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[Plugin] KeepOnMoving - Stuck handling and more

What do you intend to use/already use⌠ KEEP oи MOVING ⌡ for?

  • Leveling chars with Questing Bot?

    Votes: 27 55.1%
  • GatherBuddy2

    Votes: 23 46.9%
  • Other

    Votes: 10 20.4%

  • Total voters
    49
It's not about being hard, it's about having enough free time to spare :)
 
As far as I can see, your char is moving after "We are stuck" message. Is that correct?
 
Just a suggestion, but is it possible to have the plugin work when it reads from the log "Troll Raid" a lot of the time that is when my bot is getting stuck, but the keep on moving plugin won't recognize it. If you can just point me in the direction of reading from the logs of honorbuddy, I may be able to help implement it myself.
 
KeepOnMoving will jump in if:
- char is moving but doesn't cover a certain distance within 4 seconds
- char is not moving at all for a certain amount of time

If you could elaborate what exactly happens in this situations, I could think abouut it. Please keep in mind that in new contents your char tends to get stuck more often than in old ones. If you are using a GB2 profile for example you could try creating your own waypath.
 
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I was really excited about this plugin since my Gatherbuddy profiles often got stuck. I tried it out, but it would just use Dalaran hs and then stay afk since the profile doesn't support flying from Dalaran. I have now tried the above method so it will only use normal HS to a place on the GB2 route. Hope this will work out well :) If you wanted to do something nice, you could try and make a config window for the plugin where you could choose which Hs to use in what order.
Thank you for your good work :)

Im using 5 different GB2 profiles and they all find their way back from dalaran to their desired location.
So its kinda odd that your profile is not moving back on their own using the flightmaster because it seems to be basic honorbuddy functionality.
Is it possible that you dont have all flightpoints?
 
No, thats why it spams it 20 times lol. And also why I am writing this message.

Code:
[23:54:22.105 V] We are stuck! (TPS: 28.12775, FPS: 29, Latency: 44, Map: Troll Raid, loc: <2313.207, 5172.979, 115.6716>)!
[23:54:22.264 D] Nearest game object, distance 4.54 yards
<!--Fallen Wagon in Suramar zone and on Troll Raid map-->
<GameObject model="#1116308">
  <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
</GameObject>

[B][23:54:22.270 V] Trying strafe forward left for 307 ms[/B]
[23:54:22.516 N] [LogMeOut!]: Stuck detected at <X=2313.207; Y=5173.538; Z=115.6686>. Number of consecutive stuck : 1/10
[B][23:54:22.593 D] Flushing timed movement. Direction: Forward, StrafeLeft[/B]
[23:54:22.873 V] We are stuck! (TPS: 26.69506, FPS: 24, Latency: 44, Map: Troll Raid, loc: <2313.198, 5172.94, 115.6725>)!
[23:54:22.874 D] Nearest game object, distance 4.51 yards
<!--Fallen Wagon in Suramar zone and on Troll Raid map-->
<GameObject model="#1116308">
  <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
</GameObject>

[B][23:54:22.874 V] Trying strafe forward right for 411 ms
[23:54:23.285 D] Flushing timed movement. Direction: Forward, StrafeRight[/B]
[23:54:23.396 V] We are stuck! (TPS: 25.68262, FPS: 24, Latency: 44, Map: Troll Raid, loc: <2313.216, 5172.915, 115.673>)!
[23:54:23.396 D] Nearest game object, distance 4.48 yards
<!--Fallen Wagon in Suramar zone and on Troll Raid map-->
<GameObject model="#1116308">
  <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
</GameObject>

[23:54:23.396 D] Stop and dismount. Reason: Stuck
[23:54:23.397 D] Stopped moving. Reason: Dismounting
[23:54:24.084 N] (Singular) ShamanMoveBuff: poitype=Harvest poidist=37.1 indoors=N canmountY riding=300
[23:54:24.091 N] [Singular] *Ghost Wolf on Me @ 100.0% 
[23:54:25.493 V] We are stuck! (TPS: 23.29923, FPS: 29, Latency: 44, Map: Troll Raid, loc: <2313.216, 5172.915, 115.673>)!
[23:54:25.493 D] Nearest game object, distance 4.48 yards
<!--Fallen Wagon in Suramar zone and on Troll Raid map-->
<GameObject model="#1116308">
  <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
</GameObject>

[B][23:54:25.493 V] Trying strafe left for 224 ms
[23:54:25.823 D] Flushing timed movement. Direction: StrafeLeft[/B]
[23:54:26.680 V] We are stuck! (TPS: 21.93945, FPS: 23, Latency: 44, Map: Troll Raid, loc: <2313.219, 5172.915, 115.6737>)!
[23:54:26.680 D] Nearest game object, distance 4.48 yards
<!--Fallen Wagon in Suramar zone and on Troll Raid map-->
<GameObject model="#1116308">
  <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
</GameObject>

[B][23:54:26.680 V] Trying strafe right for 282 ms
[23:54:27.211 D] Flushing timed movement. Direction: StrafeRight[/B]

KOM does not jump in as HB is unstucking itself with strafe movements. You may want to report this to mesh erros thread as this seems to be mesh related or even considering blackspotting this particular spot
 
There are some features I want to add the next few days:

- Start unstucking when "We are stuck" appears more than x times within specific time interval
- GUI for settings
- set very low graphic settings when botting
- force starting HB when it stopped
- force hearthing when navigation logic of questing profiles is broken due to skipping quests

I will release as soon as I have implemented and thoroughly tested them.
 
Could u add that if it has a ground mount to dismount?

And maybe when all stuck fails use a heartstone of our chosing? 'good for questing problems)
 
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Could u add that if it has a ground mount to dismount?

And maybe when all stuck fails use a heartstone of our chosing? 'good for questing problems)

HB will automatically dismount if you are stuck. Free choice of hearthstone will be added when settings GUI is implemented
 
I'm quite busy at the moment so release will be postponed :)
 
Code:
[B][SIZE=5][COLOR="#4898ED"]CHANGELOG[/COLOR][/SIZE][/B]

[B][SIZE=3][COLOR="#4898ED"]v2.0[/COLOR][/SIZE][/B]
- Settings GUI added
- LOW GRAPHICS MODE added:
	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will set RenderScale to 0.1 and reset after Bot stopped
- INFINITE MODE added:
	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will force HB to restart after having stopped (can only be stopped by changing settings or unticking [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] in plugins window)
- LOG SPY added:
	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will check log for "We are stuck!" messages
- UPDATE CHECKER added:
	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will check for new version when loaded
- Issue fixed: as [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will speed up leveling by skipping quests when player levels up, navigation logic will be skipped as well. [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will now hearth back to OG/SW when expansion max level is reached (68, 80, 85, 90, 100). Don't mess with HB's automatic HS location as this may cause upmost bottish behaviour.
 
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