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[Plugin] Keep 63 ilvl unidentified

This plugin is very simple to edit to your liking. This is a specific part of the coding.

/*1 hadend weapons*/
"Heaven Hand", //Monk Fist
"Exorcist", // 1h Crossbow
"Demolisher", //1h Mace
"Darkblade", //Dagger
"Rune Sword", //1H sword
"Veil Piercer", //WD specific wep
"Arch Axe", // 1h Axe
"Desolator Wand", //Wiz wep
"Slayer", // Barb 1h wep
"Centurion Spear", //1h spear
/*2 handed weapons ilvll 63*/



"Hellion Crossbow", //Crossbow



"Revenant Bow", //2h normal bow

/*iLVL 63 Armor*/
"Archon Armor", //Chest Armor
"Sacred Shield", //Shield
"Razorspikes", //Bracers
"Archon Spaulders", //Shoulders
"Archon Crown", //Helm
"Archon Gauntlets", //Gloves
"High Scabbard", //Belt
"Archon Faulds", //Pants
"Archon Greaves", //Boots

/*OffHands*/
/* No off hands
"Kurastian Asp", //WD offhand iLVL 62
"Demi Lich", //Wiz offhand ilvl 62
"Sanctified Quiver", //DH Quiver ilvl 62
* /

/*Jewelry */
"Ring",
"Amulet",

/*ilvl 62 class-specific gear*/
"Star Crown", //Monk Hat
"Deva", //WD Hat
"Elder Hat", //Wizard Hat
"Dread Cloak", //DH Chest piece
"Grand Chain", //Barb one ilvl62,
/*ilvl 62 Armor*/




Now let's say you don't want it to keep Exorcist.....then you would simply delete the entire line that it's on.

Delete this:

"Exorcist", // 1h Crossbow


That is it! Voila! So just delete all the things you don't want it to keep UNID. For example, mine looks like this.....

{
/*1 hadend weapons*/

/*2 handed weapons ilvll 63*/

// no Decapitator

/*iLVL 63 Armor*/

/*OffHands*/

/* No off hands

* /

/*Jewelry */
"Ring",
"Amulet",

/*ilvl 62 class-specific gear*/

/*ilvl 62 Armor*/
};



I hope it helps!

PS: You also need to change this keep = true to keep = false.

// keep all 63 ilvl
if (item.Level == 63)
{
keep = false;

If I would like my bot to just keep legendaries and nothing else, how would I have to edit the plugin? Just delete this whole part?
 
If I would like my bot to just keep legendaries and nothing else, how would I have to edit the plugin? Just delete this whole part?

How you have it is perfect, except one thing. Delete the lines that say:

"Ring",
"Amulet",
 
It works to what i have tested, it just ignores your scoring and stash it unid. only tried with rings amu and legendary
 
I set:

/*1 hadend weapons*/

/*2 handed weapons ilvll 63*/

// no Decapitator

/*iLVL 63 Armor*/

"Archon Faulds", //Pants


/*OffHands*/
/* No off hands


* /

/*Jewelry */
"Ring",
"Amulet",

/*ilvl 62 class-specific gear*/

/*ilvl 62 Armor*/


and too...


// keep all 63 ilvl
if (item.Level == 63)
{
keep = false;


So, this will keep Pants, Rings, Amulets & legendaries ?? Will this work?
 
Can someone show me howto keep certain specific legendaries unid? i.e if i wanted all ilvl 63 helm(mempo) kept unid or ilvl63 crossbow unid? ty
 
I have a problem: this unident plugin isnt displayed in plugins tab (got only trinitry and radsatom there),it worked well with previous db version but now i cant enable it. Any ideas how to fix it?
 
There seems to be a decent market in selling Unid Legendaries now, can someone mod the code to save certain legendaries and keep them unid > stash?
 
Hi! I currently use this plugin to keep my rares unids and it works really great but there are a few problems. Actually, it loots the 2handed weapons which I do not want the bot to! Also, the bot will identify the razorspikes and the rings... Plus, I would want him to loot the ilvl 62 gloves, bracers and shoulders but I don't know how to make him do that... I don't know how to modify the lines in the file to make him do that...

If anyone can help, I would be really glad :P
 
this is keeping my rares to and i want it to keep rares if they are good but its keeping them unidentified.. i only want it to keep legendaries unidentified how can i do that?
 
this is keeping my rares to and i want it to keep rares if they are good but its keeping them unidentified.. i only want it to keep legendaries unidentified how can i do that?

Ya I was wondering the same thing. Anyone know how to just keep legendaries unid?
 
I can't seem to get it to work with the latest DB, the checkbox is not in the plugins section
 
How do I edit plugin to keep only some legendaries unid? Ideally, I want it to identify junk legendaries and salvage them, but keep the good legendaries unid. This would be awesome. (Someone asked for this on page 9, too.)

In response to previous posts, this version of Unidentify will keep only legendaries and rare ilvl 62 amulets and rings unidentified. It will ID everything else. Just replace Unidentify.cs with this one, delete Compiled Assemblies folder in the DB folder, and restart bot.

View attachment Unidentify.cs

Also, a similar edited version is posted on page 8 of this thread.

Also, if you teach me some bare-bones stuff about coding, I can probably edit this plugin to do what I want. Sadly, I have never learned to code in any language (except on the TI-83+ calculator).
 
Last edited:
How do I edit plugin to keep only some legendaries unid? Ideally, I want it to identify junk legendaries and salvage them, but keep the good legendaries unid. This would be awesome. (Someone asked for this on page 9, too.)

In response to previous posts, this version of Unidentify will keep only legendaries and rare ilvl 62 amulets and rings unidentified. It will ID everything else. Just replace Unidentify.cs with this one, delete Compiled Assemblies folder in the DB folder, and restart bot.

View attachment 81740

Also, a similar edited version is posted on page 8 of this thread.

Also, if you teach me some bare-bones stuff about coding, I can probably edit this plugin to do what I want. Sadly, I have never learned to code in any language (except on the TI-83+ calculator).

Just look here:
http://www.thebuddyforum.com/demonb...ealer-keeps-your-worthy-legendaries-unid.html
 
I have my script edit so only keep legendarys unid, but i've a problem with it cuz it keep all unid.

its possible it keep only some items unid

immortal tal belt / chest
innas
skorn
mempo
echoing

etc
is possible to choice which bot has to keep unid?

if yes, where i do find codes for it?
 
I know its probably paranoia, but when i started using this plugin i went 6-7 hours without a legendary. When i disabled the plugin i went back to a more normal 1 legendary an hour or so. I know rng and i know you have bad streaks, but i just want to verify that this plugin has no affect on the actual legendaries that are picked up and no one else has experienced similar.

I only checked the box that said keep legendaries unidentified. I didn't change any specific rules.
 
Last edited:
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