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[Plugin] Trinity Fork (Kite/Avoidance)

So i'll ask the guy who makes all these incredible changes, which is your class of choice for high Greater Rifts?
 
hum i use dh but barb should be better, monk too
 
Hello BuddyMe,

Did you remove the trinity.xml link from first page? I couldn't find it.
Yesterday I tried this version and I had my game lagging (like slow motion) and tps on trinity was around 3 on my raekor barb, just unable to play. I'll try this 0.9 now from old assembla link that you have on first page. I really hope this new issue doesn't happen.
Again, thank you and nice to know that your version got merged to the main one. Keep up this good work, friend :D
 
yes assembla version don't disable memory cache for the next db update, version in first page should work :)
 
I've been having a lot of fun with the new IK T6 speed build. It's so insanely faceroll xD. With macro's I can just hold force move down and WW around the entire map, with 0 interaction.
 
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yes assembla version don't disable memory cache for the next db update, version in first page should work :)

Hey BuddyMe :)

First of all, so damn nice to see that you have been entrusted to further develop the Main Trinity project, i hope for a long and a more optimal experience :)
What i feel has been needed for a long time have been less projects but more people developing and maintaining those few ones, I've been enjoying your fork ALOT, but it just made my whole day
seeing that you will be helping with the main one in the future! :)

As a feedback to the latest and last version, i noticed on my DH that it tries to shoot at target who is Out of LOS, i've been running with the 0.7 trinity settings.
Anyways i do not expect you to do anything more here, but will look to Trinity for your coming changes.
Also i'm sorry to not have provided a log for information, but truth be told i played like 10m before i logged.

Thanks for all your hard work, it has been very very much appreciated! i hope i can throw in a beer next month ;)
 
Hi BuddyMe, in the DHcombat the kite vault check is not working well, missing a ().

HpCheck && (conditions1 || conditions2 || conditions3)
 
Hey Alerean, would you mind sharing how you set that up? :)

You mean the hotkeys? If so, I use Razer Synapse (with my Naga Hex). I just use a few useful macro's that work really well with the build. One is a toggle Force Move macro where it only presses the down key (without the up stroke!), so force move is up 100% of the time. This is obviously so that I don't have to click to move when I'm not WW'ing (I use this force move macro on every toon). Then I use a simple timed delay one to keep 100% up-time of War Cry and Sprint. Then I just hold down my WW key, read a book, watch a movie, and profit xD.

Edit: Oh, and I macro'd CotA and WotB together since they are on similar CD's and I can't be fucked clicking them separately ;). If you want I can send screenies of them, if you're interested.
 
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You mean the hotkeys? If so, I use Razer Synapse (with my Naga Hex). I just use a few useful macro's that work really well with the build. One is a toggle Force Move macro where it only presses the down key (without the up stroke!), so force move is up 100% of the time. This is obviously so that I don't have to click to move when I'm not WW'ing (I use this force move macro on every toon). Then I use a simple timed delay one to keep 100% up-time of War Cry and Sprint. Then I just hold down my WW key, read a book, watch a movie, and profit xD.

Edit: Oh, and I macro'd CotA and WotB together since they are on similar CD's and I can't be fucked clicking them separately ;). If you want I can send screenies of them, if you're interested.

Or without all the macros, if you hold Shift and hold left mouse click down, you can move the mouse anywhere and it will move as well. No need to click. Then its just pressing a few hotkeys.

This is assuming WW is left click BTW
 
Or without all the macros, if you hold Shift and hold left mouse click down, you can move the mouse anywhere and it will move as well. No need to click. Then its just pressing a few hotkeys.

This is assuming WW is left click BTW

I just dislike holding shift to be honest, although I meant that I use that for when I'm not WW'ing. I don't have WW on left click because then I can't hover my mouse over UI elements without opening shit (HUD, buttons ect). It seems redundant now that the bracers are gone. It's a massive hit to high GR toughness, although I guess I will still run it for T6, where the bracers aren't BiS anyway.
 
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@Alerean, & Acps,

Thanks for the suggestions, i will be testing out abit later today :)
 
how the hell do you use this? i download where do i put??


yea after the update i cant get anything to work.. I try getting the new trinity and questtools and replacing the folder in my demonbuddy folder. But this doesnt work either. And this yar fork has a quest tools and demonbuddy folder as well. So so confusing all of this
 
Hi guys, It doesn't work for me. I use the latest trinity version from Assembla. Mayby i do anything wrong? I put Fort into Trinity folder. Help please When i start Demonbuddy:

Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: Директива using для "System.Text" ранее встречалась в этом пространстве имен
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: Директива using для "System.IO" ранее встречалась в этом пространстве имен
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: "Trinity.Items.ItemWrapper" определяет оператор == или оператор !=, но не переопределяет Object.Equals(object o)
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: "Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)" скрывает наследуемый член "Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)". Если скрытие было намеренным, используйте новое ключевое слово.
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Cache\CacheData.Player.cs(229,41) : error CS1061: "Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager" не содержит определение для "Coinage". Не удалось найти метод расширения "Coinage", принимающий первый аргумент типа "Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager" (пропущена директива using или ссылка на сборку?)
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: Переменная "properties" объявлена, но ни разу не использовалась
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,26) : warning CS0472: Результатом выражения всегда является "true", так как значение типа "Zeta.Game.Internals.Actors.SNOPower" не может быть пустым значением типа "Zeta.Game.Internals.Actors.SNOPower?"
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,62) : warning CS0472: Результатом выражения всегда является "true", так как значение типа "Trinity.Resource" не может быть пустым значением типа "Trinity.Resource?"
 
Hi guys, It doesn't work for me. I use the latest trinity version from Assembla. Mayby i do anything wrong? I put Fort into Trinity folder. Help please When i start Demonbuddy:
Dont have to merge fork into trinity folder anymore. Just use regular trinity its all the same now.
 
After your fork went to the main branch, Trinity is missing 90% of the chests. Even with High Priority checked. Can you look into it?
 
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