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[Plugin] MapRunner

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For some reason it goes thru every stash tab every new run, it seems it does not "remember" the last tab it found the most maps . . .
Yes, currently plugin cannot "remember" tab with the most amount of maps.
 
Oh, ok, it takes a while to go thru 50 tabs. Well this problem is gone next version :D
 
I've just posted a file with "auto" remaining check for you. The only thing you have to do is set your preferred time interval.
And how to set MinMonsterRemaining was already explained on previous page.

Currently I am satisfied how plugin does it's job (not quite, to be honest). For example:
- in the next version you will be able to set specific stash tab only for maps. Bot will put newly found maps only to that specific tab and take maps only from that tab.
- you will be able to set exploration complete percent, as in basic grind bot. Bot will explore the map until your percent, instead of always 100%.
- plugin will use default town run task, so bot will go to the town only if newly dropped item cannot be placed into inventory, instead of going to the town based on percentage of your inventory free space.

Those are the things that I feel plugin needs.
If you have specific needs, you can freely ask me for example of how that can be done. But the rest you have to do by yourself.

Ok so this is weird, using the remainingchecktask you posted it only checks at the stated interval after the bot checks the first time instead using the time interval as soon as the map starts. Is there any way around this?
 
Hello,

when in maps I often get the bot to attempt a kill of a non existing monster...similar to this:

Code:
[TrackMobsTask] Alive monster is nearby, this is our 2/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 3/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 4/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 5/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 6/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 7/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 8/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 9/50 attempt to kill it.
[TrackMobsTask] Alive monster is nearby, this is our 10/50 attempt to kill it.
[TrackMobsTask] Cached monster locations: 330

I have updated the plugin to latest version but I still have the problem.
please note I use minions (not sure if this could be a reason for wrongly detecting some minions as monsters..).

Thanks in advance for any help
 
That is a particular totem that gets spawned by one of the Bloodlines mods . . .
 
Adding parameter "if no maps found - nowhere - run basicgrindbot instead" -or similiar would be a cheerful thing to see in such an excellent plugin, and "when map found - activate maprunner" ofcourse.

Also it would be pleasent to see bot trying some daily quests as there isn't any application implemented to the bot yet. "Maprunner-basicgrindbot- and do-daily-quests-if-available-addition" combination would certainly raise attention to this project! :cool:

Can you please implement this? :) "if no maps in stash -> basic grind bot -> until map found"
 
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Doxon
I can't quite understand your problem. It should check remaining mobs after given time intervals.

sfrattini
It will ignore the mob after 50 attempts.

Fonillius
I've already answered that question.

Yeah I thought so too, it's not checking remaining after town runs anymore either. Do you think an external oos macro could be conflicting with remainingcheck? Both are set at different ms obviously.
 
Doxon
I can't quite understand your problem. It should check remaining mobs after given time intervals.

sfrattini
It will ignore the mob after 50 attempts.

Fonillius
I've already answered that question.

Hi, thanks for your reply.
The problem is that it does it several times and it takes forever to cleran up the map... I was wondering if there is a way to BL that earlier
 
That is not an issue with the plugin itself, but with EB.

I have seen EB trying to target those unkillable totems that get spawned when you kill a blue mob with a certain bloodline tag ...

EB needs to be optimized for bloodline. Like that annoying bloodline tag, "something link" where just one mob of the blue pack is killable or the one where a unique mob with infinite immortal call gets spawned once you kill one mob of the blue pack, the unique stays invulnerable until you kill all the blue pack, just then you can kill that unique ...

There are a few other annoying ones and EB just need to get updated to know how to handle such bloodline tags . . .

Here are the tags, described: Monster Affixes - Path of Exile Wiki

EB just have problem with maybe 2-4 of them, all others are fine. Out of the top of my head, these ones are problematic: Bearers of the Guardian, Necrovigil, Phylacteral Link, Heralds of the Obelisk (This one, due EB trying to target the obelisk, does not happen every time thou, just with a specific obelisk).
 
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One thing not mentioned. You need full name of map such as "Orchard Map" not only "Orchard" it confused me for 2-3 minutes :)

even tho the map has 0 monsters remaning the bot keeps roaming randomly until types /remaining to stop and every 10 steps forward he goes 5 back the movement is very strange.
 
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Indeed, made the same mistake :D

Between ExVault, is there an ETA to the new version of MapRunner?

Thank you for all the work so far, this plugin is great!

edit,

for me it is not taking the transitions (Cave) in Tropical Island 66
 
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Its not so trivial as you think. That requires standalone plugin which will keep track of maps amount in your stash and do enable/disable maprunner based on that amount. And there is not so much need in that, because, as you said, you run out of maps because you keep dying. The game by itself offers you a high chances of low level map drop.
Also I highly recommend switching to map farming only on 70+ levels, unless you have strong build. Keep farming Library until your build can handle 66 maps.


MapRunner is using standard ExampleRoutine :)

Thank you mister :)) Didn't notice your reply, I am sorry :(

Ps. So busy thread...
 
Hi, thanks for your reply.
The problem is that it does it several times and it takes forever to cleran up the map... I was wondering if there is a way to BL that earlier
In "TrackMobsTask.cs" set KillAttempts to your desired value.

is there an ETA to the new version of MapRunner
After holidays.

for me it is not taking the transitions (Cave) in Tropical Island 66
Have you disabled the TrackMobTask? Area transition logic is fully dependent on exploration. If you do not come close enough to transition object, plugin (obviously) can't register it for later use.

One thing not mentioned. You need full name of map such as "Orchard Map" not only "Orchard" it confused me for 2-3 minutes
Its mentioned on the first page.
 
I've been having this "issue" lately, I'm not sure why, sometimes it automatically changes the "Upgrade to" setting from Magic to Normal, what triggers this?
 
I've been having this "issue" lately, I'm not sure why, sometimes it automatically changes the "Upgrade to" setting from Magic to Normal, what triggers this?
Not enough transmutation/augmentation/alteration orbs.
Its stated on the first page btw.
 
Hi i started using this plugin like 1 day ago and i find it rly amasing,i just made some lil adjustments like not combining maps and that with the stashing when inventory is 35% free decresed it to 20%.Cuz of that last adjustment the bot is causing this error:"[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run." But problem is it just spams it and isnt going in town...Stuck Detection fix it but have to wait xx amount of time till it trigers is there possible fix for this error?
 
I do have Transmutation shards, I'm gonna try leaving them on stash instead of carrying them with me.
 
Hi i started using this plugin like 1 day ago and i find it rly amasing,i just made some lil adjustments like not combining maps and that with the stashing when inventory is 35% free decresed it to 20%.Cuz of that last adjustment the bot is causing this error:"[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run." But problem is it just spams it and isnt going in town...Stuck Detection fix it but have to wait xx amount of time till it trigers is there possible fix for this error?
You made this error by yourself. Set it back to 35% and everything will be ok.
 
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