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[Plugin] Keep 63 ilvl unidentified

Giles Stash replacer and Unidentified does work good together ?

Yes - I made sure stash replacer was compatible with the unidentified plugins (the identifying code is the only part of DemonBuddy behavior tree I left alone from the town-run-routine, especially for this!), and the stash replacer automatically stashes all items that are left unidentified! :D
 
Yes - I made sure stash replacer was compatible with the unidentified plugins (the identifying code is the only part of DemonBuddy behavior tree I left alone from the town-run-routine, especially for this!), and the stash replacer automatically stashes all items that are left unidentified! :D

Omg, nice to read this. Ty so much.
And, ty so much for the hard work, i really appreciate.
 
Yes - I made sure stash replacer was compatible with the unidentified plugins (the identifying code is the only part of DemonBuddy behavior tree I left alone from the town-run-routine, especially for this!), and the stash replacer automatically stashes all items that are left unidentified! :D


Nice! Thanks you , Giles.
 
I had this ID a rare polearm, good thing Giles stash plugin kept it. It was definitely good enough for my enchantress. :)

Haven't updated to new DB version yet, hope this gets an update for it.
 
v0.5 released

* Fixed for DemonBuddy v204
* Supporting Multilingual Clients.
 
I do not think it is currently working or maybe it's giles stash replacer or another of his addons that is not working, but they are keeping the items in the inventory (not depositing) and very few are even being kept for some reason.
 
i have been busy with gw2 and website stuff, im glad someone picked up my slack
 
what we needED was to prevent from ID the legendary... but its too late now :P
 
How would I go about preventing legendary items from being identified (of all ilvls)

Would I just addthe base name of the item to the blacklist, such as:

"Axe"
"Sword"
"Mace"

etc?

Or will the other code in your plugin that affects legendaries interact with my additions
 
Ok so I think your code DOES keep legendaries:

keep = m_Blacklist.Any(b => item.Name.Contains(b)) ||
item.ItemQualityLevel == ItemQuality.Legendary;

This basically means, I think, that if the item in your inventory is in the list, OR the quality is legendary, then keep = true (keep means do not identify)

However, some of your later code puts qualification on this, for example, all ilvl 60 and lower jewlery will be assigned a value for keep = false;

Therefore, if you pick up some legendary jewelery ilvl 59, it will get ID.

I think this can be fixed by simply deleting all of the qualifiers after the keep = true if legendary statements.

If someone wants to back me up on this one, please do :P
 
How would I go about preventing legendary items from being identified (of all ilvls)

Would I just addthe base name of the item to the blacklist, such as:

"Axe"
"Sword"
"Mace"

etc?

Or will the other code in your plugin that affects legendaries interact with my additions


ill update it, please wait.
 
Anyone know if this works with .217? Would love an update from the author, this plugin is great!
 
only leaves some 63s unidentified for me, i have no clue why it does this. I've redownloaded and installed the plugin multiple times. it sometimes works and sometimes doesn't. Am I the only one with this issue?
 
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