Hmmmm
Wenn du die Rares in die XML-Datei KillMobs.xml aufnimmst, d?rfte er den anderen Spielern nicht beim t?ten helfen, au?er die Funktion Unit.IsTaggedByOther funzt nicht mehr richtig ... Danke jedenfalls f?r den Hinweis, ich werds auch mal ?berpr?fen.
To timeless Isles:
If I have the time and I feel like "spend another 100 hours of work to Rarekiller3 and risk my main account for nothing but a big thanks from other users", I will implement timeless Isles, too ... after I implemented the Footprints of the Hunters and the new Rares in Vale of eternal Blossoms. So it will last some days/weeks/months till done.
Till that I will only support already implemented Functions.
Don't missinterpred my words, programming Rarekiller3 is really a great hobby. I love it, but Rarekiller 3 is also still only a Hobby for me. And at the moment Rarekiller lost some focus, because of other nice activities and greater but also time consuming hobbys entering my life. I personally don't use Rarekiller any more, I even updated my WOW for 5.4 yesturday, only to take a look at the Problem with slowfall, *lol*. In clear words, I only program Rarekiller for the community at the moment, without gain or even use for myself. Surely this will change in the future again.
Sorry for this, but I think I had to be honest, even if it's not nice for you: new content will be implemented only very slowly the next few months, till my interest in WOW will raise again. The already implemented Functions will be supported, because this, is normally not thet time consuming. If you want something faster: for little things, simply ask me ... great things like complete new content, simply download the BETA with the complete developer files and program it on your own

or find someone to do this for you. The Sourcecode of Rarekiller is free for everyone to use for own Projects. I even spend some hours on making the sourcecode simple understandable to others, special to support such usage of my code.
But not to let you completely hanging midairs:
There are some Profiles in the Forum, which also will kill the Rares. Is there something wrong with them? Or just to let me know, what exactly you want me to implement?
As said before: I had to take a look at timeless Isles before implementing it. I wasn't there till now and I hardly can implement things I havn't seen yet.
Beside this, I think there will be a Problem with the number of active Rares in the Isle when using Rarekiller. Because Rarekiller scans every time, if not in combat and if he find a Rare, he will rush to him to flag him. It is simply designed for hunting really Rares for which you have to camp hours over hours to get them. Pandaria Rares where ok, but timeless Isles? On the Isle he will maybe rush from one Rare to the other, pulling everything in between and die. (Note: I only know the Isle from some looks over the shoulder of my husband) There I will have to spend additional hours to design a behavior special for timeless Isles in my opinion, or I'm wrong?
To implement only special behavior during the fights to avoid AOE or Special Abilities is easy, but I had to take a look at Brodiemans Plugins, what he has already developed. And this is something which I see in a own "Avoid-Enemy-Ability"-Plugin. So it can be used with every Profile and independend of Rarekiller3.
So the final Question is: How exactly do you imagine the behavior of Rarekiller on timeless Isles - the preciselier the better.
@Maikkiam
Wenn der obere Text in Englisch zu unverst?ndlich sein sollte, werd ich es dir in K?rze auch gern in Deutsch zusammenfassen. Aber ich wollte ihn erstmal in Englisch schreiben, da das Thema auch f?r andere interessant sein k?nnte.