darkfriend77
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- Jun 14, 2011
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its donator only at the moment ... but it will be public released in a few days no worrys or ... if u really wanna try u can still jump on to the trinity dev branch
place the following in Plugins\GilesTrinity\ItemRules\Rules\[soft or hard, depends on your Trinity config]\pickup.dis:
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TWOHAND] == false
[QUALITY] == "Rare" && [LEVEL] == 63 && [BASETYPE] == "Armor" && [TYPE] == "Gloves"
[QUALITY] == "Rare" && [LEVEL] > 59 && [BASETYPE] == "Jewelry" && [TYPE] == "Ring"
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Jewelry" && [TYPE] == "Amulet"
[QUALITY] == "Rare" -> [IGNORE]
unid legs are controlled in a plugin of the same name afaik
just be sure to have no generic weapon pickup earlier to this line
[QUALITY] == "Rare" && [TYPE] == "Wand" -> [IGNORE]
// WANTED LEGENDARYS
[QUALITY] == "Legendary" && [LEVEL] > 57
[QUALITY] == "Legendary" && [LEVEL] > 50 && [TYPE] == "Jewelry"
// LEGENDARY IGNORE
[QUALITY] == "Legendary" && [LEVEL] <= 56 -> [IGNORE]
// RARE WANTED WEAPONS
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Axe" && [TWOHAND] == "false"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Spear"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Dagger"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "MightyWeapon" && [TWOHAND] == "false"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Mace" && [TWOHAND] == "false"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Sword" && [TWOHAND] == "false"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Wand"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "FistWeapon"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "CeremonialDagger"
// RARE WEAPON IGNORE
[QUALITY] == "Rare" && [LEVEL] < 63 && [BASETYPE] == "Weapon" -> [IGNORE]
// RARE WANTED MISC, RINGS, GLOVES, AMULETS
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Gloves"
// [QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Shoulder"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Bracer"
[QUALITY] == "Rare" && [LEVEL] > 57 && [TYPE] == "Ring"
[QUALITY] == "Rare" && [LEVEL] > 57 && [TYPE] == "Amulet"
// RARE MISC IGNORE
[QUALITY] == "Rare" && [LEVEL] < 63 && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] < 57 && [BASETYPE] == "Jewelry" -> [IGNORE]
what this rulers will do with this item, for example?
![]()
ok, the same question
but to this rulers
where can find that anotherlogviewer v0.9.3.8 ?
Fandrey explained very well to me, when i have internet back @ home i can pm u my pickup.dis to bring u some lights on this(4-7days)I'm maybe totally idiot, but still dont get how to make my bot pickup just specific items (1hands wepz, jewelry, gloves, pants and all legendaries )
Can someone politely explain how to do it ? : (
// +---------------------------------------------------------------------------+
// | ______ _______ ______ __ __ _______ ______
// | | __ \_ _| | |/ | | | | __ \
// | | __/_| |_| ---| < | | | __/
// | |___| |_______|______|__|\__| |_______|___|
// | ++++++++++++++++++++++++++++++++++++++++++++++++++
// +---------------------------------------------------------------------------+
// TODO:
// ItemBaseType
// - Misc, Gem
// ItemQuality
// - Inferior, Normal, Superior, Rare, Magic, Legendary, Special
// - Rare4, Rare5, Rare6 & Legendary (for craftingPlan)
// +---------------------------------------------------------------------------+
// | - NORMAL -
// +---------------------------------------------------------------------------+
// craftingPlans on the ground have all quality normal cant decide here
//[TYPE] == "CraftingPlan" (now controlled through Trinity)
// craftingReagents like Demonic Essences (now handled through Trinity)
//[TYPE] == "CraftingReagent"
// +---------------------------------------------------------------------------+
// | - LEGENDARY -
// +---------------------------------------------------------------------------+
// +-- WEAPON -----------------------------------------------------------------+
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [LEVEL] > 57
// +-- ARMOR ------------------------------------------------------------------+
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" && [LEVEL] > 57
// +-- JEWELRY ----------------------------------------------------------------+
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" && [LEVEL] > 0
// +-- IGNORE RULE
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [IGNORE]
// +-- SAFTY RULE
[QUALITY] == "Legendary"
// +---------------------------------------------------------------------------+
// | - RARE -
// +---------------------------------------------------------------------------+
// +-- WEAPON -----------------------------------------------------------------+
// - ONE-HAND
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "Axe"
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "Sword"
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "Mace"
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "MightyWeapon"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "HandCrossbow"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Dagger"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Spear"
[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Wand"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "FistWeapon"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "CeremonialDagger"
// - TWO-HAND
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TWOHAND] && [TYPE] == "Axe"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TWOHAND] && [TYPE] == "Sword"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TWOHAND] && [TYPE] == "Mace"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TWOHAND] && [TYPE] == "MightyWeapon"
[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Crossbow"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Bow"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Daibo"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Staff"
//[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Polearm"
// +-- ARMOR ------------------------------------------------------------------+
//[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Helm"
//[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "WizardHat"
//[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "SpiritStone"
//[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "VoodooMask"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Chest"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Cloak"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Legs"
//[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Boots"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Belt"
//[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "MightyBelt"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Bracer"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Shoulder"
[QUALITY] == "Rare" && [LEVEL] > 57 && [TYPE] == "Gloves"
// - OFF-HAND
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Orb"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Mojo"
[QUALITY] == "Rare" && [LEVEL] > 61 && [TYPE] == "Quiver"
[QUALITY] == "Rare" && [LEVEL] > 62 && [TYPE] == "Shield"
// - FOLLOWER SPECIAL
[QUALITY] == "Rare" && [LEVEL] > 59 && [TYPE] == "FollowerSpecial"
// +-- JEWELRY ----------------------------------------------------------------+
[QUALITY] == "Rare" && [LEVEL] > 54 && [TYPE] == "Ring"
[QUALITY] == "Rare" && [LEVEL] > 54 && [TYPE] == "Amulet"
// +-- IGNORE RULE
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Jewelry" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Misc" && [TYPE] == "FollowerSpecial" -> [IGNORE]
// +-- SAFTY RULE
[QUALITY] == "Rare"
// +---------------------------------------------------------------------------+
// | - MAGIC -
// +---------------------------------------------------------------------------+
// +-- WEAPON -----------------------------------------------------------------+
// +-- ARMOR ------------------------------------------------------------------+
// +-- JEWELRY ----------------------------------------------------------------+
//[QUALITY] == "Magic" && [LEVEL] > 59 && [TYPE] == "Ring"
//[QUALITY] == "Magic" && [LEVEL] > 59 && [TYPE] == "Amulet"
// +-- IGNORE RULE
[QUALITY] == "Magic" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Magic" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Magic" && [BASETYPE] == "Jewelry" -> [IGNORE]
[QUALITY] == "Magic" && [BASETYPE] == "Misc" && [TYPE] == "FollowerSpecial" -> [IGNORE]
// +-- SAFTY RULE
[QUALITY] == "Magic"
Hello darky
it is possible to implement unid rule like:
[NAME] == "Echoing Fury" -> [UNIDENT]
[itemid] == 1880318728 -> [UNIDENT]
or i must to insert all items like:
[QUALITY] == "Legendary" && [LEVEL] >= 63 && [ONEHAND] && [TYPE] == "Mace" -> [UNIDENT]
found the solution
[NAME] == "Echoing Fury" -> [UNIDENT]
is working
but function in trinity to recognize itemsid instead of names must be selected