yes assembla version don't disable memory cache for the next db update, version in first page should work![]()
I've been having a lot of fun with the new IK T6 speed build. It's so insanely faceroll xD. With macro's I can just hold force move down and WW around the entire map, with 0 interaction.
Hey Alerean, would you mind sharing how you set that up?![]()
You mean the hotkeys? If so, I use Razer Synapse (with my Naga Hex). I just use a few useful macro's that work really well with the build. One is a toggle Force Move macro where it only presses the down key (without the up stroke!), so force move is up 100% of the time. This is obviously so that I don't have to click to move when I'm not WW'ing (I use this force move macro on every toon). Then I use a simple timed delay one to keep 100% up-time of War Cry and Sprint. Then I just hold down my WW key, read a book, watch a movie, and profit xD.
Edit: Oh, and I macro'd CotA and WotB together since they are on similar CD's and I can't be fucked clicking them separately. If you want I can send screenies of them, if you're interested.
Or without all the macros, if you hold Shift and hold left mouse click down, you can move the mouse anywhere and it will move as well. No need to click. Then its just pressing a few hotkeys.
This is assuming WW is left click BTW
how the hell do you use this? i download where do i put??
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: Директива using для "System.Text" ранее встречалась в этом пространстве имен
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: Директива using для "System.IO" ранее встречалась в этом пространстве имен
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: "Trinity.Items.ItemWrapper" определяет оператор == или оператор !=, но не переопределяет Object.Equals(object o)
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: "Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)" скрывает наследуемый член "Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)". Если скрытие было намеренным, используйте новое ключевое слово.
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Cache\CacheData.Player.cs(229,41) : error CS1061: "Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager" не содержит определение для "Coinage". Не удалось найти метод расширения "Coinage", принимающий первый аргумент типа "Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager" (пропущена директива using или ссылка на сборку?)
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: Переменная "properties" объявлена, но ни разу не использовалась
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,26) : warning CS0472: Результатом выражения всегда является "true", так как значение типа "Zeta.Game.Internals.Actors.SNOPower" не может быть пустым значением типа "Zeta.Game.Internals.Actors.SNOPower?"
Compiler Error: c:\Program Files\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,62) : warning CS0472: Результатом выражения всегда является "true", так как значение типа "Trinity.Resource" не может быть пустым значением типа "Trinity.Resource?"
Dont have to merge fork into trinity folder anymore. Just use regular trinity its all the same now.Hi guys, It doesn't work for me. I use the latest trinity version from Assembla. Mayby i do anything wrong? I put Fort into Trinity folder. Help please When i start Demonbuddy:
use the latest trinity : https://www.assembla.com/code/unifiedtrinity/git/commits