Dat GGG... does it have regular boss room? No special interaction object?It have one, same as Necropolis, from an update![]()
Dat GGG... does it have regular boss room? No special interaction object?It have one, same as Necropolis, from an update![]()
That should be implemented as a separate plugin. There is just too much stuff in MapRunner that is not required for sacrifice. All map filtering is not needed, area transitions are not needed, standard exploration is enough etc etc etc.Another idea !
Way to run Sacrifice fragment (user may choose which to run)
That should be implemented as a separate plugin. There is just too much stuff in MapRunner that is not required for sacrifice. All map filtering is not needed, area transitions are not needed, standard exploration is enough etc etc etc.
Anyone can take like 30% of this plugin and make SacrificeRunner from that.
[IdTask]not sure what is going on with this plugin for me, but it is literally going full retard when it enters a map and tp's right in and out of it constantly until its closed
*[WaitForAreaChange]
[IdTask] We cannot id items out of town/hideout. Skipping this task until an area change or restart.
[WithdrawTask] We cannot withdraw items out of town/hideout. Skipping this task until an area change or restart.
[InteractWith] Now attempting to highlight 21559.*
log portion when this happens
[IdTask]
[WithdrawTask]
[InteractWith]
Those all are standard BasicGrindBot tasks. I did not change them in any way.
Well it breaks this plugin when return when INV percentage is less than 60 percent I've found
I'll need a full log.
It's most likely a logic conflict, the bot wants to go stash, but the plugin has logic that makes it do something else, since it doesn't have access to the conditions from which the bot needs to do something else, so you get a back and forth issue with the map room most likely being the intermediate area triggering it (since it's not a town).
For now, I'd suggest not using that feature, as trying to figure out what the issue is, and how the plugin needs to change will take some time.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemTask] The current item to loot is [25630] Karui Axe at {530, 983}. We have been on this task for 00:00:23.5932048 and have been attempting to interact for 00:00:00.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemTask] The current item to loot is [25630] Karui Axe at {530, 983}. We have been on this task for 00:00:24.6617132 and have been attempting to interact for 00:00:00.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run.
That's weird, LootItemsTask has thisWith new build you mean BETA? Because I am using latest stable version and get this:
if (!LokiPoe.InGameState.InventoryPanel.MainInventory.CanFitItem(item.Item))
{
Log.DebugFormat("[LootItemsTask] We cannot fit an item on the ground in our inventory.");
BotManager.Stop();
return true;
}
internal const int FreeSpacePercent = 30;