What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Plugin] TidyBags 3.0 Reloaded!

mm cant' get it to appear even your fix :(

have you tried looking in the tidybags3 folder the svn downlaods.. in there is another tidybags folder.. take that out and place in your plugin folder .. doing that worked for me
 
have you tried looking in the tidybags3 folder the svn downlaods.. in there is another tidybags folder.. take that out and place in your plugin folder .. doing that worked for me
Has the plugin folder structure changed then?
When I last played and botted, the plugin needed to be in it's own folder inside the plugin folder, but that is some months ago.

Update is incoming soon with WoD combine on 10 items supplied by thestephen.
 
Revision 3.6.4.2: Attachment + SVN - Added items from WoD, thanks to thestephen for supplying the ID's.
If you wonder what has expanded, it's the UseOnTen item list.
Many new ID's have been added (I've sorted trough the list I got from thestephen, few doubles and not in numerical order, but that was quickly solved).
After the reorder thestephen tested the recompile and all was fine.
Update pushed on SVN and added to the first post as .zip file.

Have fun,
Regards, Liquid.
 
have you tried looking in the tidybags3 folder the svn downlaods.. in there is another tidybags folder.. take that out and place in your plugin folder .. doing that worked for me
Has the plugin folder structure changed then?
When I last played and botted, the plugin needed to be in it's own folder inside the plugin folder, but that is some months ago.

Update is incoming soon with WoD combine on 10 items supplied by thestephen.
I don't believe the structure has changed. It's still Honorbuddy/Plugins/<plugin folder name>/<plugin files>.
 
I don't add profession related items because they will cause trouble for non skinners.
You can easily add this yourself.
There are several posts in this thread on how to add profession related items (like leathers and such).
 
hello. Thanks for nice plugin :) Could you tell me what I have to change in file, so after loot it will combine all of available items, not just couple?
 
Hi LiquidAtoR, Thanks again for continued maintenance of this very useful plugin

Please add the following WoD fishing drop items.

USE ON FIVE
Code:
        private HashSet<uint> _itemUseOnFive = new HashSet<uint>() {
			111671, // Enormous Abyssal Gulper Eel
			111601, // Enormous Crescent Saberfish
			111675, // Enormous Fat Sleeper
			111674, // Enormous Blind Lake Sturgeon
			111673, // Enormous Fire Ammonite
			111672, // Enormous Sea Scorpion
			111676, // Enormous Jawless Skulker
			111670, // Enormous Blackwater Whiptail
			118566  // Enormous Savage Piranha
        };

USE ON TEN
Code:
        private HashSet<uint> _itemUseOnTen = new HashSet<uint>() {
			111664, // Abyssal Gulper Eel
			111595, // Crescent Saberfish
			111668, // Fat Sleeper
			111667, // Blind Lake Sturgeon
			111666, // Fire Ammonite
			111665, // Sea Scorpion
			111669, // Jawless Skulker
			111663, // Blackwater Whiptail
			118565  // Savage Piranha
        };

USE ON TWENTY
Code:
        private HashSet<uint> _itemUseOnTwenty = new HashSet<uint>() {
            111659, // Small Abyssal Gulper Eel
            111589, // Small Crescent Saberfish
            111651, // Small Fat Sleeper
            111652, // Small Blind Lake Sturgeon
            111656, // Small Fire Ammonite
            111658, // Small Sea Scorpion
            111650, // Small Jawless Skulker
            111662, // Small Blackwater Whiptail
            118564  // Small Savage Piranha
        };

And under if (InventoryCheck) please add..
Code:
                        } else if (_itemUseOnTwenty.Contains(item.Entry)) { // stacks of 20
                            if (item.StackCount >= 20) {
                                this.useItem(item);
                            }

Thank you :)
 
Back
Top