Code:
...
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2405.958" y="742.9651" z="0.1000004" pathPrecision=30 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 30, StraightLinePathing: False, UseNavigator: False, X: 2405.958, Y: 742.9651, Z: 0.1000004, Position: <2405.958, 742.9651, 0.1000004>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null, 
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 315 nodes in 77ms
[Trinity] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Combat.Abilities.MonkCombat.GetPower() in c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 206
   at Trinity.Trinity.AbilitySelector() in c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Combat\AbilitySelector.cs:line 91
   at Trinity.Trinity.HandleAssignAbilityTask() in c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Combat\HandleTarget.cs:line 497
   at Trinity.Trinity.<HandleTarget>d__58.MoveNext() in c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Combat\HandleTarget.cs:line 55
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 338 nodes in 86ms
...
 
Last edited:
do i need also a fresh install, if i have the earlier version before, which runs very smoothy? (1.0.9.6)
 
Hi Guys,

with a fresh install i get the error to select trinity as my combat Routine after i start a Profile. Any News on that error ?
 
i've commited a quick fix for open stash but can't fix any other issue before i go back from work
 
My dh's biggest problem still seems to be shooting the wrong direction

Did you just started to use this script? If i remember rigth, this was the problem, if you had 0 attack range, open the demonhunter settings page, and check the "ranged attack range", if that is zero, improve the range to 30+.
 
Did you just started to use this script? If i remember rigth, this was the problem, if you had 0 attack range, open the demonhunter settings page, and check the "ranged attack range", if that is zero, improve the range to 30+.
It was on 52, I used the fork before it was merged with trinity, now giving it a new go as regular trinity dh avoidance is same as tanking everything to face
 
I only have one more guess, the keep moving in combat is checked? That is killed me a lot of time, disabling the kite, and your DH walking to the enemy.
 
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